Commission System
The Commission Panel is the single place that collects every story adventure commission. Its header reads Quest Management. Press K by default and the panel slides in from the left side of the screen. Press the key again, or click the close button in the top corner, to send it back. Opening the panel tucks your inventory away so the two interfaces do not overlap, and opening your inventory makes the panel step aside in the same way.

A few things are worth keeping apart. The Commission Panel is the screen you open yourself to manage every commission in one place. The small Commission Tracker on the left edge is always present and only lists the commissions you are tracking. During a hunt-type boss fight a separate damage contribution bar slides out on the left as well. That one is a temporary, combat-only display, and it is not the same thing as the tracker.
Opening the panel
Section titled “Opening the panel”The hotkey lives under Settings → Controls → Mod Keybinds, listed as Quest Manager: Toggle Management Panel (default K). The first time a commission registers, a card in the bottom-left corner reminds you which key opens the panel. If the key is unbound, that reminder turns into a warning: it points out the default K and suggests binding a key you like in Settings → Controls.
First-time guide
Section titled “First-time guide”The first time a commission registers for a character, and only if that character has not seen the guide yet, the game walks you through the panel with a few instruction cards. The guide never competes with dialogue or cutscenes; it waits for those to finish before it starts, and the whole run plays once per character. It takes you through these steps in order:
- Opening the panel. If the key is already bound, it simply shows which one to press. If not, it reminds you first and then gives the default
K. - The two core actions. Inside the panel, right-click tracks a commission and middle-click suspends it.
- The style button. A small button next to the header cycles between the Desert, Draedon, and Forest interface styles.
- Tracking a commission. Right-click sets it to tracked, which pins it to the tracker on the left side of the screen.
- The tracker itself. It stays on screen showing every tracked commission, you can hold left-click to drag it up and down, and it collapses on its own while the panel is open so nothing gets covered.
- Suspending. A commission you middle-click to suspend drops off the tracker. You can find it again under the Suspended tab and track it once more.
Each card has a button to continue. If you leave it alone, the guide advances on its own rather than getting stuck.
Using the panel
Section titled “Using the panel”From top to bottom the panel holds the header, four status tabs, the commission list, and a footer line with the current totals. Tracked commissions sort to the top of the list, followed by active, suspended, completed, and failed; entries with the same status then sort by story priority.
| Tab | Shows |
|---|---|
| Active | Entries that are active or tracked (default tab) |
| All | Every entry |
| Completed | Completed entries |
| Suspended | Suspended entries |
The tabs filter by status, not by storyline. Each row still carries a category label (Halibut, Brimstone Witch, Draedon, and so on) so you can tell where it came from.
Hover a row and the panel footer lists what you can do with it:
| Input | Effect |
|---|---|
| Left-click | Expand / collapse details |
| Right-click | Track / untrack |
| Middle-click | Suspend / restore |
Left-clicking to expand pulls a short summary of the commission out below the row. Expand another entry and the previous one folds up, so only one is open at a time.
| Status | Meaning |
|---|---|
| Active | Activated, but not pinned to the tracker |
| Tracked | Pinned to the tracker bar on the left |
| Suspended | Hidden from the tracker; progress is kept |
| Completed | Objective met |
| Failed | The commission failed (where applicable) |
A freshly registered commission with active status switches to Tracked on its own and pops a “New Commission” notification. Some story commissions show an accept / decline prompt when offered, such as the Brimstone Witch’s hunt chain, so you can decide on the spot. A commission you decline is shelved under Suspended, and you can restore it later if you change your mind.
Commission tracker
Section titled “Commission tracker”The Commission Tracker on the left edge always shows every Tracked commission, so you can glance at your progress without opening the panel. Hold left-click to drag the whole group to a spot you like; that position is saved and stays put next time you play. When the Quest Management panel is open, the tracker collapses first so it does not sit on top of the list.
It also tucks itself away for a moment in a few situations: while a chest is open, while you talk to an NPC, while a shop or the Guide’s crafting menu is open, and during Hack Time. On top of that, if the tracker happens to sit right over a nearby enemy, it fades to half opacity so it does not block your view of the fight.
Some commissions need an extra condition before they appear in the tracker, such as holding the matching legendary weapon. When the condition is not met the tracker hides them, but the panel still lists them as tracked, and they return the moment you pick the weapon up. Once Halibut’s fish-oil commission reaches enough fish, the game prompts “Fish collected. Please focus on the quest to submit.”, and tracking it lets you hand the fish over.
Boss contribution HUD
Section titled “Boss contribution HUD”While you fight the target boss of a hunt commission, a damage contribution bar slides out on the left. It shows, in real time, how much of the fight’s damage you have dealt with the required weapon, along with the threshold you need to reach. This is a temporary, combat-only display, and its look changes with the current storyline (Brimstone, Draedon, or the Sulphurous Sea). It is a separate thing from the always-on Commission Tracker.
The Brimstone Witch’s three hunt commissions each name a required weapon and a threshold:
| Commission | Required weapon | Contribution threshold |
|---|---|---|
| Commission: Hunt the Profaned Goddess | Pallbearer | 80% |
| Commission: Hunt the Devourer of Gods | Heartcarver | 80% |
| Commission: Hunt the Incineration Dragon | Oni Machete | 75% |
Two things are checked. The killing blow has to land with the named weapon, and your share of the damage from that weapon has to reach the threshold. Miss either one and the commission fails, with a prompt reading “Did not land the killing blow with the specified weapon” or “Insufficient damage contribution from the weapon”.
UI skins
Section titled “UI skins”A small button next to the header cycles three interface skins with a left-click. This is purely a matter of taste, none of it affects how anything works, and your choice is saved:
| In-game name | Theme |
|---|---|
| Desert | Hot-wind theme |
| Draedon | Draedon lab theme |
| Forest | Forest theme |
Notifications
Section titled “Notifications”Tracking, suspending, and completing all pop a small notification in the corner so you know the last action registered: New Commission, Tracked / Untracked, Suspended / Resumed, and Commission Completed.
Category labels
Section titled “Category labels”| Category | Examples |
|---|---|
| Halibut | Fish-oil commission |
| Brimstone Witch | Commission: Hunt the Profaned Goddess / Commission: Hunt the Devourer of Gods / Commission: Hunt the Incineration Dragon |
| Draedon | Deploy signal towers |
| Old Duke | Campsite and Ocean Scraps chain |
| Halibut Legend | Boss milestone upgrades |
| SHPC · Trials | 22 boss goals |
| Demon Blade Murasama · Trials | Registered while holding Murasama |
Legendary trials (Halibut, SHPC, Murasama) register in the commission panel too. Their mechanics stay on the legendary weapon pages.