Cyberspace
CYBERSPACE
SHPC
Three-tier field, plus teleport, reboot, banish, and freeze
Cyber Domain
Section titled “Cyber Domain”While holding SHPC, press the Domain Expansion key to open or close the cyber domain around you. Swapping to another weapon suspends it; swapping back to SHPC restores your last tier. See the SHPC overview for weapon HUD details.
The domain has three tiers: Base Access, Deep Dive, and Blackwall Breach. Click the matching ring segment on the weapon HUD to raise or lower the tier. The first two tiers are circles, about 38 and 64 tiles across. Tier 3’s painted radius is about 98 tiles. Once tier 3 is fully up, the black wall leaves the screen and skills treat the whole world as inside the domain.
Holding the domain drains RAM each second: about 0.4 at tier 1, 1.6 at tier 2, and 6 at tier 3. The cost climbs sharply with tier. Hack Time pauses the drain.
If RAM bottoms out, a system crash forces the domain shut and you cannot reopen it for about 1.5 seconds. None of the domain skills below work while Hack Time is active.
The four skills below do not use the six module slots or trial levels. Module salvage and recasting happen at the mold table, not inside the field.
Multiplayer
Section titled “Multiplayer”Open, close, change tier, teleport, and reboot: you press the key, the server decides. If RAM is short, only you see // LOW RAM. The // SYSTEM CRASH text is also local.
Teammates can see your field, and they can hear you open it if they are nearby. Someone who joins or reconnects gets your current tier and whether it is on.
Reboot heals, restores mana, and clears debuffs on your machine. Others see the sequence. On a teleport, others see you vanish and reappear. The rift effect is mostly for you.
Banish and freeze are also server-sided. Others can see enemies held, erased, or frozen.
Tier 3 replaces the current sky with a red-black data abyss. This is not a biome. It is your domain. It takes about 1.5 seconds to fill in and about 0.6 seconds to fade when you drop the tier.
At full takeover, ambient light drops by about 30% and the backdrop tints dark red. On concise graphics the sky art turns off and a faint red filter plus the dimming stay.
In multiplayer, the sky and the dimming follow the domain on your screen. Yours wins if you have one open. If you do not, you pick up the nearest teammate’s domain in view.
Rift Teleport
Section titled “Rift Teleport”Available from tier 1. Press the Domain Teleport key. Costs about 2 RAM with a roughly 0.5 second cooldown.
Blink to your cursor. On the first two tiers the landing point stays inside the circle. If the cursor is past the edge, you land on the boundary along that direction. After the tier-3 wall leaves, the clamp is gone.
You turn invisible during the rift and gain about 0.3 seconds of immunity on arrival, keeping part of your prior momentum.
System Reboot
Section titled “System Reboot”Available from tier 1. Press the Self-Restart key. Costs about 6 RAM up front.
It tears the domain open and reboots your core. After about 1.5 seconds you refill HP and mana, clear all debuffs, and get about 0.67 seconds of immunity. RAM is drained and locked for about 22 seconds. No domain skill can fire during the lock. That lockout is its cooldown.
Cyber Banish
Section titled “Cyber Banish”Available from tier 2. Press the Cyberspace: Banish key while aiming at an enemy under your cursor inside the domain circle. Costs about 5 RAM, or about 12 RAM against boss-tier targets.
A normal enemy is held for about 1.8 seconds, then shrinks and is erased outright. Multi-segment foes such as worms are banished as a whole group. Boss-tier targets are not erased; near 70% of the hold they instead trigger an execution strike that deals damage scaled to your SHPC stats.
After the tier-3 wall leaves, banish still needs a cursor target inside the painted circle. It does not become a worldwide delete.
Domain Freeze
Section titled “Domain Freeze”Requires tier 3. Press the Cyberspace: Freeze key. Costs about 4 RAM.
It freezes hostile enemies and hostile projectiles for about 10 seconds, holding them perfectly still. At tier 3 that collection is worldwide. A frozen enemy that leaves your domain thaws early. While the wall is gone they cannot leave, so they will not thaw that way.