Hydroelectric MK2
Hydroelectric MK2 raises the output factor. Every tile in the footprint must be water.
Generating electricity by placing in water
”One application of fluid mechanics”— In-game tooltip

| Field | MK1 | MK2 |
|---|---|---|
| Max UE storage | 1000 | 2200 |
| Peak output (base) | ~5.8 UE/s | ~38 UE/s |
| Peak output (×1.3 env) | ~7.5 UE/s | ~50 UE/s |
| Tile size | 5×3 | 8×4 |
| Water requirement | Turbine tile only | Every tile of the body |
Recipe
Section titled “Recipe”Mythril / Orichalcum Anvil.
| Material | Count |
|---|---|
| Hydroelectric | 1 |
| Inlet Pump | 1 |
| Outlet Pump | 1 |
| Circuit Board | 20 |
| Mythril Bar / Orichalcum Bar | 5 |
| Tin Bar / Copper Bar | 15 |
| Workstation | Mythril / Orichalcum Anvil |
Placement
Section titled “Placement”Dig a basin 1–2 tiles larger than the body, leave a little headroom, and fill until the whole machine is under water. Any tile that is not water, or the wrong liquid, drops RPM to zero.
When the check passes, RPM climbs. The cap follows the environment multiplier. Output per second = RPM × a fixed factor.
The bonuses match MK1:
| Condition | Multiplier |
|---|---|
| Base | ×1.0 |
| Raining | +0.2 |
| New moon or full moon | +0.1 |
| Both | ×1.3 (cap) |
Peak is about 6.7× MK1. Footprint goes from 5×3 to 8×4, so output per tile is about 3×. One MK2 is about six MK1 units.