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Hydroelectric

Hydroelectric converts water flow at the turbine into UE. No fuel cost, but low output and strict placement.

Generating electricity by placing in water
”One application of fluid mechanics”

— In-game tooltip

Hydroelectric

FieldValue
Max UE storage1000
Peak generation~5.8 UE/s base / ~7.5 UE/s with environment bonus
Tile size5×3
RarityPink
MaterialCount
Empty Bucket4
Iron Bar / Lead Bar5
WorkstationAnvil

The turbine tile sits offset from the machine origin. That tile must be covered by water; the rest of the body need not be submerged.

Only water works. Lava and honey zero out rotation.

While water is detected, rotation ramps up over about 3 seconds to a cap scaled by the environment factor, then outputs UE/s from that rotation. Losing water resets rotation instantly.

ConditionMultiplier
Base×1.0
Raining+0.2
New moon or full moon+0.1
Both×1.3 cap

At ×1.3, peak ≈ 7.5 UE/s.

  • Spinning turbine; pitch/volume scale with speed
  • Bubble particles at turbine while running
  • No UI
  • Ocean surface or underground pools
  • Any artificial pool with water on the turbine tile
  • Stack several units for more output
  • Rain + new/full moon gives +30% for short bursts