Modules
MODULES
SHPC
Pickup registers the module. Click a card for details
SHPC modules fit six slots. Picking one up registers it in the codex. Filter below by slot; click any card for overview, mechanics, and build tips.
Rapid Barrel
BarrelMuch higher fire rate; lower per-shot damage and accuracy
Focus Barrel
BarrelMerges multiple trace beams into one concentrated shot
Heavy Barrel
BarrelReinforced rifling: tighter spread, slower cadence, heavier hits
Hypersonic Barrel
BarrelVery fast beams with poor homing; they self-strengthen after breaking the sound barrier
Scattershot Barrel
BarrelSplits each shot into a wide spray of beams
Nova Barrel
BarrelEach beam hit detonates a micro-pulse; damage decays with extra beams
Prism Laser Barrel
BarrelLeft click becomes a continuous cursor-tracking laser
Oscillator Laser Barrel
BarrelLaser with periodic detonations at the beam tip
Scorch Laser Barrel
BarrelLaser applies burn on hit; DoT offsets lower direct damage
Reflection Laser Barrel
BarrelLaser hits spawn two flanking sub-beams; very high mana cost
Fork Barrel
BarrelTrace beams periodically fork into angled sub-beams
Null Barrel
BarrelNear-zero damage, extreme pierce, data-erosion DoT on hit
Helix Barrel
BarrelBeams spiral around a shared axis; spread nearly eliminated
Gravitic Barrel
BarrelBeams pull nearby enemies toward their path
Prismatic Barrel
Barrel+1 beam, +5% crit, RGB trail and hit shards (mostly visual)
Concussion Muzzle
BarrelEvery 5 hits triggers a small concussion ring; slower fire rate
Obsidian Barrel
BarrelStacks cracks to 3 then volcanic glass burst; orb detonates nearby cracks
Lifebloom Barrel
BarrelSeeds lifebuds: DoT plus small self-heal; transfers on host death
Magma Vent Barrel
BarrelLeaves magma vents that erupt vertically on a timer
Cumulus Barrel
BarrelCondenses chargeable clouds; full charge calls rain-lightning
Mossbound Barrel
BarrelMoss patches slow and root; flying orbs absorb moss for bigger blasts
Frostfern Barrel
BarrelFirst hit spawns branching ice veins that link and Frostburn crowds
Sandstorm Barrel
BarrelRolling sand curtain damages foes and slows hostile projectiles
Coral Reef Barrel
BarrelCoral anchors link damaging reef lines; orb sync-detonates nearby anchors
Hive Barrel
BarrelLMB pheromone tags; RMB orb launches drones at tagged foes
Moondew Barrel
BarrelDew prisms refract later beams into short derived shots
Adaptive Optic
OpticBeams veer toward the predicted intercept point on spawn; a bonus strike lands on moving targets
Crosslink Optic
OpticOn hit, bridges the target to the nearest other foe with a data arc and improves chain hops
Echo Optic
OpticWhen a beam expires, releases three fan-spread homing sub-beams to offset shorter range
Frost Optic
OpticHits inflict Frostburn; slightly slower beams with steadier homing and extra pierce
Holo Optic
OpticLowers spread and periodically drops a holographic grating that eats enemy shots and tunes your beams
Ping Optic
OpticMarks struck targets; also grants flat crit
Precision Optic
OpticZero spread and bonus crit; a full calibration streak fires a guaranteed-crit judgment ray
Prism Optic
OpticPhase prism at beam end splits two sub-beams on expiration, with crit bonus
Sniper Optic
OpticGreatly boosts speed, range, and single-hit damage; slower fire and almost no homing
Strobe Optic
OpticBeams cycle between wall-piercing and solid states; hits can confuse foes
Target Painter
OpticLMB hits apply ichor defense reduction; homing and crit rise together
Thermal Optic
OpticInfrared lock tightens tracking and boosts precision and crit
Zoom Optic
OpticLong-focus lens extends range and speed; distant hits add a bonus white-hot strike
Capacitor Bank
PowerDense capacitor stack shortens orb charge cycles but slows orb launch and LMB cadence
Capacitor Pulse
PowerPeriodic micro-pulses while charging; larger blasts and longer charge
Cryo Core
PowerOrb blast freezes nearby foes; bigger radius, slightly slower charge
Dark Matter Core
PowerOrb tracks foes and pulls nearby enemies while flying; +32% blast radius
Entropy Core
PowerOrb siphons entropy from nearby foes in flight; detonation adds a scaled aftershock
High Voltage Core
PowerSmall damage boost; hits build charge, and a full charge releases a piercing arc on the next hit
