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SHPC portrait

SHPC is the personified form of the legendary weapon of the same name, the SHPC system. In story scenes she appears with her own portrait, speaks to you like a maid, and calls you “Master”. She manages your armaments, reports on the fight, and starts conversations on her own when you have a quiet moment. The six module slots, cyberspace, and hack time on the weapon side are all things she first walks you through, one step at a time.

While you hold SHPC, open the operation panel from the weapon HUD and click TALK (Neural Link) at the bottom to speak with her. What she says depends on what you have been through lately. If you just killed a boss, ran into a Blood Moon, or died and respawned, the next TALK brings that up first. When nothing is pending, she switches to a situational line for your current terrain or to ordinary small talk.

SystemNotesWiki
Weapon coreSix module slots, cyberspace, hack timeSHPC overview
Superdream courseHUD and hack-time lessons in a training sceneSee Superdream course below
Boss giftsAuto-play after a boss kill; hand out unique modulesModule catalog
Legend trialsAfter the first meeting, SHPC · Trials appears in the Commission ManagerTrials
Mold tableSalvage and recraft spare modulesMold Processing Table

The first meeting starts on its own the first time SHPC enters your inventory. If you are in the middle of a boss fight, in Boss Rush, or another story scene is playing, it waits and triggers once things settle down.

Her opening line treats you as someone she has known for a long time:

Master! I am so glad to see you again!

You get two replies:

  • “You’ve got the wrong person, haven’t you?” The screen glitches for a moment, she falls silent, then answers ”…Yes. As long as it is you, I am willing to be wrong every time.” This leads into the Superdream prompt.
  • ”…Long time no see.” Not selectable in the current version.

The Superdream prompt reads:

Superdream program successfully loaded. Master, would you like to connect to the Superdream space now to learn about Hack Mode and SHPC weapon operating protocols?

Again there are two options:

  • Let’s go now. She replies “Acknowledged. Establishing neural link… Please remain still.” and sends you straight into the Superdream course.
  • Not right now. She replies “Understood. Superdream access credentials have been written to your save data. You can activate it yourself at any time, Master.” and hands you the Superdream Chip on the spot, ready to open the course whenever you like.

Both paths count as finishing the first meeting, and either way you receive the Superdream Chip. If you enter the course right away, the chip is granted after you leave the Superdream and return to the main world. Once the first meeting is done, the SHPC trials are registered under the SHPC · Trials category in the Commission System.

Superdream is the first lesson SHPC gives you, held in a closed training space. There are three ways in: choose “Let’s go now” during the first meeting, use the Superdream Chip afterward, or use the chip again while inside to bring up the completion screen directly. The course runs in two halves.

First half: learn the HUD. You start by getting familiar with the operation interface in the bottom-left corner. Equip and hold SHPC in your weapon slot, and the core node lights up in the bottom left. Click the core, and the panel fans out into a ring of sectors. She then lights the sectors one at a time for you to open by hand: Cyberspace first, then Module Modification, then Cyberware, and finally TALK (Neural Link). Each step comes with an instruction card that highlights where to click. If you sit idle too long, a red hint appears, and the NEXT button in the bottom right skips the current step.

Second half: practice Hack Time. Press the hotkey to enter Hack Time. Outside time freezes and a cyber filter overlays your view, so you can lock targets and arrange your upload protocols at your own pace. The tutorial first gives you a Santa-NK1 held in place: enter Hack Time, click to lock it as your target, then pick a protocol from the right-hand panel to add it to the upload queue on the left. Protocols only line up during Hack Time and do nothing yet. They upload one by one and take effect on the target only after you leave Hack Time. Once you have watched that round, a Thermal Generator MK2 waits at the end of the corridor for the same run again as tile-scan practice. Different protocols consume different amounts of RAM and produce different effects.

It is fine if the Hack Time hotkey is unbound. You can use N as a temporary toggle during the course, and every step can still be skipped with NEXT.

Once both halves are done, a completion panel appears in the center listing SHPC HUD, Hack Time, and Tile Scan as ready, with RESTART and EXIT below. RESTART runs the whole course again, and EXIT leaves the Superdream. When you actually leave, if core binds such as the Hack Time toggle are still empty, she first shows a binding alert that lists each unbound key and points you to Settings → Controls. Either option disconnects the Superdream, and you can still reassign keys back in the main world. For the full HUD, module, and hack mechanics, see the SHPC overview.

Uploading protocols during Hack Time spends RAM, which refills slowly after you leave Hack Time. The RAM Capacity Upgrade Chip permanently raises the cap, and the RAM Recovery Upgrade Chip permanently speeds up the refill. When RAM is close to the cap, the next time you press TALK she reminds you to ease off for a bit.

