Wind Driven Generator MK2
Wind Driven Generator MK2 raises per-unit output. Footprint 3×27 needs clear vertical space.
Move with the wind and generate electricity
— In-game tooltip
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| Field | MK1 | MK2 |
|---|---|---|
| Max UE storage | 200 | 2200 |
| Output (calm) | ~1.2 UE/s | ~3.5 UE/s |
| Output (max wind) | ~3.8 UE/s | ~10.8 UE/s |
| Output (max + Wind Physics) | ~5.8 UE/s | ~16.2 UE/s |
| Tile size | 3×8 | 3×27 |
At max wind, MK2 reaches ~16.2 UE/s, about 2.8× MK1.
Unlock & Recipe
Section titled “Unlock & Recipe”Unlock
Section titled “Unlock”Wind MK2 recipe must be unlocked first:
- Asteroid Field
- Mine natural Giant Wind Turbines In The Wilderness (3×18 ruin; taller than the basic wilderness turbine)
- Nearest player within ~75 tiles unlocks the MK2 recipe
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| Material | Count |
|---|---|
| Wind Driven Generator | 1 |
| Orichalcum Bar / Mythril Bar | 5 |
| Gold Bar / Platinum Bar | 15 |
| Prerequisite | MK2 wind unlock |
| Workstation | Orichalcum Anvil / Mythril Anvil |
| Material | Count |
|---|---|
| Wind Driven Generator | 1 |
| Suspicious Scrap | 20 |
| Mysterious Circuit | 20 |
| Orichalcum Bar / Mythril Bar | 5 |
| Gold Bar / Platinum Bar | 15 |
| Prerequisite | MK2 wind unlock |
| Workstation | Orichalcum Anvil / Mythril Anvil |
Output
Section titled “Output”Same wind scaling as Wind Driven Generator, with a higher energy conversion factor. Higher wind and Wind Physics still raise UE/s; Wind Physics adds a 50% output bonus.
Placement
Section titled “Placement”- One MK2 + Thermal Battery runs low-draw automation
- Pair with Hydroelectric MK2 for zero-fuel wind + water
- With Wind Physics on, up to 16.2 UE/s passive; strongest hands-off source in the mod