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Modules

MODULES

SHPC

Pickup registers the module. Click a card for details.

SHPC modules fit six slots. Picking one up registers it in the codex. Filter below by slot; click any card for overview, mechanics, and build tips.

Rapid Barrel

Barrel

Much higher fire rate; lower per-shot damage and accuracy.

Focus Barrel

Barrel

Merges multiple trace beams into one concentrated shot.

Heavy Barrel

Barrel

Reinforced rifling: tighter spread, slower cadence, heavier hits.

Hypersonic Barrel

Barrel

Extreme projectile speed at the cost of homing.

Scattershot Barrel

Barrel

Splits each shot into a wide spray of beams.

Nova Barrel

Barrel

Each beam hit detonates a micro-pulse; damage decays with extra beams.

Prism Laser Barrel

Barrel

Left click becomes a continuous cursor-tracking laser.

Oscillator Laser Barrel

Barrel

Laser with periodic detonations at the beam tip.

Scorch Laser Barrel

Barrel

Laser applies burn on hit; DoT offsets lower direct damage.

Reflection Laser Barrel

Barrel

Laser hits spawn two flanking sub-beams; very high mana cost.

Fork Barrel

Barrel

Trace beams periodically fork into angled sub-beams.

Null Barrel

Barrel

Near-zero damage, extreme pierce, data-erosion DoT on hit.

Helix Barrel

Barrel

Beams spiral around a shared axis; spread nearly eliminated.

Gravitic Barrel

Barrel

Beams pull nearby enemies toward their path.

Prismatic Barrel

Barrel

+1 beam, +5% crit, RGB trail and hit shards (mostly visual).

Concussion Muzzle

Barrel

Every 5 hits triggers a small concussion ring; slower fire rate.

Obsidian Barrel

Barrel

Stacks cracks to 3 then volcanic glass burst; orb detonates nearby cracks.

Lifebloom Barrel

Barrel

Seeds lifebuds: DoT plus small self-heal; transfers on host death.

Magma Vent Barrel

Barrel

Leaves magma vents that erupt vertically on a timer.

Cumulus Barrel

Barrel

Condenses chargeable clouds; full charge calls rain-lightning.

Mossbound Barrel

Barrel

Moss patches slow and root; flying orbs absorb moss for bigger blasts.

Frostfern Barrel

Barrel

First hit spawns branching ice veins that link and Frostburn crowds.

Sandstorm Barrel

Barrel

Rolling sand curtain damages foes and slows hostile projectiles.

Coral Reef Barrel

Barrel

Coral anchors link damaging reef lines; orb sync-detonates nearby anchors.

Hive Barrel

Barrel

LMB pheromone tags; RMB orb launches drones at tagged foes.

Moondew Barrel

Barrel

Dew prisms refract later beams into short derived shots.

Adaptive Optic

Optic

Neural-link algorithms keep correcting trajectory so beams track faster and tighter.

Crosslink Optic

Optic

On hit, bridges the target to the nearest other foe with a data arc and improves chain hops.

Echo Optic

Optic

When a beam expires, releases three fan-spread homing sub-beams to offset shorter range.

Frost Optic

Optic

Hits inflict Frostburn; slightly slower beams with steadier homing and extra pierce.

Holo Optic

Optic

Holographic reticle locks impact point, slashing spread and speeding shots at slight mana cost.

Ping Optic

Optic

Marks struck targets; also grants flat crit.

Precision Optic

Optic

Laser-assisted aim removes all spread and adds crit.

Prism Optic

Optic

Phase prism at beam end splits two sub-beams on expiration, with crit bonus.

Sniper Optic

Optic

Greatly boosts speed, range, and single-hit damage; slower fire and almost no homing.

Strobe Optic

Optic

Beams cycle between wall-piercing and solid states; hits can confuse foes.

Target Painter

Optic

LMB hits apply ichor defense reduction; homing and crit rise together.

Thermal Optic

Optic

Infrared lock tightens tracking and boosts precision and crit.

Zoom Optic

Optic

Long-focus lens extends range and speed; distant hits add a bonus white-hot strike.

Capacitor Bank

Power

Dense capacitor stack shortens orb charge cycles but slows orb launch and LMB cadence.

Capacitor Pulse

Power

Periodic micro-pulses while charging; larger blasts and longer charge.

Cryo Core

Power

Orb blast freezes nearby foes; bigger radius, slightly slower charge.

Dark Matter Core

Power

Orb tracks foes and pulls nearby enemies while flying; +32% blast radius.

