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Industrial System

Calamity Overhaul adds an industrial layer built on energy and logistics. All power uses UE (Universal Energy): generators produce it, pipelines or lasers move it, batteries buffer it, and machines spend it. Items flow on a separate item pipeline network that does not use UE.

  • Single unit: generation, transmission, storage, and consumption all use UE
  • Pipeline throughput: each pipeline side moves at most 600 UE/s; the whole network balances fill rate continuously with no distance falloff
  • Built-in machine storage: every machine has its own UE cap; generators keep power locally first, then push surplus to adjacent pipelines
  • Items store UE too: industrial tiles save their current UE when picked up; place them again and power is still there. Pre-charge machines at a Charging Station, then carry them elsewhere

Devices on the same pipeline behave differently by role.

  • Generators: produce power, never consume it. Each adjacent pipeline side pulls up to 600 UE/s out of them, so power flows toward whichever end is short
  • Consumer machines (mining machines, collectors, lumberjacks, tree planters, incinerators, spectrometers, Tesla towers, laser transmitters, charging stations): one-way input only. Pipelines feed them at up to 600 UE/s per side
  • Thermal batteries: two-way, balanced by fill rate. A pipeline fuller than the battery charges it; a battery fuller than the pipeline discharges, and only when the gap exceeds about 5%. Batteries never fight consumers for power, they only bank surplus and cover shortfalls

The thing that matters is generation peak ≥ consumption peak. If you have enough, keep a small battery just to smooth spikes; if you don’t, add generators rather than stacking batteries. Batteries move power, they never create it.

Generators output UE/s.

A second network beside power.

  1. One Thermal Generator (5 Iron/Lead + 5 Tin/Copper + Furnace, Anvil)
  2. Energy Pipeline to your work area (333 segments per 5-bar craft)
  3. Mining Machine over ore (every tile in the 3×6 below must hold a block)
  4. Collector beside the miner, chests around it

Gel, coal, and early wood are enough to feed the thermal generator.

  • With Calamity installed, most industrial tiles also need Dubious Plating and Mysterious Circuitry
  • With Magic Storage installed, the Collector sends pickups into Magic Storage instead of normal chests