Modules
MODULES
SHPC
Pickup registers the module. Click a card for details.
SHPC modules fit six slots. Picking one up registers it in the codex. Filter below by slot; click any card for overview, mechanics, and build tips.
Rapid Barrel
BarrelMuch higher fire rate; lower per-shot damage and accuracy.
Focus Barrel
BarrelMerges multiple trace beams into one concentrated shot.
Heavy Barrel
BarrelReinforced rifling: tighter spread, slower cadence, heavier hits.
Hypersonic Barrel
BarrelExtreme projectile speed at the cost of homing.
Scattershot Barrel
BarrelSplits each shot into a wide spray of beams.
Nova Barrel
BarrelEach beam hit detonates a micro-pulse; damage decays with extra beams.
Prism Laser Barrel
BarrelLeft click becomes a continuous cursor-tracking laser.
Oscillator Laser Barrel
BarrelLaser with periodic detonations at the beam tip.
Scorch Laser Barrel
BarrelLaser applies burn on hit; DoT offsets lower direct damage.
Reflection Laser Barrel
BarrelLaser hits spawn two flanking sub-beams; very high mana cost.
Fork Barrel
BarrelTrace beams periodically fork into angled sub-beams.
Null Barrel
BarrelNear-zero damage, extreme pierce, data-erosion DoT on hit.
Helix Barrel
BarrelBeams spiral around a shared axis; spread nearly eliminated.
Gravitic Barrel
BarrelBeams pull nearby enemies toward their path.
Prismatic Barrel
Barrel+1 beam, +5% crit, RGB trail and hit shards (mostly visual).
Concussion Muzzle
BarrelEvery 5 hits triggers a small concussion ring; slower fire rate.
Obsidian Barrel
BarrelStacks cracks to 3 then volcanic glass burst; orb detonates nearby cracks.
Lifebloom Barrel
BarrelSeeds lifebuds: DoT plus small self-heal; transfers on host death.
Magma Vent Barrel
BarrelLeaves magma vents that erupt vertically on a timer.
Cumulus Barrel
BarrelCondenses chargeable clouds; full charge calls rain-lightning.
Mossbound Barrel
BarrelMoss patches slow and root; flying orbs absorb moss for bigger blasts.
Frostfern Barrel
BarrelFirst hit spawns branching ice veins that link and Frostburn crowds.
Sandstorm Barrel
BarrelRolling sand curtain damages foes and slows hostile projectiles.
Coral Reef Barrel
BarrelCoral anchors link damaging reef lines; orb sync-detonates nearby anchors.
Hive Barrel
BarrelLMB pheromone tags; RMB orb launches drones at tagged foes.
Moondew Barrel
BarrelDew prisms refract later beams into short derived shots.
Adaptive Optic
OpticNeural-link algorithms keep correcting trajectory so beams track faster and tighter.
Crosslink Optic
OpticOn hit, bridges the target to the nearest other foe with a data arc and improves chain hops.
Echo Optic
OpticWhen a beam expires, releases three fan-spread homing sub-beams to offset shorter range.
Frost Optic
OpticHits inflict Frostburn; slightly slower beams with steadier homing and extra pierce.
Holo Optic
OpticHolographic reticle locks impact point, slashing spread and speeding shots at slight mana cost.
Ping Optic
OpticMarks struck targets; also grants flat crit.
Precision Optic
OpticLaser-assisted aim removes all spread and adds crit.
Prism Optic
OpticPhase prism at beam end splits two sub-beams on expiration, with crit bonus.
Sniper Optic
OpticGreatly boosts speed, range, and single-hit damage; slower fire and almost no homing.
Strobe Optic
OpticBeams cycle between wall-piercing and solid states; hits can confuse foes.
Target Painter
OpticLMB hits apply ichor defense reduction; homing and crit rise together.
Thermal Optic
OpticInfrared lock tightens tracking and boosts precision and crit.
Zoom Optic
OpticLong-focus lens extends range and speed; distant hits add a bonus white-hot strike.
Capacitor Bank
PowerDense capacitor stack shortens orb charge cycles but slows orb launch and LMB cadence.
Capacitor Pulse
PowerPeriodic micro-pulses while charging; larger blasts and longer charge.
Cryo Core
PowerOrb blast freezes nearby foes; bigger radius, slightly slower charge.
Dark Matter Core
PowerOrb tracks foes and pulls nearby enemies while flying; +32% blast radius.
