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Trials

TRIALS

Halibut

14 trial stages tied to boss progress.

After the story intro and once you hold Halibut, trials appear under Halibut Legend in the quest manager. Each boss milestone raises weapon level by 1, up to 14. Levels only go up.

Bosses can be cleared out of order. If you already defeated a boss, the matching entry auto-completes once your weapon level reaches that stage. Entries not yet unlocked do not appear early.

While holding Halibut, the left tracker shows the active target: if the boss is absent, it prompts you to summon; if present, progress tracks remaining HP. The Boss Rush branch of the final stage has no trackable target; start it with the Terminus. Primordial Wyrm remains trackable if you take that path instead.

Trials only raise weapon level. Domain layers and resurrection progress are separate.

Trial Progress 0 / 14
0
7
14

The 14 stages below follow in-game order. Each card shows Halibut’s in-game commission briefing (from official localization). Objectives below the briefing are Wiki supplements listing the actual boss targets and completion rules.

01

Appetizer

Level 0 → 1

Friend, let's challenge that enormous, slimy land creature.

Objectives
King Slime
Rewards
Weapon level 0 → 1
02

Uninvited Eye

Level 1 → 2

There's a big eye staring at us. That's quite rude; we should teach it a lesson.

Objectives
Eye of Cthulhu
Rewards
Weapon level 1 → 2
03

Jungle Visit

Level 2 → 3

Life thrives not only in the Abyss but also in the Jungle. We should pay a visit to the queen bee there.

Objectives
Queen Bee
Rewards
Weapon level 2 → 3
04

Rest and Departure

Level 3 → 4

A cursed skeleton that never decays—we need to put it to rest. The cries for help from Hell are becoming more frequent. We should leave soon. I'm sure the Guide won't mind.

Objectives
Skeletron, Wall of Flesh
Complete when
Defeat Skeletron and enter Hardmode (defeat Wall of Flesh)
Rewards
Weapon level 3 → 4

Tips: If the world is already in Hardmode and Skeletron is down, this entry auto-completes.

05

Steel Tide

Level 4 → 5

Do you know how inanimate objects come to life? I once built a massive underwater machine that could launch nuclear warheads made of bubbles and countless thermonuclear torpedoes. I used it to hunt gigantic creatures living 10,000 meters below the sea—until I met... Oh, I digress. I think we'll soon have four mechanical friends visiting us, so we should be prepared. Also, there's a mutated giant sea worm in the polluted waters above the Abyss. It used to be a gatekeeper at the Sulphurous Sea University. It should still be quite friendly; we can go have some afternoon tea with it.

Objectives
The Destroyer, The Twins, Skeletron Prime (any one), or Aquatic Scourge
Complete when
Any one mechanical boss or Aquatic Scourge counts
Rewards
Weapon level 4 → 5
06

Clumsy Replica

Level 5 → 6

The next research sample is the clone. A crude replica, yes, but it's saturated with that brimstone presence... excellent material for analysis. ...Oh, right. One more thing. I'm fond of the jungle. It's practically my second home, brimming with life energy on par with the deep abyss. However, we need to find a way to release it first. Remember those giant bulbs underground? Go 'pick' them. It will... help with my botany degree.

Objectives
Calamitas Clone, or Plantera
Complete when
Either boss counts
Rewards
Weapon level 5 → 6
07

Batteries for Ruins

Level 6 → 7

I enjoy archaeological digs. Last time I was wandering through the Jungle, I saw a massive ruin. We should now have the key to open the door to that ruin. Let's go check it out. Inside, there's an ancient machine waiting for us to power it up, just like a remote control for an air conditioner. Besides that, there's an alien plague spreading on the surface, infecting the land and most inorganic objects. Every night, a tormented mining machine roams around, long since infected. Let's put it out of its misery.

Objectives
Golem
Rewards
Weapon level 6 → 7
08

Dark Side of the Moon

Level 7 → 8

Do you know the secret on the far side of the Moon? There's a giant octopus, a sponge, and a starfish... Oh, I mean, the lunar crisis is coming.

Objectives
Moon Lord
Rewards
Weapon level 7 → 8
09

Cold Shower

Level 8 → 9

Now it's time for the solar crisis. A powerful energy being escaped from the far side of the Sun and burrowed into the planet's core. We need to head down there and give it a cold shower.

Objectives
Providence, the Profaned Goddess
Rewards
Weapon level 8 → 9
10

Unyielding Wraith

Level 9 → 10

Countless indomitable souls from ancient battlefields have gathered now, hidden deep within the dungeon, and are becoming restless. We can go down there and slay some of the wandering spirits. This might bring about a small storm in the Subspace, but it'll also lure them out.

Objectives
Polterghast
Rewards
Weapon level 9 → 10
11

God Slayer

Level 10 → 11

There's a species that is born and grows in space, capable of withstanding intense cosmic radiation and celestial-level energy. We encountered one a long time ago, but now we face the champion among them—a being that claims to have devoured gods.

Objectives
The Devourer of Gods
Rewards
Weapon level 10 → 11
12

Heating Up

Level 11 → 12

The Jungle's temperature has risen lately; I think that powerful dragon has returned.

Objectives
Jungle Dragon, Yharon
Rewards
Weapon level 11 → 12
13

Pinnacle of Creation

Level 12 → 13

We're about to face the pinnacle of inorganic creations, with unmatched firepower and defense. Additionally, the Sulphurous Fire Altar seems capable of summoning something.

Objectives
Exo Mechs (Ares, Apollo, Artemis, Thanatos), Supreme Witch, Calamitas
Complete when
Defeat all four Exo Mech parts and Supreme Witch, Calamitas
Rewards
Weapon level 12 → 13

Tips: The left tracker points at the Exo Mech with the lowest HP.

14

Back to the Sea

Level 13 → 14

In the Abyss lies a special stone—use it to face the final battle. There's also a powerful sea creature that destroyed my machine; let's seek revenge.

Objectives
Primordial Wyrm, or Terminus (Boss Rush)
Complete when
Defeat Primordial Wyrm, or finish Terminus Boss Rush for max level
Rewards
Weapon level 13 → 14 (max)

Tips: Boss Rush has no trackable boss. Start it with the Terminus; completing it jumps straight to level 14.