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Hydroelectric MK2

Hydroelectric MK2 raises the output factor. Every tile in the footprint must be water.

Generating electricity by placing in water
”One application of fluid mechanics”

— In-game tooltip

Hydroelectric MK2

FieldMK1MK2
Max UE storage10002200
Peak output (base)~5.8 UE/s~38 UE/s
Peak output (×1.3 env)~7.5 UE/s~50 UE/s
Tile size5×38×4
Water requirementTurbine tile onlyEvery tile of the body

Mythril / Orichalcum Anvil.

MaterialCount
Hydroelectric1
Inlet Pump1
Outlet Pump1
Circuit Board20
Mythril Bar / Orichalcum Bar5
Tin Bar / Copper Bar15
WorkstationMythril / Orichalcum Anvil

Dig a basin 1–2 tiles larger than the body, leave a little headroom, and fill until the whole machine is under water. Any tile that is not water, or the wrong liquid, drops RPM to zero.

When the check passes, RPM climbs. The cap follows the environment multiplier. Output per second = RPM × a fixed factor.

The bonuses match MK1:

ConditionMultiplier
Base×1.0
Raining+0.2
New moon or full moon+0.1
Both×1.3 (cap)

Peak is about 6.7× MK1. Footprint goes from 5×3 to 8×4, so output per tile is about 3×. One MK2 is about six MK1 units.