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Tree Planter

The Tree Planter feeds a Lumberjack. It scans valid ground and about every 3 seconds fires an acorn that grows a new tree.

Consumes power to plant trees nearby

— In-game tooltip

Tree Planter

FieldValue
Max UE storage200
Cost per tree5 UE
Fire intervalAbout 3 s
Search rangeAbout 50 tiles
Rescan intervalAbout 5 s
Candidate cap50
Tile size2×2

Anvil.

MaterialCount
Circuit Board8
Iron Bar / Lead Bar8
Acorn10
Wood20
WorkstationAnvil

Valid ground: grass, Corrupt grass, Crimson grass, Hallowed grass, jungle grass, mushroom grass, sand (and variants), ash.

Each candidate also needs:

  • 12 empty tiles above
  • 2 empty tiles left and right at the top

Do not bury it in a cave. Surface or a wide cavern roof works.

  1. About every 5 s, scan 50 tiles and remember up to 50 empty spots
  2. Every 3 s, if UE ≥ 5, pick one at random
  3. Check a parabola to the spot so a wall does not block it
  4. Fire an acorn
  5. After about 0.33 s on the ground, growth starts
  6. About 0.5 s prepare, about 2 s grow, matching species
  • Sand → palm
  • Ash → ash tree
  • Other grass → ordinary tree (Corruption / Crimson / Hallow / Jungle variants)
MessageTrigger
No valid planting spots nearby!No valid spot
Insufficient power!UE < 5

Lumberjack Cycle mode also replants, but the Tree Planter covers a wider area. Desert or ash land can grow palms or ash trees on purpose.