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Modules

MODULES

SHPC

Pickup registers the module. Click a card for details

SHPC modules fit six slots. Picking one up registers it in the codex. Filter below by slot; click any card for overview, mechanics, and build tips.

Rapid Barrel

Barrel

Much higher fire rate; lower per-shot damage and accuracy

Focus Barrel

Barrel

Merges multiple trace beams into one concentrated shot

Heavy Barrel

Barrel

Reinforced rifling: tighter spread, slower cadence, heavier hits

Hypersonic Barrel

Barrel

Very fast beams with poor homing; they self-strengthen after breaking the sound barrier

Scattershot Barrel

Barrel

Splits each shot into a wide spray of beams

Nova Barrel

Barrel

Each beam hit detonates a micro-pulse; damage decays with extra beams

Prism Laser Barrel

Barrel

Left click becomes a continuous cursor-tracking laser

Oscillator Laser Barrel

Barrel

Laser with periodic detonations at the beam tip

Scorch Laser Barrel

Barrel

Laser applies burn on hit; DoT offsets lower direct damage

Reflection Laser Barrel

Barrel

Laser hits spawn two flanking sub-beams; very high mana cost

Fork Barrel

Barrel

Trace beams periodically fork into angled sub-beams

Null Barrel

Barrel

Near-zero damage, extreme pierce, data-erosion DoT on hit

Helix Barrel

Barrel

Beams spiral around a shared axis; spread nearly eliminated

Gravitic Barrel

Barrel

Beams pull nearby enemies toward their path

Prismatic Barrel

Barrel

+1 beam, +5% crit, RGB trail and hit shards (mostly visual)

Concussion Muzzle

Barrel

Every 5 hits triggers a small concussion ring; slower fire rate

Obsidian Barrel

Barrel

Stacks cracks to 3 then volcanic glass burst; orb detonates nearby cracks

Lifebloom Barrel

Barrel

Seeds lifebuds: DoT plus small self-heal; transfers on host death

Magma Vent Barrel

Barrel

Leaves magma vents that erupt vertically on a timer

Cumulus Barrel

Barrel

Condenses chargeable clouds; full charge calls rain-lightning

Mossbound Barrel

Barrel

Moss patches slow and root; flying orbs absorb moss for bigger blasts

Frostfern Barrel

Barrel

First hit spawns branching ice veins that link and Frostburn crowds

Sandstorm Barrel

Barrel

Rolling sand curtain damages foes and slows hostile projectiles

Coral Reef Barrel

Barrel

Coral anchors link damaging reef lines; orb sync-detonates nearby anchors

Hive Barrel

Barrel

LMB pheromone tags; RMB orb launches drones at tagged foes

Moondew Barrel

Barrel

Dew prisms refract later beams into short derived shots

Adaptive Optic

Optic

Beams veer toward the predicted intercept point on spawn; a bonus strike lands on moving targets

Crosslink Optic

Optic

On hit, bridges the target to the nearest other foe with a data arc and improves chain hops

Echo Optic

Optic

When a beam expires, releases three fan-spread homing sub-beams to offset shorter range

Frost Optic

Optic

Hits inflict Frostburn; slightly slower beams with steadier homing and extra pierce

Holo Optic

Optic

Lowers spread and periodically drops a holographic grating that eats enemy shots and tunes your beams

Ping Optic

Optic

Marks struck targets; also grants flat crit

Precision Optic

Optic

Zero spread and bonus crit; a full calibration streak fires a guaranteed-crit judgment ray

Prism Optic

Optic

Phase prism at beam end splits two sub-beams on expiration, with crit bonus

Sniper Optic

Optic

Greatly boosts speed, range, and single-hit damage; slower fire and almost no homing

Strobe Optic

Optic

Beams cycle between wall-piercing and solid states; hits can confuse foes

Target Painter

Optic

LMB hits apply ichor defense reduction; homing and crit rise together

Thermal Optic

Optic

Infrared lock tightens tracking and boosts precision and crit

Zoom Optic

Optic

Long-focus lens extends range and speed; distant hits add a bonus white-hot strike

Capacitor Bank

Power

Dense capacitor stack shortens orb charge cycles but slows orb launch and LMB cadence

Capacitor Pulse

Power

Periodic micro-pulses while charging; larger blasts and longer charge

Cryo Core

Power

Orb blast freezes nearby foes; bigger radius, slightly slower charge

Dark Matter Core

Power

Orb tracks foes and pulls nearby enemies while flying; +32% blast radius

Entropy Core

Power

Orb siphons entropy from nearby foes in flight; detonation adds a scaled aftershock

