Abyssal Resurrection
RESURRECTION
Halibut
Open eyes raise this meter. Filling it forces a death
Overview
Section titled “Overview”Every eye you open in the Abyssal Domain panel pushes a resurrection meter upward. Filling it forces a death.
How the value climbs
Section titled “How the value climbs”The meter runs from 0 up to a cap, 100 at the start. Every open eye that isn’t in System Crashed state adds its own climb rate, and eyes opened later add more than the earlier ones. Eyes in System Crashed state add only a tiny amount, close enough to nothing.
Studying a new skill fish raises the cap by 15 and resets the current value to 0. Using the Encyclopedia of Oceanic Knowledge to unlock every remaining fish skill at once stacks this effect once per skill unlocked.
The resurrection panel
Section titled “The resurrection panel”Next to the Abyssal Eye icon sits a vertical pressure gauge. The fluid level inside it tracks your current resurrection ratio, and it starts shaking noticeably past 70%. Hover the gauge for a detailed panel showing percentage, current value, speed, and a diagnosis line.
Speed falls into five tiers:
| Speed tier | Gain per second |
|---|---|
| Dead Silence | Below 0.6 |
| Whispers | 0.6 – 1.5 |
| Restless | 1.5 – 3 |
| Boiling | 3 – 5.4 |
| Breach | Above 5.4 |
Percentage maps to five diagnosis lines:
| Resurrection ratio | Panel diagnosis |
|---|---|
| 0% – 25% | The resurrection is still calm, the abyss remains silent. |
| 25% – 50% | Non-existent sounds of tides can be heard; extremities begin to feel cold. |
| 50% – 70% | Hallucinations intensify. The heavy pressure of the deep sea begins to press on the eyes and heart. |
| 70% – 90% | The logic of reality begins to collapse; your existence is being rewritten by something terrifying and cold. |
| 90% – 100% | The critical point has broken. Humanity is dissipating; you are about to become part of that sea of corpses. |
Once the ratio reaches 70% and first meeting is done, a warning plays once automatically and force-closes every open eye. Full lines are on Branches & daily beats · Resurrection warning.
What happens at full
Section titled “What happens at full”Once the meter hits its cap, your character runs through an uninterruptible sequence:
- About 1 second of warning: a roar plays and “The Abyss is consuming you…” appears on screen.
- About 3 seconds of death animation: your character is pulled downward, twists, fades out, and the camera cuts to an abyss-themed death shot.
- Your character actually dies, with the death message “died from Abyssal Resurrection.”
Death does not clear the meter. On respawn it settles at 80% of the cap instead, with “The mark of the Abyss still entwines you…” Death also force-closes every eye that wasn’t already System Crashed and resets climb speed to 0, but the value that already built up is untouched.
Bringing it back down
Section titled “Bringing it back down”- Causality Reset from Domain Skills. At tier 5 a fish wrap refills HP, clears every buff and debuff, and zeroes the meter. From tier 7 the same key becomes a tide flood plus a wide rewind. Anyone in the circle also zeroes resurrection. 3 minute cooldown either way.
- Studying a new skill fish. See “How the value climbs” above. Research also zeroes the meter.
- Just closing eyes. Climb speed stops. Whatever already built up stays put.
If the meter is past 70%, clear it before adding layers: Causality Reset, or study a fish at the altar. While crash level is still low, keep fewer eyes open and hold the meter under 90%. See System Crashed.