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Thermal Battery

Thermal Battery is grid storage. It does not generate or consume UE in normal operation—it absorbs surges and covers spikes.

Store a certain amount of electrical energy

— In-game tooltip

Thermal Battery

FieldValue
Max UE storage8000
Tile size3×4
Pipeline interactionTwo-way fill balancing
RarityGreen
Sell price2 gold
MaterialCount
Glass50
Tin Bar / Copper Bar15
Gold Bar / Platinum Bar5
WorkstationAnvil

Treated as storage, not a normal consumer:

  • Pipeline >5% fuller than battery → charge battery (≤600 UE/s per side)
  • Battery >5% fuller than pipeline → discharge to pipeline
  • Stored UE also marks the network as powered

Generators feed machines first; overflow fills the battery.

  • Light intensity = current / max UE
  • Animation on UE change
  • Full charge: persistent glow overlay

Picked-up battery keeps UE—move a full battery without losing charge.

  • Trunk pipe ↔ battery ↔ heavy consumers for spike smoothing
  • Several generators + one battery beats many batteries alone
  • Weak passive gen (wind/hydro) + battery banks output for burst machines