Thrower
The Thrower has 20 slots. It throws stored items by direction, spread, interval, and speed. If the item is ammo, it fires as a projectile. Damage equals throw speed.
Consumes power to throw items
Right-click to open the control panel— In-game tooltip
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| Field | Value |
|---|---|
| Max UE storage | 500 |
| Cost per throw | 2–12 UE (scales with throw speed; default speed 8 ≈ 3.2 UE) |
| Item slots | 20 (5×4) |
| Default angle | −45° (up-right) |
| Default speed | 8 |
| Default interval | ~0.5 s |
| Ammo mode | On by default |
| Tile size | 2×2 |
Recipe
Section titled “Recipe”Anvil. Separate recipes for Iron Bow and Lead Bow.
| Material | Count |
|---|---|
| Circuit Board | 6 |
| Tin Bar / Copper Bar | 10 |
| Iron Bow or Lead Bow | 1 |
| Workstation | Anvil |
Control panel
Section titled “Control panel”Right-click for the UI:
| Setting | Meaning |
|---|---|
| Work toggle | Enable or disable throwing |
| Throw angle | Base direction (default −45°) |
| Spread | Actual angle = base ± random(spread) |
| Throw speed | Launch speed. In ammo mode this is also damage |
| Throw interval | Seconds between throws |
| Ammo mode | See below |
- Ammo mode on (default): ammo items fire as projectiles. Damage equals throw speed, rounded down
- Off: items drop as pickups. A player or a Collector can take them
Status text: Insufficient energy! / No items to throw! / Throwing… / Idle
Pick it up and place it again: UE and slot contents stay.