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Quest Book

The quest book is one interface. Press L by default. The left rail has two tabs:

  • Quest Chart: optional nodes for exploration, collection, industry, and bosses
  • Commissions: story commissions and legendary trials

The commission dossier now lives inside the book. It no longer has its own key. K is Void Time Shift, not commissions.

The commission list counts as open only while the book is turned to that station. Details are on the Commission System page.

  1. Hotkey: press L. The bind is named Quest Book: Toggle (incl. Commissions). Change it under Settings → Controls → Mod Keybinds.
  2. Inventory launcher: open the inventory and click the quest-book icon. Left-click toggles the book; right-click and drag to move the icon. The position is saved.
  3. Quest Book item: using the Quest Book from the inventory does the same thing as the hotkey.

If the key is unbound, the guide still says the default is L, and that key still works for now.

Click a tab on the left to switch stations. You do not close the book. The book remembers which station you left it on and opens there next time.

StationIn-game nameWhat it shows
Upper tabQuest ChartA zoomable node map. Lines are prerequisites. Scroll to zoom, hold left-click to pan. Recenter sits in the footer.
Lower tabCommissionsA commission list. Tracking, suspend, and status tabs live here.

Click a chart node and the slip on the right shows the objective above and the reward below. Claim when the node is ready. Claim All collects every sealed reward at once.

The commission tracker on the left folds away while the book is open. Opening the inventory also closes the book. The two screens do not overlap.

The first time a character opens the book, chapter one plays. It covers the book and the Quest Chart. The dossier is usually still empty. Official lines:

Two things lie open in here: the quest chart and the commission dossier.

The chart records how far the main story has come; the dossier collects the jobs others have entrusted to you.

It then teaches the two tabs, zoom and pan, opening a node, and the slip on the right. Chapter one ends on:

The Dossier Is Still Empty

As the story moves along, people will leave work at this station.

This guide will pick up again when your first commission arrives.

Chapter two waits until a commission actually registers. That chapter is on the Commission System page.

The ? inside the book replays the guide.

The top bar cycles skins. Look only. The choice is saved. New saves default to the fourth skin:

SkinNotes
HotwindDesert / hot-wind
DraedonDraedon lab
ForestForest
ChronicleExpedition Record. Header reads “E X P E D I T I O N R E C O R D”. Default for new saves

Older saves migrate to Chronicle on the next load. All four skins apply to both stations.

The top bar also has Night Mode / Daytime Mode and a close control.

  • Exploration: enter specific biomes or terrain
  • Collection: hold set amounts of items
  • Boss: defeat named bosses
  • Industrial: craft machines such as the Collector, Lumberjack, and Tree Planter
  • Draedon blueprints: find encrypted schematics in Draedon Labs

Later nodes add more optional checklists. Skim by family:

FamilyExamples
Growthangler jobs, life, mana, wings, first gold, Aether, hardmode ores, chlorophyte
EventsBlood Moon, Torch God, invasions, eclipse, moons
Vanilla sideDeerclops, Duke Fishron, Empress, Zenith
Calamity surveybiomes and a few fish (hidden if Calamity is not loaded)
Calamity materialsAerialite through Draedon’s Forge (hidden without those items)
Calamity huntsGiant Clam through Boss Rush
Industrial controlbridges, sensors, grid dispatch
Industrial expansionfluids, crushers, farms, turrets, teleports, sundials, weather
Milestoneskill chronicle, event settler, completionist

Among the named Growth nodes, Angler’s Errands requires five completed Angler quests, Fountain of Life requires 400 maximum life, and Heart of Mana requires 200 maximum mana. First Fortune requires holding one Platinum Coin. Three New Metals requires 30 ore from each Hardmode trio (cobalt or palladium, mythril or orichalcum, adamantite or titanium). Power of Chlorophyte requires 30 Chlorophyte Ore.

Most rewards are early-game consumables. The chart helps you learn what the mod offers. It is not a power shortcut.

Quest Chart (this page)Commissions
How you get thereSame L, upper tabSame L, lower tab
UINode mapList. Header still reads Quest Management
ContentOptional exploration, collection, industry, bossesStory commissions and legendary trials
GuideChapter oneChapter two, after the first commission registers

There is no second “commission-only” hotkey. See the Commission System.

Quest-book state is per character in a world. Zoom, view position, UI style, and launcher icon position all save automatically.

Entering another world may raise a pill on the right edge: check progress here, skip, or trust this world. It is not a popup.

The quest book cannot be turned off in mod config anymore.