Mold Processing Table
MOLD TABLE
SHPC
Once modules pile up, you need somewhere to melt them down.
The Mold Processing Table is the SHPC module workbench: deconstruct surplus modules into per-slot fragments, then spend fragments to reforge new modules. Random reforge costs 4 shards; pinning a target on the Codex tab costs 6. Use it to clear duplicate drops or chase a specific slot.
Mold Processing Table
Deconstruct and reforge: six shard types, one per slot; shards do not cross slots.
- 01
Place the table
4×3 furniture on solid tiles. Teal on the map; faint blue electric dust nearby.
- 02
Open the UI
Right-click the table. Pick barrel, optic, power, stock, grip, or frame on the left; shard counts and codex progress are tracked per category.
- 03
Deconstruct modules
On the Workbench tab, click a same-slot module from your inventory. Each one melts into 3 shards for that slot and marks the mold discovered in your codex, even if you never picked it up before.
- 04
Reforge molds
Spend shards for a new module: random reforge costs 4 shards and pulls from the lab-chest pool, preferring undiscovered entries; on the Codex tab, pin a discovered mold for a fixed reforge at 6 shards. Output goes to inventory, or drops at your feet if full.