Thermal Generator MK2
Thermal Generator MK2 raises temperature cap, output, and storage—mid/late-game single-unit power.
Put fuel in for power generation.
Right-clicking on the block can quickly insert fuel, and Shift-right-clicking can remove it.— In-game tooltip
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| Field | MK1 | MK2 |
|---|---|---|
| Max UE storage | 1000 | 10000 |
| Peak output | ~90 UE/s | ~240 UE/s |
| Max temperature | 600 | 2000 |
| Optimal temperature | 420 | 1400 |
| Temp cost per UE | 0.08 | 0.5 |
| Tile size | 2×2 | 4×3 |
| Sell price | 60 silver 20 copper | 2 gold |
10000 UE acts like built-in buffering—generator plus reservoir in one tile.
Recipe
Section titled “Recipe”| Material | Count |
|---|---|
| Thermal Generator | 1 |
| Orichalcum Bar / Mythril Bar | 5 |
| Gold Bar / Platinum Bar | 5 |
| Workstation | Orichalcum Anvil / Mythril Anvil |
| Material | Count |
|---|---|
| Thermal Generator | 1 |
| Orichalcum Bar / Mythril Bar | 5 |
| Gold Bar / Platinum Bar | 5 |
| Suspicious Scrap | 20 |
| Mysterious Circuit | 20 |
| Workstation | Orichalcum Anvil / Mythril Anvil |
Mechanics
Section titled “Mechanics”Same temperature logic as Thermal Generator, scaled up:
- Efficiency rises as temperature approaches optimal
- No output below 50 temp
- Faster fuel consumption → higher burst output
- 0.5 temp per UE (vs 0.08 on MK1) → needs high burn-value fuel
Uses the same fuel table as MK1—see full fuel list. Low burn-value wood is much worse on MK2; Lava Bucket, Hellstone Bar, and Coal are better staples.
- One MK2 on main trunk + 1–2 Thermal Battery units runs full automation
- Handles Attack-mode Tesla + multiple Mining Machine Mk2 units alone
- Keep MK1 + wind/hydro for low-maintenance side loads