Hydroelectric
Hydroelectric converts water flow at the turbine into UE. No fuel cost, but low output and strict placement.
Generating electricity by placing in water
”One application of fluid mechanics”— In-game tooltip
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| Field | Value |
|---|---|
| Max UE storage | 1000 |
| Peak generation | ~5.8 UE/s base / ~7.5 UE/s with environment bonus |
| Tile size | 5×3 |
| Rarity | Pink |
Recipe
Section titled “Recipe”| Material | Count |
|---|---|
| Empty Bucket | 4 |
| Iron Bar / Lead Bar | 5 |
| Workstation | Anvil |
| Material | Count |
|---|---|
| Empty Bucket | 4 |
| Iron Bar / Lead Bar | 5 |
| Gold Bar / Platinum Bar | 5 |
| Suspicious Scrap | 10 |
| Mysterious Circuit | 10 |
| Workstation | Anvil |
How It Works
Section titled “How It Works”Placement
Section titled “Placement”The turbine tile sits offset from the machine origin. That tile must be covered by water; the rest of the body need not be submerged.
Only water works. Lava and honey zero out rotation.
Speed & Output
Section titled “Speed & Output”While water is detected, rotation ramps up over about 3 seconds to a cap scaled by the environment factor, then outputs UE/s from that rotation. Losing water resets rotation instantly.
Environment Factor
Section titled “Environment Factor”| Condition | Multiplier |
|---|---|
| Base | ×1.0 |
| Raining | +0.2 |
| New moon or full moon | +0.1 |
| Both | ×1.3 cap |
At ×1.3, peak ≈ 7.5 UE/s.
Effects
Section titled “Effects”- Spinning turbine; pitch/volume scale with speed
- Bubble particles at turbine while running
- No UI
Placement Tips
Section titled “Placement Tips”- Ocean surface or underground pools
- Any artificial pool with water on the turbine tile
- Stack several units for more output
- Rain + new/full moon gives +30% for short bursts