Cyberspace
CYBERSPACE
SHPC
Open your cyber domain, then decide how to spend its domain skills
Cyber Domain
Section titled “Cyber Domain”While holding SHPC, press the Domain Expansion key to open or close the cyber domain around you. Swapping to another weapon suspends it; swapping back to SHPC restores your last tier. See the SHPC overview for weapon HUD details.
The domain has three tiers: Base Access, Deep Dive, and Blackwall Breach. Click the matching ring segment on the weapon HUD to raise or lower the tier. Higher tiers grow the field radius and unlock more domain skills. Radius starts around 38 tiles and grows to about 64 and 98 tiles per tier.
Holding the domain drains RAM each second: about 0.4 at tier 1, 1.6 at tier 2, and 6 at tier 3. The cost climbs sharply with tier. Hack Time pauses the drain.
If RAM bottoms out, a system crash forces the domain shut and you cannot reopen it for about 1.5 seconds. None of the domain skills below work while Hack Time is active.
These four skills are independent from the six module slots and trial levels.
Rift Teleport
Section titled “Rift Teleport”Available from tier 1. Press the Domain Teleport key. Costs about 2 RAM with a roughly 0.5 second cooldown.
Blink to your cursor, with the landing point clamped inside the domain. If the cursor is past the edge, you land on the boundary along that direction. You turn invisible during the rift and gain about 0.3 seconds of immunity on arrival, keeping part of your prior momentum.
System Reboot
Section titled “System Reboot”Available from tier 1. Press the Self-Restart key. Costs about 6 RAM up front.
It tears the domain open and reboots your core: after a roughly 1.5 second sequence you refill HP and mana, clear all debuffs, and get about 0.67 seconds of immunity. The cost is steep. RAM is drained and locked for about 22 seconds, during which no domain skill can fire. That lockout is its cooldown.
Cyber Banish
Section titled “Cyber Banish”Available from tier 2. Press the Cyberspace: Banish key while aiming at an enemy under your cursor inside the domain. Costs about 5 RAM, or about 12 RAM against boss-tier targets.
A normal enemy is held for about 1.8 seconds, then shrinks and is erased outright. Multi-segment foes such as worms are banished as a whole group. Boss-tier targets are not erased; near 70% of the hold they instead trigger an execution strike that deals damage scaled to your SHPC stats.
Domain Freeze
Section titled “Domain Freeze”Requires tier 3. Press the Cyberspace: Freeze key. Costs about 4 RAM.
It freezes every hostile enemy and hostile projectile inside the domain for about 10 seconds, holding them perfectly still. A frozen enemy that leaves your domain thaws early. Use it to lock down a whole pack on the opener or to stall a wall of projectiles.