Energy Pipeline
Energy Pipeline connects generators, consumers, and batteries. 1×1 tiles auto-shape to ends, straights, corners, tees, and crosses.
Used for transmitting electrical energy
Right-click to quickly dismantle and retrieve the pipeline at the cursor position
Connects to generators and other power sources to transfer energy to batteries or electrical devices— In-game tooltip
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| Field | Value |
|---|---|
| Segment buffer | 100 UE |
| Per-side transfer cap | 600 UE/s |
| Tile size | 1×1 |
| Craft yield | 333 segments / craft |
| Place cost | 20 UE |
Recipe
Section titled “Recipe”| Material | Count | Yield |
|---|---|---|
| Tin Bar / Copper Bar | 5 | 333 segments |
| Workstation | Anvil |
| Material | Count | Yield |
|---|---|---|
| Suspicious Scrap | 5 | 333 segments |
| Mysterious Circuit | 5 | |
| Tin Bar / Copper Bar | 5 | |
| Workstation | Anvil |
Network Behavior
Section titled “Network Behavior”Each segment checks four sides (up/down/left/right):
| Neighbor | Behavior |
|---|---|
| None | Open end |
| Generator | Pull up to 600 UE/s from generator |
| Pipeline | Pressure balance toward equal fill (≤600 UE/s) |
| Battery or machine | Depends on machine type |
The network equalizes fill rate continuously. No distance loss. Stable topology fills remote machines equally.
Direction Rules
Section titled “Direction Rules”- One-way receivers (Mining Machine, Collector, Laser Energy Trans, Charging Station, etc.): pipe → device, max 600 UE/s
- Two-way buffers (Thermal Battery): battery discharges when >5% fuller than adjacent pipe
Powered State
Section titled “Powered State”Any generator or charged battery marks the connected network as powered so consumers know the grid is live.
Removal
Section titled “Removal”- Right-click empty pipe while holding Energy Pipeline: break and recover (UE kept on item)
- Hold Alt while picking up: ×100 range for bulk reclaim
Auto Shape
Section titled “Auto Shape”Texture picks from connection count: end, straight, corner, T, cross—no manual rotation.