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Commission System

The commission panel is the hub for story adventure content. The title reads Quest Management. Default hotkey is K; the quest log uses L, and its top-right Commission button opens the same panel. Both UIs share the same skin selection.

Heartcarver

Hunt commissions (e.g. Supreme Calamitas’ “Commission: Hunt Providence”) show an accept/decline UI when offered. During the fight, a separate damage contribution HUD appears on the left — not the same as the Commission Tracker bar.

Bind Quest Manager: Toggle Management Panel under Settings → Controls → Mod Keybinds (default K). When your first commission registers, a bottom-left card prompts you to press that key. If unbound, you get a warning to bind it in Settings.

You can also open the quest log (L) and click Commission in the top-right corner. The manager slides in from the left; press the hotkey again or click close to dismiss.

After the first commission registers, if the character has not seen the guide yet, the game walks you through: opening the panel, right-click to track and middle-click to suspend, cycling Thermal / Draedon / Forest skins, pinning entries on the left tracker bar, and finding suspended entries under the Suspended tab. The guide runs once per character.

Top to bottom: header, four status tabs, commission list, footer stats.

TabShows
ActiveActive or tracked entries (default)
AllEvery entry
CompletedFinished entries
SuspendedSuspended entries

Tabs filter by entry status, not storyline. Each row still has a category label (Halibut, Supreme Calamitas, Draedon, etc.).

Hover a row for hints:

InputEffect
Left-clickExpand / collapse details
Right-clickTrack / untrack
Middle-clickSuspend / restore
StatusMeaning
ActiveRunning, not pinned to the tracker
TrackedPinned on the left tracker bar
SuspendedHidden from the tracker; progress kept
CompletedObjective done
FailedFailed (if applicable)

New Active commissions auto-switch to Tracked and fire a “New Commission” notification. Some story beats show accept / decline; declining is saved in story progress.

The left Commission Tracker bar shows all Tracked entries. Drag vertically with left-click to reposition; the position saves. While the manager is open, the tracker collapses so it does not cover the list.

It also hides temporarily when chests, NPC dialogue, shops, or Hack Time are active.

Some entries need extra rules before the tracker shows them, such as holding the legendary weapon, while the manager still lists them as tracked. Halibut’s fish-oil commission prompts “Fish collected. Please focus on the quest to submit.” once you have enough fish.

Hunt commissions (Supreme Calamitas line, etc.) show a sliding panel during the fight with damage contribution % and the required threshold (e.g. 80%). This is combat-only, not the commission tracker bar; skins follow the storyline (Brimstone / Draedon / Sulfsea).

The header style button cycles three skins and syncs with the quest log:

In-game nameTheme
ThermalDesert / hot wind
DraedonDraedon lab
ForestForest

Changing either panel updates the other.

Toasts on changes: New Commission, Tracked / Untracked, Suspended / Unsuspended, Commission Completed.

Quest LogCommission Manager
Default keyLK
UIZoomable quest node mapLeft-side commission list
ContentOptional exploration / crafting checklistStory adventure + legendary trials
RewardsClaim on the mapScenarios, popups, inventory
Part of story adventure?NoYes

Legendary trials (Halibut, SHPC, Murasama) register here too; mechanics stay on the legendary weapon pages.

CategoryExamples
HalibutFish-oil commission
Supreme CalamitasHunt Providence / DoG / Yharon
DraedonDeploy signal towers
Old DukeCampsite, ocean fragments
Halibut LegendBoss milestone levels
SHPC · Trials22 boss goals
Demon Blade Murasama · TrialsWhile holding Murasama