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Shepel portrait

Shepel is the persona behind the legendary SHPC smart weapon. In story scenes she speaks as SHPC, using the weapon’s signature presentation and portrait.

SystemRoleWiki
Weapon coreSix module slots, cyberspace, hack timeSHPC overview
Braindance courseHUD + hack-time tutorial in a training scenebelow
Boss giftsAuto-play after kills; unique modulesModule catalog
Legend trialsEntrust category SHPC · Trials after introTrials
Mold tableSalvage / recraft spare modulesMold table

With SHPC equipped, open the weapon HUD and press TALK (neural link). After boss kills, blood moon, respawn, and similar events, the next TALK usually references what just happened; otherwise you get situational or idle lines.

Trigger: First time SHPC is in your inventory and the intro has not played. Blocked during boss fights, Boss Rush, or an active story scene.

Flow:

  1. Opening: “Master! I am so glad to see you again!”
  2. Branch A — “You’ve got the wrong person…” → glitch beat → “…as long as it is you, I am willing to be wrong every time” → Braindance prompt.
  3. Branch B — “…Long time no see.” → disabled in current builds; not selectable.
  4. Braindance prompt: connect now to learn Hack Mode and SHPC protocols?
    • Let’s go now → neural link → enter the Braindance course.
    • Not right now → receive the Braindance Chip for later.

Both paths mark the intro complete. You always receive the Braindance Chip (decline: in dialogue; accept: when you return to the main world after the course, including early exit).

After the intro, SHPC trials appear under the entrust manager (entrust system, category SHPC · Trials).

Braindance is SHPC’s onboarding training in a dedicated scene. Enter via the first-meeting choice, the Braindance Chip, or the chip again while inside to open the completion screen.

The first half walks you through the bottom-left HUD: equip and hold SHPC, open the radial panel from the core node, then cyberspace, module install, cyberware, and TALK. The second half teaches Hack Time: freeze outside time, lock targets (Santa tank first, then Thermo Generator MK2), queue protocols, and leave Hack Time so uploads actually run. Use N as a temp toggle if unbound; NEXT can skip a stuck step.

When finished, choose RETRY or EXIT. If core binds are still missing, you are reminded to set them under Settings → Controls. Full HUD, module, and hack mechanics: SHPC overview.

Uploading protocols during Hack Time spends RAM, which recovers slowly after you exit Hack Time. RAM Capacity Upgrade Chip and RAM Recovery Upgrade Chip permanently raise your cap and recovery. Paranormal targets and protocol tables: Acheron Protocol · Glitch Wraith.

When you hold SHPC, have finished the intro, and kill the matching boss, a gift scene plays once no other boss is alive (not during Boss Rush). Each boss awards one non-repeatable module.

BossModuleSlot
Eye of CthulhuPrism Laser BarrelBarrel
Eater of WorldsLight StockStock
Brain of CthulhuCrystal GripGrip
The Hive MindOscillator Laser BarrelBarrel
The PerforatorsScattershot BarrelBarrel
Slime GodBalanced GripGrip
Wall of FleshHarmony GripGrip
Aquatic ScourgeHolo OpticOptic
Brimstone ElementalMagma Vent BarrelBarrel
The DestroyerRecoil StockStock
The TwinsPrecision OpticOptic
Skeletron PrimeAssault StockStock
Calamitas CloneScorch Laser BarrelBarrel
PlanteraAdaptive OpticOptic
GolemKinetic DamperStock
Lunatic CultistPhantom FrameFrame
Moon LordSingularity CorePower
ProvidenceOverload CorePower
PolterghastRecursive FrameFrame
Devourer of GodsQuantum FrameFrame
YharonHypersonic BarrelBarrel
Exo MechsHigh Voltage CorePower
Supreme CalamitasPlasma InjectorPower

Four-line scripts; claim the module popup on line 3. Module details: /en/legend/shpc/modules/.

TALK prioritizes recent events: respawn, generic or boss-specific defeat lines, cyberspace layer gains, RAM overload, blood moon, eclipse, rain, and more.

Per-boss defeat lines exist for Eye of Cthulhu, Queen Bee, Skeletron, BoC / Hive Mind, Perforators, Slime God, WoF, Desert Scourge, Cryogen, Crabulon, Brimstone Elemental, Destroyer, Twins, Skeletron Prime, Golem, Leviathan, Plaguebringer, Plantera, Providence, Calamitas Clone, Moon Lord, DoG, Yharon, Supreme Calamitas.

Gift scenes auto-play and do not consume a manual TALK turn.

Situational (one-shot per place): underworld, dungeon, jungle, ocean, snow, first night, etc.

Cyberspace active: while cyberspace is open — layer report, RAM warning, max-layer caution.

Idle: 10 rotating sets; set 0 has “How are you?” / “Just wanted to see you” choices.

Crossover beat between Supreme Calamitas and SHPC: /en/adv/sup-cal/.