Quest Log
The quest log lists every quest node the mod offers, tracks your progress, and pays out rewards when you finish. No quest is required; it is mainly a list of things you can do in the mod.
This panel is not the Commission Panel. Commissions (default K) handle the story line and legendary trials; the quest log (default L) handles the optional exploration, collection, industrial, and boss list. They look similar but do different jobs.
How to Open It
Section titled “How to Open It”Press L, the default bind for Quest Log: Toggle Main Interface. Change it under Settings → Controls → Mod Keybinds if you prefer something else.
Without a hotkey, open your inventory (Esc) and click the quest log launcher icon on screen. Left-click toggles the panel; right-click and drag the icon anywhere, and its position saves between sessions.
You can also open and close the panel by using the Quest Book item from your inventory.
What the Panel Does
Section titled “What the Panel Does”You get a zoomable, draggable quest map. Nodes connect with lines that show prerequisites. Scroll the mouse wheel to zoom (0.4× to 2×), drag to pan, and use Reset View to snap back to the default position.
Each node is one quest. Hover for a summary; click for the full description, requirements, and rewards. When requirements are met, the node becomes claimable, so click Claim Reward for the payout. If several quests finished at once, you can claim them all in one go.
The top bar also has toggles for UI style (Desert / Draedon / Forest skins), Night Mode/Daytime Mode, and closing the panel.
Quest Categories
Section titled “Quest Categories”Quests cover the whole game, grouped roughly as follows:
- Exploration: enter specific biomes or terrain such as underground, desert, floating islands, and Corruption/Crimson
- Collection: hold set amounts of items such as gems, Fallen Stars, and herbs
- Boss: defeat specific bosses, including Queen Bee, Queen Slime, Aquatic Scourge, and Calamity’s Mechanical Bosses
- Industrial: craft and obtain industrial machines such as the Collector, Lumberjack, and Tree Planter
- Draedon blueprints: find encrypted schematics in Draedon Labs across different environments; rewards are usually Dubious Plating, Mysterious Circuitry, and biome-specific herbs
Most rewards are early-game consumables: Recall Potions for ore gathering, Lesser Healing Potions for Life Crystals, Dynamite and Bombs for Evil Ore, GPS and coins for Abyss exploration, and similar. The log helps you learn what the mod offers; it is not a power progression shortcut.
Quest log state is per character in a world: different characters in the same world track progress separately. Zoom, view position, active UI style, and launcher icon position all save automatically.
When you bring a character into a different world, the game may ask whether to detect quest progress in the current world. Follow the prompt to detect, skip, or trust that world.
Mod config includes a Quest Log Guidance toggle (on by default). Turning it off disables the entire quest log, but you must reload the mod for that to take effect.