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Mold Processing Table

MOLD TABLE

SHPC

Salvage modules for shards, then recast by slot

The Mold Processing Table sits in the mid-hull of the SHPC drop pod above spawn. Right-click to open it. There is no craft recipe. World gen places the tile. If that placement fails, a spare copy is stuffed into the inner SHPC chest.

Shards are counted per slot: Barrel Slot, Optic Slot, Power Slot, Stock Slot, Grip Slot, Frame Slot. Salvaging a barrel module only pays barrel shards.

Shards inscribed after a safe OldNet logout land in the same six pockets as table salvage. Cyberspace domain skills do not spend these shards.

Mold Processing Table

Deconstruct and reforge: six shard types, one per slot; shards do not cross slots

  1. 01

    Place the table

    4×3 furniture on solid tiles. Teal on the map; faint blue electric dust nearby

  2. 02

    Open the UI

    Right-click the table. Pick barrel, optic, power, stock, grip, or frame on the left; shard counts and codex progress are tracked per category

  3. 03

    Deconstruct modules

    On the Workbench tab, click a same-slot module from your inventory. Each one melts into 3 shards for that slot and marks the mold discovered in your mold codex, even if you never picked it up before.

  4. 04

    Reforge molds

    Spend shards for a new module: random reforge costs 4 shards and pulls from the lab-chest pool, preferring undiscovered entries; on the Mold Codex tab, pin a discovered mold for a fixed reforge at 6 shards. Output goes to inventory, or drops at your feet if full.

The left side lists modules in your inventory for the selected slot. The right side is recast. A top tab opens the mold Codex. ESC closes the panel. Walking away from the table closes it too.

  • Deconstruct: click a listed module. One module pays 3 shards of that slot and registers it in the Codex.
  • Random recast: costs 4 shards of that slot. Prefers modules you have not discovered yet. Once the book is full, it rolls from the spawnable pool.
  • Pinned recast: on the Codex tab, click a discovered module. Costs 6 shards of that slot and always pays that piece.

Salvage duplicates first. Then pin the slot you are missing.