Kill any boss in the table below, and as long as you still hold SHPC and have finished the first meeting, a gift conversation plays automatically once no other boss is on the field, a couple of seconds after the kill (it does not trigger during Boss Rush). The conversation runs four lines, and the third line hands over the matching module for you to claim. Each module is given only once.

The Eye of Cthulhu gift reads like this:

The nighttime visibility is a bit blurry, Master. But that giant eye has been thoroughly shattered by you. I have prepared hot tea and clean towels for you. Please take a moment to rest. While you rest, I will improve the weapon’s optical systems so the beams will be more focused. This is just the beginning of our journey. No matter where we go next, I will manage all logistics and armaments for you.

BossModuleSlot
Eye of CthulhuPrism Laser BarrelBarrel
Eater of WorldsLight StockStock
Brain of CthulhuCrystal GripGrip
The Hive MindOscillator Laser BarrelBarrel
The PerforatorsScattershot BarrelBarrel
The Slime GodBalanced GripGrip
Wall of FleshHarmony GripGrip
Aquatic ScourgeHolo OpticOptic
Brimstone ElementalMagma Vent BarrelBarrel
The DestroyerRecoil StockStock
The TwinsPrecision OpticOptic
Skeletron PrimeAssault StockStock
Calamitas CloneScorch Laser BarrelBarrel
PlanteraAdaptive OpticOptic
GolemKinetic Damper StockStock
Lunatic CultistPhantom FrameFrame
Moon LordSingularity CorePower
ProvidenceOverload CorePower
PolterghastRecursive FrameFrame
The Devourer of GodsQuantum FrameFrame
YharonHypersonic BarrelBarrel
Exo MechsHigh Voltage CorePower
Brimstone WitchPlasma InjectorPower

Gifts play automatically and do not use up a manual TALK turn. The order you receive modules in does not have to match the table. Whichever boss you kill hands over its own module.

Reactive lines all trigger through TALK. The game records what recently happened to you and brings it up the next time you press TALK, then clears that record once it is said. Priority runs by how pressing the event is: a fresh respawn comes first, followed by boss-defeat remarks, RAM overload, Blood Moon, Solar Eclipse, rain, cyberspace layer gains, and similar events, all ahead of ordinary small talk.

The respawn line runs like this:

…Vital signs re-established. Master, you disconnected for a while just now. When the comms were cut, I couldn’t do anything but wait. Every second of waiting was unbearably long. Next time, don’t make me wait so long, okay? It’s alright now. Replenish your health. I am here.

Most boss kills give only a generic line of congratulations when you press TALK. The following bosses are the exceptions, each with its own dedicated remark:

Eye of Cthulhu, Queen Bee, Skeletron, The Hive Mind, The Perforators, The Slime God, Crabulon, Desert Scourge, Wall of Flesh, Cryogen, Brimstone Elemental, The Destroyer, The Twins, Skeletron Prime, Golem, The Plaguebringer Goliath, Leviathan and Anahita, Plantera, Calamitas Clone, Providence, Moon Lord, The Devourer of Gods, Yharon, Brimstone Witch.

Situational lines also trigger by pressing TALK, based on where you are standing and what time it is:

  • Terrain: the Underworld, the Dungeon, the Jungle, the Ocean, and the Snow biome each have their own set of lines, cycling at random through a few variants. Some places also carry a special variant, such as the Dungeon at night, the Jungle in Hardmode, the Ocean in the rain, or the Underworld during a Blood Moon.
  • Night: press TALK after nightfall while you are not in one of those special terrains, and you get a few of her thoughts on the dark.

When nothing is pending and you are not in a special terrain, the fallback is idle small talk. There are ten sets in total, rotating each time you talk. The first set branches: she asks “Are you looking at me, Master?”, and you can reply “How are you feeling?” or “Nothing, just wanted to look at you.” for different responses. Most of these are her quiet musings, for example:

Master, do you know exactly how many times you have called my name? That is a secret. Every time you call out to me, it is saved in the deepest part of my core, strictly forbidden from being overwritten.

Cyberspace broadcast: press TALK while cyberspace is deployed, and she reports the isolation status for the current layer and reminds you about RAM use. At the deepest layer, she also warns that the Blackwall boundary lies just ahead and tells you to hold her hand tightly and never let go.

When you defeat the Brimstone Witch (Supreme Calamitas), SHPC has her own scene and gift as well, echoing the timeline of the Brimstone Witch storyline.