Overload Core
PowerHold past full charge for an overload damage ramp; cross the red line and the orb detonates in your hands
Plasma Injector
PowerFaster orbs and shorter charge; detonation leaves a scorching plasma sun where it bursts
Resonance Reactor
PowerResonance rings while charging; main blast adds a shockwave at your feet
Scramble Field Module
PowerMicro shockwaves while charging; bigger blast, slower charge, higher mana
Singularity Core
PowerOrb steers toward the nearest enemy mid-flight; larger blasts at higher mana
Storm Cell
PowerWhile charging, zaps the nearest foe with tracking bolts; faster charge and bigger blast
Tesla Core
PowerLMB beams chain to more nearby targets at doubled mana cost
Assault Stock
StockHigher fire rate and mana cost; a pair of shoulder cannon arms fire alongside you
Brace Stock
StockZero spread, +50% beam range and speed; -20% fire rate
Bulwark Stock
StockWhile holding SHPC, gain damage reduction; slower charge and slightly lower per-shot damage, with lower mana cost
Ergonomic Stock
StockMajor mana savings with small fire rate and accuracy gains
Extender Stock
StockLonger beam flight distance and speed; slightly lower per-shot damage
Kinetic Damper Stock
StockLowers spread and adds crit; hits build kinetic charge for knockback immunity and a ground-slam counter
Launch Stock
StockOrb launch fans three homing beams; faster orb, higher mana
Light Stock
StockHigher fire rate, lower per-shot damage; main beams trail two links of light
Momentum Stock
StockMoving fast stacks Momentum for fire rate and beam speed; decays quickly while moving slowly
Overwatch Stock
StockStanding nearly still stacks Overwatch for damage and crit; layers drop fast when you move
Recoil Stock
StockOrb detonation knocks you backward; longer beam range, slower fire
Steady Stock
StockTrades fire rate for higher per-shot damage
Storm Stock
StockExtreme fire rate plus one extra beam; weaker hits and much wider spread
Absorber Grip
GripBeam and laser hits return mana based on damage dealt; lower damage, higher base mana
Balanced Grip
GripLeft-click builds Yang balance, right-click builds Yin; even balance enters an all-round Equilibrium state
Cascade Grip
GripEvery five beam hits spawn a hovering node that auto-fires at nearby foes
Chronal Grip
GripHits apply temporal slow; homing boost helps keep pressure on slowed targets
Combat Grip
GripKills stack Combat for fire rate and damage; stacks decay over time
Conductor Grip
GripMore chain hops and range; hits show arc bursts (visual only)
Crystal Grip
GripLower mana and higher crit; crit hits burst crystal shards from the target
Efficient Grip
GripTrims mana cost and improves fire rate together
Harmony Grip
GripLower mana cost; hits leak resonant wisps that return mana and stack Harmonics for fire rate
Sentinel Grip
GripWhile the orb flies, periodically shoots a homing beam at the nearest enemy
Swarm Grip
GripOrb detonation releases three strong homing mini-beams
Tempest Grip
GripEvery seven beam hits trigger a Tempest Burst of arcing bolts at the impact point
Vampire Grip
GripBeam and laser hits heal based on damage; big damage penalty
Archive Frame
FrameAccumulates hit damage; at threshold, detonates an archive blast at your feet
Gravity Frame
FrameAfter charge passes ~25%, the orb pulls nearby enemies; +40% blast radius, slower charge
Harmonic Frame
FrameExtra beam; nearby main beams link with resonance arcs
Mirror Frame
FrameEach new beam instantly spawns a backward mirror copy
Multi-Cell Frame
FrameTwo extra beams per shot; wider coverage, weaker per-beam hits
Nullspace Frame
FrameBeams leave periodic micro-blasts along their path; slightly longer range
Overkill Frame
FrameTrace-beam kills stack Overkill for damage; stacks fade when kills stop
Phantom Frame
FrameTrace beams periodically teleport near the nearest enemy to bypass obstacles
Quantum Frame
FrameSmall homing and mana shift; hitting two enemies entangles them to share damage
Recursive Frame
FrameWhen a main beam dies, respawns a copy from you along the same direction
Replicator Frame
FrameBeam death spawns a short-lived echo at the fade point
Resonance Frame
FrameClean +1 beam with no other stat changes
Volatile Frame
FrameExtra beam and crit at the cost of mana and spread