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Hydroelectric MK2

Hydroelectric MK2 raises output sharply. Every tile in the machine footprint must be water or it stops.

Generating electricity by placing in water
”One application of fluid mechanics”

— In-game tooltip

Hydroelectric MK2

FieldMK1MK2
Max UE storage10002200
Peak output (base)~5.8 UE/s~38 UE/s
Peak output (×1.3 env)~7.5 UE/s~50 UE/s
Tile size5×38×4
Water ruleTurbine tile onlyEvery tile submerged
MaterialCount
Hydroelectric1
Pump Inlet1
Pump Outlet1
Orichalcum Bar / Mythril Bar5
Tin Bar / Copper Bar15
WorkstationOrichalcum Anvil / Mythril Anvil

Continuously scans every tile in its footprint. Any non-water tile (or wrong liquid) stops rotation immediately.

When valid, rotation ramps to a cap scaled by the environment factor, then outputs UE/s from that rotation.

Same as MK1:

ConditionMultiplier
Base×1.0
Raining+0.2
New moon or full moon+0.1
Both×1.3 cap

MK2 peak is about 6.7× MK1, but the footprint grows from 5×3 to 8×4. That works out to roughly 3× output per tile of area, in exchange for digging the larger 8×4 pool.

  • Passive base power while the pool stays filled
  • Pair with Thermal Battery to bank rain-night output for heavy consumers
  • One MK2 ≈ six MK1 units in wiring and upkeep