Abyss · Old Duke
Old Duke is the story layer on Calamity’s Depths Duke boss: a Sulphur Sea University marine archaeology authority and former colleague of Halibut. Dialogue uses the Sulphur Sea presentation style with a silhouette portrait.

Links to Halibut, legend, and systems
Section titled “Links to Halibut, legend, and systems”| Link | Notes |
|---|---|
| Halibut | If Halibut is with you at first meeting, extra lines vouch for the professor |
| Halibut legend | Weapon trials are documented separately from this NPC arc |
| Commission system | Category Old Duke; Sulphur Sea tracker skin |
| The Forgotten Tome | Clears all progress and removes the current campsite |
Flow overview
Section titled “Flow overview”flowchart TD
A[Summon or meet Old Duke NPC] --> B{First meeting}
B -->|Accept cooperation| C[Friendly leave / campsite spawns]
B -->|Decline| D[Can meet again and re-choose]
B -->|Draw weapon| E[Permanent hostility / vanilla boss fight]
C --> F[Commission 1: first camp talk]
F --> G[Commission 2: collect 777 Ocean Scraps]
G --> H[Turn in at camp → Ocean Devourer]
H --> I[Shop / chat / spar / Merman's Perch relocate]
Single-player only: Old Duke story meetings and camp scenes run only in single player. Boss Rush skips story mode.
First meeting
Section titled “First meeting”Trigger: The local player becomes Old Duke’s target and the save has not yet locked in cooperate/fight branch. He flies above you and starts the meeting scene. First approach marks “met.”
Dialogue beats (official English):
- “Sheathe your bloodlust, youngster. There is no need for swords to be drawn the moment we meet.”
- Offers cooperation; collecting Ocean Scraps with worthwhile pay
- 1 Ocean Scrap sample before choices (click to claim)
Branches:
| Choice | Outcome |
|---|---|
| Accept cooperation | Friendly leave; Old Duke’s campsite spawns in the world ocean |
| Decline cooperation | Dives away; can re-pick (“Have you changed your mind?”) |
| Decline and draw weapon | Battle; future meetings use boss logic |
With Halibut: “The old professor…? Though, he doesn’t seem to recognize me.” — Halibut confirms his credibility as a university peer.
Commission chain
Section titled “Commission chain”Both steps share the title “The Abyss Calls” under Old Duke in the commission panel.
Step 1 — Find the campsite
Section titled “Step 1 — Find the campsite”| Field | In-game text |
|---|---|
| Summary | Find and speak with the Old Duke |
| Tracker | Go to the Old Duke’s campsite; distance in meters |
| Hint | Hold Ocean Fragments to see direction |
Active when: cooperation accepted and the campsite exists in the world.
Complete: first long camp talk at the campsite.
Step 2 — 777 Ocean Fragments
Section titled “Step 2 — 777 Ocean Fragments”| Field | In-game text |
|---|---|
| Summary | Collect 777 Ocean Fragments |
| Tracker | Current count n/777; highlights return when ready |
| Hint | Fish or hunt ocean creatures |
Active when: step 1’s first camp talk is done.
How progress counts
- Same pools as turn-in: inventory, four bank tabs (piggy, building, travel, team), and ImproveGame big bags.
- Tracker shows
current/777live; at 777, prompt to return to camp. - Holding Ocean Scraps (commission UI calls them Ocean Fragments) shows direction toward camp (same as step 1).
How to farm scraps
Drops only after the campsite exists (see Ocean Scraps below):
| Source | Rate / condition |
|---|---|
| Fishing | ~1/4 catch replaced with scraps (not honey/lava pools) |
| Kills | Max life >100 in beach / Sulphur Sea / Abyss, ~1/4 drop |
Turn-in
- Go to Old Duke’s campsite, right-click to talk.
- Choose “I brought the things you wanted.”
- System checks combined total ≥777 across all counted storage; otherwise cannot submit.
- On success, 777 are deducted from all pools and the completion scene plays.
Reward: Ocean Devourer ×1. Old Duke says he will spend the next few days deciphering the scraps; commission marks complete and the turn-in option disappears.
Old Duke’s campsite
Section titled “Old Duke’s campsite”After accepting cooperation, the world ocean gains Old Duke’s Campsite (map label). The scene includes the Duke, a pot, and flag decor; approach the camp and right-click to talk.
Once the camp exists, summoning the Duke again redirects you to camp dialogue instead of a field boss fight. During acid rain and similar states, lines may jump straight into spar-related branches.
