Quest Book
The quest book is one interface. Press L by default. The left rail has two tabs:
- Quest Chart: optional nodes for exploration, collection, industry, and bosses
- Commissions: story commissions and legendary trials
The commission dossier now lives inside the book. It no longer has its own key. K is Void Time Shift, not commissions.
The commission list counts as open only while the book is turned to that station. Details are on the Commission System page.
How to open it
Section titled “How to open it”- Hotkey: press
L. The bind is named Quest Book: Toggle (incl. Commissions). Change it under Settings → Controls → Mod Keybinds. - Inventory launcher: open the inventory and click the quest-book icon. Left-click toggles the book; right-click and drag to move the icon. The position is saved.
- Quest Book item: using the Quest Book from the inventory does the same thing as the hotkey.
If the key is unbound, the guide still says the default is L, and that key still works for now.
Two stations
Section titled “Two stations”Click a tab on the left to switch stations. You do not close the book. The book remembers which station you left it on and opens there next time.
| Station | In-game name | What it shows |
|---|---|---|
| Upper tab | Quest Chart | A zoomable node map. Lines are prerequisites. Scroll to zoom, hold left-click to pan. Recenter sits in the footer. |
| Lower tab | Commissions | A commission list. Tracking, suspend, and status tabs live here. |
Click a chart node and the slip on the right shows the objective above and the reward below. Claim when the node is ready. Claim All collects every sealed reward at once.
The commission tracker on the left folds away while the book is open. Opening the inventory also closes the book. The two screens do not overlap.
First-time guide: the chart first
Section titled “First-time guide: the chart first”The first time a character opens the book, chapter one plays. It covers the book and the Quest Chart. The dossier is usually still empty. Official lines:
Two things lie open in here: the quest chart and the commission dossier.
The chart records how far the main story has come; the dossier collects the jobs others have entrusted to you.
It then teaches the two tabs, zoom and pan, opening a node, and the slip on the right. Chapter one ends on:
The Dossier Is Still Empty
As the story moves along, people will leave work at this station.
This guide will pick up again when your first commission arrives.
Chapter two waits until a commission actually registers. That chapter is on the Commission System page.
The ? inside the book replays the guide.
UI skins
Section titled “UI skins”The top bar cycles skins. Look only. The choice is saved. New saves default to the fourth skin:
| Skin | Notes |
|---|---|
| Hotwind | Desert / hot-wind |
| Draedon | Draedon lab |
| Forest | Forest |
| Chronicle | Expedition Record. Header reads “E X P E D I T I O N R E C O R D”. Default for new saves |
Older saves migrate to Chronicle on the next load. All four skins apply to both stations.
The top bar also has Night Mode / Daytime Mode and a close control.
What the chart covers
Section titled “What the chart covers”- Exploration: enter specific biomes or terrain
- Collection: hold set amounts of items
- Boss: defeat named bosses
- Industrial: craft machines such as the Collector, Lumberjack, and Tree Planter
- Draedon blueprints: find encrypted schematics in Draedon Labs
Later nodes add more optional checklists. Skim by family:
| Family | Examples |
|---|---|
| Growth | angler jobs, life, mana, wings, first gold, Aether, hardmode ores, chlorophyte |
| Events | Blood Moon, Torch God, invasions, eclipse, moons |
| Vanilla side | Deerclops, Duke Fishron, Empress, Zenith |
| Calamity survey | biomes and a few fish (hidden if Calamity is not loaded) |
| Calamity materials | Aerialite through Draedon’s Forge (hidden without those items) |
| Calamity hunts | Giant Clam through Boss Rush |
| Industrial control | bridges, sensors, grid dispatch |
| Industrial expansion | fluids, crushers, farms, turrets, teleports, sundials, weather |
| Milestones | kill chronicle, event settler, completionist |
Among the named Growth nodes, Angler’s Errands requires five completed Angler quests, Fountain of Life requires 400 maximum life, and Heart of Mana requires 200 maximum mana. First Fortune requires holding one Platinum Coin. Three New Metals requires 30 ore from each Hardmode trio (cobalt or palladium, mythril or orichalcum, adamantite or titanium). Power of Chlorophyte requires 30 Chlorophyte Ore.
Most rewards are early-game consumables. The chart helps you learn what the mod offers. It is not a power shortcut.
Chart vs. commissions
Section titled “Chart vs. commissions”| Quest Chart (this page) | Commissions | |
|---|---|---|
| How you get there | Same L, upper tab | Same L, lower tab |
| UI | Node map | List. Header still reads Quest Management |
| Content | Optional exploration, collection, industry, bosses | Story commissions and legendary trials |
| Guide | Chapter one | Chapter two, after the first commission registers |
There is no second “commission-only” hotkey. See the Commission System.
Quest-book state is per character in a world. Zoom, view position, UI style, and launcher icon position all save automatically.
Entering another world may raise a pill on the right edge: check progress here, skip, or trust this world. It is not a popup.
The quest book cannot be turned off in mod config anymore.