Game Mechanics
Calamity Overhaul has experimented with many extra systems across versions. Some early ones (magazines, recoil, melee blade trails, the buff overhaul, and more) have been rolled back or rewritten and no longer apply. This section only covers mechanics that are still stable and that players actually touch in normal play.
The cyberpunk-themed systems are the current focus: Hack Time, RAM, and Cyberware are linked together, and alongside the quest log they form much of the mid-to-late game loop.
Current Chapters
Section titled “Current Chapters”- Quest Log: track progress and claim rewards for mod quests (keybind Quest Log: Toggle Main Interface, default
L) - Hack Time: freeze time, scan targets, and upload quickhack protocols (keybind Hack Time, default
N) - RAM System: the shared resource for quickhacks and cyberware skills, upgradeable with chips
- Cyberware: implants installed by the ripperdoc Victor that boost stats and grant active skills
The quest log (node map, default L) and the Commission Panel (default K) look similar but serve completely different purposes; do not confuse them.
If you see old wiki sections like “Gun Overhaul,” “Melee Overhaul,” or “Buff Guide” elsewhere, treat them as outdated. This wiki reflects the mod as it is now.