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RAM System

RAM is the energy resource shared by Hack Time protocols and Cyberware active skills. Uploading a protocol or firing a RAM-costing cyberware skill both draw from it.

The base maximum is 8, and it recovers 0.1 per second on its own. After each spend, recovery is delayed by about 1.5 seconds.

The protocol interface shows your current RAM while Hack Time is active. With the CSTM Opti-Visual Cybereye installed, a dedicated RAM arc bar stays visible in the bottom-left corner of the screen.

When you cannot afford an action, the display flashes red. In some cases RAM is drained and briefly locked, during which it can neither be spent nor recover.

The RAM Capacity Upgrade Chip and RAM Recovery Upgrade Chip permanently raise RAM. They are consumed on use, and the bonus is tied to your character save:

ChipPer chipCap
RAM Capacity Upgrade Chip+1 maximumup to 42 chips (max reaches 50)
RAM Recovery Upgrade Chip+0.05 per secondup to 30 chips (recovery reaches 1.6/s)

The chips come from laboratory security chests (security and aged security chests). During world generation every such chest holds at least one chip, and sometimes both kinds.

Some cyberware grants extra RAM capacity or recovery while equipped:

Removing the cyberware removes the bonus.

A quickhack’s actual RAM cost scales with target strength. Regular enemies range from 1x to 1.5x, with more dangerous ones costing more; bosses go up to 3x by tier. Before hacking a high-tier boss, make sure you have enough RAM, or upgrade your capacity first.