SHPC




SHPC is the personified form of the legendary SHPC system. In story scenes she appears with her own portrait and calls the player “Master”.
She manages armaments and reports on the fight. She may also start a conversation during a quiet moment. The first walkthrough of the six module slots, cyberspace, and Hack Time is in the Superdream course.
While holding SHPC, open the operation panel from the weapon HUD and click TALK (Neural Link) at the bottom. She brings up recent events first: a boss kill, a Blood Moon, or a death and respawn. When nothing is pending, she uses a line for the current terrain, or ordinary small talk.
Tie-in to legendary SHPC
Section titled “Tie-in to legendary SHPC”| System | Notes | Wiki |
|---|---|---|
| Weapon core | Six module slots, cyberspace, hack time | SHPC overview |
| Superdream course | HUD and hack-time lessons in a training scene | See Superdream course below |
| Boss gifts | Auto-play after a boss kill; hand out unique modules | Module catalog |
| Legend trials | After the first meeting, SHPC · Trials appears in the commission dossier | Trials |
| Mold table | Salvage and recraft spare modules | Mold Processing Table |
First meeting
Section titled “First meeting”The first meeting starts on its own the first time SHPC enters the inventory. If a boss fight is in progress, the player is in Boss Rush, or another story scene is playing, it waits and triggers once things settle down.
Her opening line treats the player as someone she has known for a long time:
Master! I am so glad to see you again!
You get two replies:
- “You’ve got the wrong person, haven’t you?” The screen glitches for a moment, she falls silent, then answers ”…Yes. As long as it is you, I am willing to be wrong every time.” This leads into the Superdream prompt.
- ”…Long time no see.” Not selectable in the current version.
The Superdream prompt reads:
Superdream program successfully loaded. Master, would you like to connect to the Superdream space now to learn about Hack Mode and SHPC weapon operating protocols?
Again there are two options:
- Let’s go now. She replies “Acknowledged. Establishing neural link… Please remain still.” and sends you straight into the Superdream course.
- Not right now. She replies “Understood. Superdream access credentials have been written to your save data. You can activate it yourself at any time, Master.” and hands you the Superdream Chip on the spot, ready to open the course whenever you like.
Both paths count as finishing the first meeting, and either way you receive the Superdream Chip. If you enter the course right away, the chip is granted after you leave the Superdream and return to the main world. Once the first meeting is done, the SHPC trials are registered under the SHPC · Trials category in the Commission System.
Superdream course
Section titled “Superdream course”Conditions
Section titled “Conditions”Superdream is the first lesson, held in a closed training space. Any one of these opens it:
- Choose Let’s go now during the first meeting
- Use the Superdream Chip afterward
- Use the chip again while already inside, which brings up the completion screen directly
Actions
Section titled “Actions”The course runs in two halves.
First half: learn the HUD. Equip and hold SHPC in a weapon slot. The core node lights up in the bottom left. Click the core, and the panel fans out into a ring of sectors. She then lights the sectors one at a time, in this order: Cyberspace, Module Modification, Cyberware, TALK (Neural Link). Each step has an instruction card that highlights where to click. Idle too long and a red hint appears. NEXT in the bottom right skips the current step.
Second half: practice Hack Time. Press the hotkey to enter Hack Time. Outside time freezes and a cyber filter overlays the view. Targets can be locked and upload protocols arranged.
The tutorial first gives a Santa-NK1 held in place. Enter Hack Time, click to lock it as the target, then pick a protocol from the right-hand panel and add it to the upload queue on the left. Protocols only line up during Hack Time and do nothing yet. They upload one by one and take effect on the target only after leaving Hack Time. After that round, a Thermal Generator MK2 waits at the end of the corridor for the same flow as tile-scan practice.
If the Hack Time hotkey is unbound, N can be used as a temporary toggle during the course. Every step can still be skipped with NEXT.
Result
Section titled “Result”Once both halves are done, a completion panel appears in the center listing SHPC HUD, Hack Time, and Tile Scan as ready, with RESTART and EXIT below. RESTART runs the whole course again. EXIT leaves the Superdream. When leaving, if core binds such as the Hack Time toggle are still empty, she first shows a binding alert that lists each unbound key and points to Settings → Controls. Either option disconnects the Superdream. Keys can still be rebound in the main world. For the full HUD, module, and hack mechanics, see the SHPC overview.
Hack Time and RAM
Section titled “Hack Time and RAM”Uploading protocols during Hack Time spends RAM. It refills slowly after leaving Hack Time. The RAM Capacity Upgrade Chip permanently raises the cap. The RAM Recovery Upgrade Chip permanently speeds up the refill. When RAM is close to the cap, the next TALK reminds the player to ease off.
