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Branches & everyday scenes

The eyes inside Halibut are tied to the weapon’s resurrection bar. The more eyes she keeps open, the faster the bar climbs, and the less comfortable she gets.

Once the bar passes 70%, and first meeting is done with no boss on the field and nothing else playing, she stops you for a serious word. The instant she speaks, the game forces every open eye shut and pops her panel open.

SpeakerLine
HalibutWait… did you feel that?
HalibutThe ‘resurrection’ state is approaching a critical threshold.
HalibutI have to warn you, this isn’t a game.
HalibutIf the resurrection completes… the consequences will be dire.
HalibutThe end result… is being consumed by the abyss.
HalibutEvery one of these eyes that opens inside me… it accelerates the resurrection process.
HalibutThe more that are open, the faster it builds, and the greater the danger.
HalibutThis is the price for wielding abyssal power. If I don’t have the eyes open, my own abilities are severely diminished.
HalibutWe need to learn how to balance it—to determine how many eyes are ‘safe’ to have open during combat.
HalibutIf we want to use this power without consequence…
Halibut…we have to find a way to make these eyes ‘crash.’

The warning plays only once. How many eyes to keep open in a fight, and where the bar sits safely, is a weapon-side trade-off. See Abyssal Resurrection and Abyssal Domain.

Halibut, solemn

After you accept the Brimstone Witch’s Commission: Hunt the Devourer of Gods (you need Heartcarver in hand to accept it), Halibut grows uneasy about the blade. She waits for a gap with no boss and no other conversation, then comes to you, quietly slipping Heartcarver out of your inventory before she speaks.

This scene only needs Halibut somewhere in your inventory, not held.

Conditions

  • The Devourer of Gods hunt commission is accepted, and not yet completed or declined
  • This conversation hasn’t happened before
  • Halibut is in your inventory, and no boss is on the field
  1. She opens with awkward small talk, then a line of narration: (Halibut seems to be hiding something.)
  2. You pick one of three openings, and each leads to a different monologue.

What are you doing?

I’ve been getting more and more anxious lately. That blade… when I touched it, I thought I heard… someone laughing. They all feel like… some kind of ‘conduit’. I can’t let you go on with it, at least…

Hand it over!

…You really… trust her that much? Haven’t you noticed? The things that witch gives you… none of them are normal. It reminds me of something… in the Abyss… I… I touched it… cold, terrifying, unsettling… Ugh… I don’t want to remember. You should have realized this…

(Say nothing)

…You’re most terrifying when you’re silent. …Fine, I hid the Heartcarver. That witch… she’s dangerous, she came from nowhere. If this is a trap, are you just going to walk right into it? Stop… please. For my sake.

  1. All three land on the same question:

Don’t go any further… please. That witch, her commissions, the things she wants… I don’t want to see it. We can walk the rest of the path ourselves, can’t we?

Final choiceResult
Continue the commissionHeartcarver is handed back, and she promises to see it through with you
Stop the commissionHeartcarver is not returned; she says, “Let’s go. Let that witch go to hell.”

Stopping closes the Devourer of Gods hunt commission, and the Brimstone Witch line carries on down a different route. See Brimstone Witch.

Halibut, serious

Hold a dyed Halibut and she comments once:

Honestly, I don’t really like wearing those bright colors. Get it washed off, will you? Put it in the dye vat, then use that water bucket.

Do as she asks (drop the weapon in a dye vat, then strip the dye with a water bucket) and she lets it go. This only triggers once.


See Boss gifts · Underworld gift.