“Defeat”: In story mode Old Duke cannot be killed; at 0 HP he dives away (“The Old Duke dove into the water…”) with drops preserved.
Ocean Scraps
Section titled “Ocean Scraps”A mysterious trinket. The Old Duke might be interested in it.
Inventory item name: Ocean Scraps. The commission panel labels the same item Ocean Fragments.
When farming starts
After cooperation and campsite spawn. The one sample from first meeting does not start the drop chain before the camp exists.
| Source | Rate / condition |
|---|---|
| Fishing | ~1/4 catch replaced (not honey/lava) |
| Kills | Max life >100 in beach / Sulphur Sea / Abyss, ~1/4 drop |
Counted storage (progress, shop balance, and turn-in use the same pools):
- Inventory
- Four banks
- ImproveGame big bags
Uses: camp scrap shop currency; step-2 progress and submission.
Camp interaction
Section titled “Camp interaction”Right-click the camp Duke. Teleport visits may grant Teacup ×1 on first open.
While the 777 quest is active
Section titled “While the 777 quest is active”| Option | Effect |
|---|---|
| I am here to trade | Opens scrap shop |
| I brought the things you wanted | Needs ≥777 scraps; turn-in and completion scene |
| I want to spar with you | Friendly spar instance |
| Just wandering around | Ends talk |
After completion
Section titled “After completion”Turn-in option removed; trade, lore chat (“Tell me about your past”), spar, or leave. Busy line: “Hmm… Do you have any new discoveries? I am very busy right now.”
Chat topics
Section titled “Chat topics”- Current state — abyss expedition, assimilation, guarding the sea
- Research — fragment memories, “killing rules,” sealing the abyss source
- Truth of the sea — Sapphire Sea → Sulphur Sea, dead civilization, corpse-sea warnings
- Fragments — mediums, clustering, collection goal
- Personal — sleep to dampen thoughts, solitude, abyss tea, “still a fish?”
Full lines are in-game under camp chat topics.
Scrap shop
Section titled “Scrap shop”Currency: Ocean Scraps (deducted from the same storage pools as quest counting).
| Item | Scrap cost | Notes |
|---|---|---|
| Merman’s Perch | 1 | One per world; relocates camp to the rod |
| Ocean Devourer | 220 | Listed after 777 turn-in (quest already grants one) |
| Trident | 15 | |
| Frost Staff | 25 | |
| Bubble Gun | 30 | |
| Flairon | 45 | |
| Tsunami in a Bottle | 20 | |
| Shark Tooth Necklace | 12 | |
| Diving Helmet | 8 | |
| Diving Gear | 18 | |
| Jellyfish Necklace | 15 | |
| Coral ×10 | 5 | |
| Starfish ×5 | 3 | |
| Seashell ×10 | 2 | |
| Shark Fin ×3 | 8 | |
| Gills Potion ×5 | 4 | |
| Sonar Potion ×5 | 3 | |
| Water Walking Potion ×5 | 3 | |
| Reef Block ×99 | 2 | |
| Seaweed ×20 | 1 | |
| Old Duke drops | dynamic | After Moon Lord or Plantera; price from item value |
Merman’s Perch and camp relocation
Section titled “Merman’s Perch and camp relocation”
- Buy for 1 scrap; only one perch per world
- +20 fishing power nearby; placing it moves the camp to that spot
- Leaving the new camp too far clears and regenerates the site elsewhere
Ocean Devourer
Section titled “Ocean Devourer”
777 turn-in reward; also sold for 220 scraps after completion (quest already grants one).
- Place above water; consumes power to extract resources from the fluid
- Right-click opens internal storage; needs a power network
Old Chest
Section titled “Old Chest”Decorative Old Chest with large storage; the item tooltip notes the Duke may toss items in when nearby. Optional camp flavor, not required for commissions.
Camp routing
Section titled “Camp routing”After boss redirect to camp:
- If “find campsite” commission unfinished: “Come find me first. You’d best learn the path.”
- Otherwise: “I have business with you” → teleport to camp and open interaction, or “I was just fishing for fun…” to leave
During acid rain, redirect may jump straight into spar-related dialogue.
Progress
Section titled “Progress”| State | Meaning |
|---|---|
| Unmet / met / cooperating / declined / fought | First-meeting branch |
| First camp long talk done | Step 1 complete |
| 777 collection registered | Step 2 in progress |
| 777 submitted, Ocean Devourer received | Mainline complete |
The Forgotten Tome resets all of the above and removes the campsite.