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Energy Pipeline

Energy Pipeline connects generators, consumers, and batteries. 1×1 tiles auto-shape to ends, straights, corners, tees, and crosses.

Used for transmitting electrical energy
Right-click to quickly dismantle and retrieve the pipeline at the cursor position
Connects to generators and other power sources to transfer energy to batteries or electrical devices

— In-game tooltip

Energy Pipeline

FieldValue
Segment buffer100 UE
Per-side transfer cap600 UE/s
Tile size1×1
Craft yield333 segments / craft
Place cost20 UE
MaterialCountYield
Tin Bar / Copper Bar5333 segments
WorkstationAnvil

Each segment checks four sides (up/down/left/right):

NeighborBehavior
NoneOpen end
GeneratorPull up to 600 UE/s from generator
PipelinePressure balance toward equal fill (≤600 UE/s)
Battery or machineDepends on machine type

The network equalizes fill rate continuously. No distance loss. Stable topology fills remote machines equally.

  • One-way receivers (Mining Machine, Collector, Laser Energy Trans, Charging Station, etc.): pipe → device, max 600 UE/s
  • Two-way buffers (Thermal Battery): battery discharges when >5% fuller than adjacent pipe

Any generator or charged battery marks the connected network as powered so consumers know the grid is live.

  • Right-click empty pipe while holding Energy Pipeline: break and recover (UE kept on item)
  • Hold Alt while picking up: ×100 range for bulk reclaim

Texture picks from connection count: end, straight, corner, T, cross—no manual rotation.