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Hack Time

Hack Time is a time-stop scanning mode. Press N (keybind Hack Time) to enter. In single-player the world stops completely and the camera pulls in toward your cursor. While inside, you scan targets around you and upload a quickhack protocol to one of them. The effect lands the moment the upload finishes.

Press N again to exit. Effects already applied keep running after you leave.

If pressing N shows “Hack Time Unavailable,” you have no access point yet. The prompt means you need to meet one of these conditions:

Either one grants access. Cyberware installation is covered on the Cyberware page.

  1. Hover to scan: Move your cursor over a target to scan it. You can scan enemies, dropped items, projectiles, tiles, liquids, turrets, and signal towers; hovering shows that target’s analysis (type, threat, defense, and so on).
  2. Lock the target: Left-click to lock a target and open the protocol panel. Right-click to release it.
  3. Upload a protocol: Pick a protocol and it starts uploading. The upload takes a short time and drains RAM while it runs; the effect applies on completion.
  4. Exit: Press N again.

Upload times vary from about 1 to 4 seconds. Stronger effects take longer to upload and cost more RAM.

Every protocol has a fixed RAM cost. The cost is scaled up against tougher targets: regular enemies use a 1x to 1.5x multiplier depending on how dangerous they are, while bosses go up to 3x. If you cannot afford it, the upload will not start.

RAM capacity, recovery, and upgrades are covered on the RAM System page.

ProtocolRAMEffect
Short Circuit2EMP burst, instant damage and brief paralysis
Synapse Burnout3Continuous thermal damage for 5 seconds
Optic Overload2Blinds the target for 4 seconds
Memory Wipe3Resets aggro for about 5 seconds, spreads to the same group
System Reset4Paralyzing stun for 6 seconds
Contagion4After about 6 seconds, self-replicates to nearby targets
Cyberpsychosis5Target attacks everything nearby for 8 seconds
ProtocolRAMEffect
Magnetic Pull2Pulls nearby dropped items toward you
Tile Detonation3Breaks structures and triggers a localized explosion
Phasing Protocol4Makes a tile intangible for a duration

Against machines, turrets, and signal towers

Section titled “Against machines, turrets, and signal towers”
ProtocolRAMEffect
Machine Short Circuit3Drains machine energy, arcs damage to nearby entities
Turret Short Circuit3Briefly stalls a turret, then it comes back online
Circuit Overload6Disables a turret for a long duration
Virus Broadcast8Signal tower emits a wave that short-circuits every turret in range

Spreading protocols (Cyberpsychosis, Memory Wipe, Contagion) pay off most against packs of small enemies.

Turret and signal-tower protocols mainly target Void machinery, used to shut down their fire while you push in.