Entropy Core
PowerOrb siphons entropy from nearby foes in flight; detonation adds a scaled aftershock.
High Voltage Core
Power+8% all damage, +80% merged-beam bonus, at heavy mana cost.
Overload Core
PowerFaster orb charge and launch with no extra flight or charge tricks.
Plasma Injector
Power+60% orb speed and +40% merge damage; charge slows down.
Resonance Reactor
PowerResonance rings while charging; main blast adds a shockwave at your feet.
Scramble Field Module
PowerMicro shockwaves while charging; bigger blast, slower charge, higher mana.
Singularity Core
PowerOrb steers toward the nearest enemy mid-flight; larger blasts at higher mana.
Storm Cell
PowerWhile charging, zaps the nearest foe with tracking bolts; faster charge and bigger blast.
Tesla Core
PowerLMB beams chain to more nearby targets at doubled mana cost.
Assault Stock
StockSlightly higher damage and fire rate at noticeably higher mana cost.
Brace Stock
StockZero spread, +50% beam range and speed; -20% fire rate.
Bulwark Stock
StockWhile holding SHPC, gain damage reduction; slower charge and slightly lower per-shot damage, with lower mana cost.
Ergonomic Stock
StockMajor mana savings with small fire rate and accuracy gains.
Extender Stock
StockLonger beam flight distance and speed; slightly lower per-shot damage.
Kinetic Damper Stock
StockStrong spread cut and +3% crit at a small fire rate cost.
Launch Stock
StockOrb launch fans three homing beams; faster orb, higher mana.
Light Stock
StockMuch higher fire rate at the cost of damage and stability.
Momentum Stock
StockMoving fast stacks Momentum for fire rate and beam speed; decays quickly while moving slowly.
Overwatch Stock
StockStanding nearly still stacks Overwatch for damage and crit; layers drop fast when you move.
Recoil Stock
StockOrb detonation knocks you backward; longer beam range, slower fire.
Steady Stock
StockTrades fire rate for higher per-shot damage.
Storm Stock
StockExtreme fire rate plus one extra beam; weaker hits and much wider spread.
Absorber Grip
GripBeam and laser hits return mana based on damage dealt; lower damage, higher base mana.
Balanced Grip
GripSmall all-around boost to fire rate, damage, and stability.
Cascade Grip
GripEvery five beam hits spawn a hovering node that auto-fires at nearby foes.
Chronal Grip
GripHits apply temporal slow; homing boost helps keep pressure on slowed targets.
Combat Grip
GripKills stack Combat for fire rate and damage; stacks decay over time.
Conductor Grip
GripMore chain hops and range; hits show arc bursts (visual only).
Crystal Grip
GripLower mana and higher crit; slower orb charge.
Efficient Grip
GripTrims mana cost and improves fire rate together.
Harmony Grip
GripBio-conductive grip channels mana through your body, slashing mana cost.
Sentinel Grip
GripWhile the orb flies, periodically shoots a homing beam at the nearest enemy.
Swarm Grip
GripOrb detonation releases three strong homing mini-beams.
Tempest Grip
GripEvery seven beam hits trigger a storm burst of arcing bolts at the impact point.
Vampire Grip
GripBeam and laser hits heal based on damage; big damage penalty.
Archive Frame
FrameAccumulates hit damage; at threshold, detonates an archive blast at your feet.
Gravity Frame
FrameAfter charge passes ~25%, the orb pulls nearby enemies; +40% blast radius, slower charge.
Harmonic Frame
FrameExtra beam; nearby main beams link with resonance arcs.
Mirror Frame
FrameEach new beam instantly spawns a backward mirror copy.
Multi-Cell Frame
FrameTwo extra beams per shot; wider coverage, weaker per-beam hits.
Nullspace Frame
FrameBeams leave periodic micro-blasts along their path; slightly longer range.
Overkill Frame
FrameTrace-beam kills stack Overkill for damage; stacks fade when kills stop.
Phantom Frame
FrameTrace beams periodically teleport near the nearest enemy to bypass obstacles.
Quantum Frame
FrameBetter homing and orb speed; modest mana increase.
Recursive Frame
FrameWhen a main beam dies, respawns a copy from you along the same direction.
Replicator Frame
FrameBeam death spawns a short-lived echo at the fade point.
Resonance Frame
FrameClean +1 beam with no other stat changes.
Volatile Frame
FrameExtra beam and crit at the cost of mana and spread.