Entropy Core

Power

Orb siphons entropy from nearby foes in flight; detonation adds a scaled aftershock.

High Voltage Core

Power

+8% all damage, +80% merged-beam bonus, at heavy mana cost.

Overload Core

Power

Faster orb charge and launch with no extra flight or charge tricks.

Plasma Injector

Power

+60% orb speed and +40% merge damage; charge slows down.

Resonance Reactor

Power

Resonance rings while charging; main blast adds a shockwave at your feet.

Scramble Field Module

Power

Micro shockwaves while charging; bigger blast, slower charge, higher mana.

Singularity Core

Power

Orb steers toward the nearest enemy mid-flight; larger blasts at higher mana.

Storm Cell

Power

While charging, zaps the nearest foe with tracking bolts; faster charge and bigger blast.

Tesla Core

Power

LMB beams chain to more nearby targets at doubled mana cost.

Assault Stock

Stock

Slightly higher damage and fire rate at noticeably higher mana cost.

Brace Stock

Stock

Zero spread, +50% beam range and speed; -20% fire rate.

Bulwark Stock

Stock

While holding SHPC, gain damage reduction; slower charge and slightly lower per-shot damage, with lower mana cost.

Ergonomic Stock

Stock

Major mana savings with small fire rate and accuracy gains.

Extender Stock

Stock

Longer beam flight distance and speed; slightly lower per-shot damage.

Kinetic Damper Stock

Stock

Strong spread cut and +3% crit at a small fire rate cost.

Launch Stock

Stock

Orb launch fans three homing beams; faster orb, higher mana.

Light Stock

Stock

Much higher fire rate at the cost of damage and stability.

Momentum Stock

Stock

Moving fast stacks Momentum for fire rate and beam speed; decays quickly while moving slowly.

Overwatch Stock

Stock

Standing nearly still stacks Overwatch for damage and crit; layers drop fast when you move.

Recoil Stock

Stock

Orb detonation knocks you backward; longer beam range, slower fire.

Steady Stock

Stock

Trades fire rate for higher per-shot damage.

Storm Stock

Stock

Extreme fire rate plus one extra beam; weaker hits and much wider spread.

Absorber Grip

Grip

Beam and laser hits return mana based on damage dealt; lower damage, higher base mana.

Balanced Grip

Grip

Small all-around boost to fire rate, damage, and stability.

Cascade Grip

Grip

Every five beam hits spawn a hovering node that auto-fires at nearby foes.

Chronal Grip

Grip

Hits apply temporal slow; homing boost helps keep pressure on slowed targets.

Combat Grip

Grip

Kills stack Combat for fire rate and damage; stacks decay over time.

Conductor Grip

Grip

More chain hops and range; hits show arc bursts (visual only).

Crystal Grip

Grip

Lower mana and higher crit; slower orb charge.

Efficient Grip

Grip

Trims mana cost and improves fire rate together.

Harmony Grip

Grip

Bio-conductive grip channels mana through your body, slashing mana cost.

Sentinel Grip

Grip

While the orb flies, periodically shoots a homing beam at the nearest enemy.

Swarm Grip

Grip

Orb detonation releases three strong homing mini-beams.

Tempest Grip

Grip

Every seven beam hits trigger a storm burst of arcing bolts at the impact point.

Vampire Grip

Grip

Beam and laser hits heal based on damage; big damage penalty.

Archive Frame

Frame

Accumulates hit damage; at threshold, detonates an archive blast at your feet.

Gravity Frame

Frame

After charge passes ~25%, the orb pulls nearby enemies; +40% blast radius, slower charge.

Harmonic Frame

Frame

Extra beam; nearby main beams link with resonance arcs.

Mirror Frame

Frame

Each new beam instantly spawns a backward mirror copy.

Multi-Cell Frame

Frame

Two extra beams per shot; wider coverage, weaker per-beam hits.

Nullspace Frame

Frame

Beams leave periodic micro-blasts along their path; slightly longer range.

Overkill Frame

Frame

Trace-beam kills stack Overkill for damage; stacks fade when kills stop.

Phantom Frame

Frame

Trace beams periodically teleport near the nearest enemy to bypass obstacles.

Quantum Frame

Frame

Better homing and orb speed; modest mana increase.

Recursive Frame

Frame

When a main beam dies, respawns a copy from you along the same direction.

Replicator Frame

Frame

Beam death spawns a short-lived echo at the fade point.

Resonance Frame

Frame

Clean +1 beam with no other stat changes.

Volatile Frame

Frame

Extra beam and crit at the cost of mana and spread.