High Voltage Core

Power

Small damage boost; hits build charge, and a full charge releases a piercing arc on the next hit

Overload Core

Power

Hold past full charge for an overload damage ramp; cross the red line and the orb detonates in your hands

Plasma Injector

Power

Faster orbs and shorter charge; detonation leaves a scorching plasma sun where it bursts

Resonance Reactor

Power

Resonance rings while charging; main blast adds a shockwave at your feet

Scramble Field Module

Power

Micro shockwaves while charging; bigger blast, slower charge, higher mana

Singularity Core

Power

Orb steers toward the nearest enemy mid-flight; larger blasts at higher mana

Storm Cell

Power

While charging, zaps the nearest foe with tracking bolts; faster charge and bigger blast

Tesla Core

Power

LMB beams chain to more nearby targets at doubled mana cost

Assault Stock

Stock

Higher fire rate and mana cost; a pair of shoulder cannon arms fire alongside you

Brace Stock

Stock

Zero spread, +50% beam range and speed; -20% fire rate

Bulwark Stock

Stock

While holding SHPC, gain damage reduction; slower charge and slightly lower per-shot damage, with lower mana cost

Ergonomic Stock

Stock

Major mana savings with small fire rate and accuracy gains

Extender Stock

Stock

Longer beam flight distance and speed; slightly lower per-shot damage

Kinetic Damper Stock

Stock

Lowers spread and adds crit; hits build kinetic charge for knockback immunity and a ground-slam counter

Launch Stock

Stock

Orb launch fans three homing beams; faster orb, higher mana

Light Stock

Stock

Higher fire rate, lower per-shot damage; main beams trail two links of light

Momentum Stock

Stock

Moving fast stacks Momentum for fire rate and beam speed; decays quickly while moving slowly

Overwatch Stock

Stock

Standing nearly still stacks Overwatch for damage and crit; layers drop fast when you move

Recoil Stock

Stock

Orb detonation knocks you backward; longer beam range, slower fire

Steady Stock

Stock

Trades fire rate for higher per-shot damage

Storm Stock

Stock

Extreme fire rate plus one extra beam; weaker hits and much wider spread

Absorber Grip

Grip

Beam and laser hits return mana based on damage dealt; lower damage, higher base mana

Balanced Grip

Grip

Left-click builds Yang balance, right-click builds Yin; even balance enters an all-round Equilibrium state

Cascade Grip

Grip

Every five beam hits spawn a hovering node that auto-fires at nearby foes

Chronal Grip

Grip

Hits apply temporal slow; homing boost helps keep pressure on slowed targets

Combat Grip

Grip

Kills stack Combat for fire rate and damage; stacks decay over time

Conductor Grip

Grip

More chain hops and range; hits show arc bursts (visual only)

Crystal Grip

Grip

Lower mana and higher crit; crit hits burst crystal shards from the target

Efficient Grip

Grip

Trims mana cost and improves fire rate together

Harmony Grip

Grip

Lower mana cost; hits leak resonant wisps that return mana and stack Harmonics for fire rate

Sentinel Grip

Grip

While the orb flies, periodically shoots a homing beam at the nearest enemy

Swarm Grip

Grip

Orb detonation releases three strong homing mini-beams

Tempest Grip

Grip

Every seven beam hits trigger a Tempest Burst of arcing bolts at the impact point

Vampire Grip

Grip

Beam and laser hits heal based on damage; big damage penalty

Archive Frame

Frame

Accumulates hit damage; at threshold, detonates an archive blast at your feet

Gravity Frame

Frame

After charge passes ~25%, the orb pulls nearby enemies; +40% blast radius, slower charge

Harmonic Frame

Frame

Extra beam; nearby main beams link with resonance arcs

Mirror Frame

Frame

Each new beam instantly spawns a backward mirror copy

Multi-Cell Frame

Frame

Two extra beams per shot; wider coverage, weaker per-beam hits

Nullspace Frame

Frame

Beams leave periodic micro-blasts along their path; slightly longer range

Overkill Frame

Frame

Trace-beam kills stack Overkill for damage; stacks fade when kills stop

Phantom Frame

Frame

Trace beams periodically teleport near the nearest enemy to bypass obstacles

Quantum Frame

Frame

Small homing and mana shift; hitting two enemies entangles them to share damage

Recursive Frame

Frame

When a main beam dies, respawns a copy from you along the same direction

Replicator Frame

Frame

Beam death spawns a short-lived echo at the fade point

Resonance Frame

Frame

Clean +1 beam with no other stat changes

Volatile Frame

Frame

Extra beam and crit at the cost of mana and spread