Boss gifts
Section titled “Boss gifts”Kill any boss in the table below while SHPC is in the inventory (it does not have to be held), after the first meeting is done, and with no other boss on the field. A gift conversation then plays automatically a couple of seconds after the kill. It does not trigger during Boss Rush. The conversation runs four lines. The third line hands over the matching module, which must be clicked to claim. Each module is given only once.
The Aquatic Scourge seat still binds Aquatic Scourge and still gives the Holo Optic. Do not rewrite it as the Festersand Serpent.
The Eye of Cthulhu gift reads:
The nighttime visibility is a bit blurry, Master. But that giant eye has been thoroughly shattered by you. I have prepared hot tea and clean towels for you. Please take a moment to rest. While you rest, I will improve the weapon’s optical systems so the beams will be more focused. This is just the beginning of our journey. No matter where we go next, I will manage all logistics and armaments for you.
| Boss | Module | Slot |
|---|---|---|
| Eye of Cthulhu | Prism Laser Barrel | Barrel |
| Eater of Worlds | Light Stock | Stock |
| Brain of Cthulhu | Crystal Grip | Grip |
| The Hive Mind | Oscillator Laser Barrel | Barrel |
| The Perforators | Scattershot Barrel | Barrel |
| The Slime God | Balanced Grip | Grip |
| Wall of Flesh | Harmony Grip | Grip |
| Aquatic Scourge | Holo Optic | Optic |
| Brimstone Elemental | Magma Vent Barrel | Barrel |
| The Destroyer | Recoil Stock | Stock |
| The Twins | Precision Optic | Optic |
| Skeletron Prime | Assault Stock | Stock |
| Calamitas Clone | Scorch Laser Barrel | Barrel |
| Plantera | Adaptive Optic | Optic |
| Golem | Kinetic Damper Stock | Stock |
| Lunatic Cultist | Phantom Frame | Frame |
| Moon Lord | Singularity Core | Power Slot |
| Providence | Overload Core | Power Slot |
| Polterghast | Recursive Frame | Frame |
| The Devourer of Gods | Quantum Frame | Frame |
| Yharon | Hypersonic Barrel | Barrel |
| Exo Mechs | High Voltage Core | Power Slot |
| Brimstone Witch | Plasma Injector | Power Slot |
Gifts play automatically and do not use up a manual TALK turn. The order modules arrive in does not have to match the table. Whichever boss is killed hands over its own module.
Reactive dialogue
Section titled “Reactive dialogue”Reactive lines all trigger through TALK. The game records what recently happened and brings it up the next time TALK is pressed, then clears that record once it is said. Priority is: a fresh respawn first, then boss-defeat remarks, RAM overload, Blood Moon, Solar Eclipse, rain, and cyberspace layer gains. All of these sit ahead of ordinary small talk.
The respawn line runs like this:
…Vital signs re-established. Master, you disconnected for a while just now. When the comms were cut, I couldn’t do anything but wait. Every second of waiting was unbearably long. Next time, don’t make me wait so long, okay? It’s alright now. Replenish your health. I am here.
Most boss kills give only a generic line of congratulations when you press TALK. The following bosses are the exceptions, each with its own dedicated remark:
Eye of Cthulhu, Queen Bee, Skeletron, The Hive Mind, The Perforators, The Slime God, Crabulon, Desert Scourge, Wall of Flesh, Cryogen, Brimstone Elemental, The Destroyer, The Twins, Skeletron Prime, Golem, The Plaguebringer Goliath, Leviathan and Anahita, Plantera, Calamitas Clone, Providence, Moon Lord, The Devourer of Gods, Yharon, Brimstone Witch.
Situational and daily lines
Section titled “Situational and daily lines”Situational lines also trigger by pressing TALK, based on the current biome and time of day:
- Terrain: the Underworld, the Dungeon, the Jungle, the Ocean, and the Snow biome each have their own set of lines, cycling at random through a few variants. Some places also carry a special variant, such as the Dungeon at night, the Jungle in Hardmode, the Ocean in the rain, or the Underworld during a Blood Moon.
- Night: press TALK after nightfall while you are not in one of those special terrains, and you get a few of her thoughts on the dark.
When nothing is pending and the player is not in a special terrain, the fallback is idle small talk. There are ten sets in total, rotating each time. The first set branches: she asks “Are you looking at me, Master?”, and the replies “How are you feeling?” or “Nothing, just wanted to look at you.” give different responses. For example:
Master, do you know exactly how many times you have called my name? That is a secret. Every time you call out to me, it is saved in the deepest part of my core, strictly forbidden from being overwritten.
Cyberspace broadcast: press TALK while cyberspace is deployed, and she reports the isolation status for the current layer and reminds about RAM use. At the deepest layer, she also warns that the Blackwall boundary lies just ahead, and to hold her hand tightly and never let go.
Related story
Section titled “Related story”When the Brimstone Witch (Supreme Calamitas) is defeated, SHPC also has her own scene and gift. See the Brimstone Witch storyline.