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Industrial System

Calamity Overhaul adds an industrial layer built on energy and logistics. All power uses UE (Universal Energy): generators produce it, pipelines or lasers move it, batteries buffer it, and machines spend it. Items flow on a separate item pipeline network that does not use UE.

  • Single unit: generation, transmission, storage, and consumption all use UE
  • Pipeline throughput: each pipeline side moves at most 600 UE/s; the whole network balances fill rate continuously with no distance falloff
  • Built-in machine storage: every machine has its own UE cap; generators keep power locally first, then push surplus to adjacent pipelines
  • Items store UE too: industrial tiles save their current UE when picked up; place them again and power is still there. Pre-charge machines at a Charging Station, then carry them elsewhere

Generators output UE/s.

A second network beside power.

  1. One Thermal Generator (5 Iron/Lead + 5 Tin/Copper + Furnace, Anvil)
  2. Energy Pipeline to your work area (333 segments per 5-bar craft)
  3. Mining Machine over ore (needs solid 3×6 below)
  4. Collector beside the miner, chests around it

Gel, coal, and early wood are enough to feed the thermal generator.

  • With Calamity installed, most industrial tiles also need Suspicious Scrap and Mysterious Circuit
  • With Magic Storage installed, the Collector sends pickups into Magic Storage instead of normal chests