Tree Planter
The Tree Planter feeds a Lumberjack. It scans valid ground and about every 3 seconds fires an acorn that grows a new tree.
Consumes power to plant trees nearby
— In-game tooltip
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| Field | Value |
|---|---|
| Max UE storage | 200 |
| Cost per tree | 5 UE |
| Fire interval | About 3 s |
| Search range | About 50 tiles |
| Rescan interval | About 5 s |
| Candidate cap | 50 |
| Tile size | 2×2 |
Recipe
Section titled “Recipe”Anvil.
| Material | Count |
|---|---|
| Circuit Board | 8 |
| Iron Bar / Lead Bar | 8 |
| Acorn | 10 |
| Wood | 20 |
| Workstation | Anvil |
Placement
Section titled “Placement”Valid ground: grass, Corrupt grass, Crimson grass, Hallowed grass, jungle grass, mushroom grass, sand (and variants), ash.
Each candidate also needs:
- 12 empty tiles above
- 2 empty tiles left and right at the top
Do not bury it in a cave. Surface or a wide cavern roof works.
How it works
Section titled “How it works”- About every 5 s, scan 50 tiles and remember up to 50 empty spots
- Every 3 s, if UE ≥ 5, pick one at random
- Check a parabola to the spot so a wall does not block it
- Fire an acorn
- After about 0.33 s on the ground, growth starts
- About 0.5 s prepare, about 2 s grow, matching species
- Sand → palm
- Ash → ash tree
- Other grass → ordinary tree (Corruption / Crimson / Hallow / Jungle variants)
| Message | Trigger |
|---|---|
| No valid planting spots nearby! | No valid spot |
| Insufficient power! | UE < 5 |
Lumberjack Cycle mode also replants, but the Tree Planter covers a wider area. Desert or ash land can grow palms or ash trees on purpose.