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Item Pipeline

Item Pipeline runs parallel to power. It moves items from chests and machine outputs without using UE. Endpoints are Output or Input, with optional Item Filter Board whitelists.

Used to transport items
Right-click to quickly dismantle and retrieve the target pipe (only when holding a pipeline)
Right-click a pipe endpoint to switch between Output and Input modes (only when NOT holding a pipeline)
Output mode pipes extract items from connected containers and transfer them to containers connected to Input mode pipes

— In-game tooltip

Item Pipeline

FieldValue
Tile size1×1
Craft yield333 segments / craft
Place cost20 UE
Power networkIndependent (no UE drain in operation)
Travel speed~1 segment / 0.08 s at full speed
Extract intervalOutput endpoints about every 0.13 s
Extract cap64 items per pull
MaterialCountYield
Iron Bar / Lead Bar5333 segments
Chest2
Glass5
WorkstationAnvil

A typical run looks like:

Source chestOutput endpointNormal pipeNormal pipeInput endpointTarget chest

NodeRole
NormalMid segment; no container interaction
OutputPulls from adjacent container into the network
InputAccepts items from network into adjacent container

Only endpoints (at most one pipe neighbor) can be Output or Input. Mid tiles stay Normal.

Right-click a placed segment without holding Item Pipeline cycles: NormalOutputInput → …

Non-endpoints refuse and ask you to use an endpoint.

Changing a mode flags the network for a rebuild of its transmission paths.

The network plans its transmission paths ahead of time. Working backward from every Input endpoint, each pipe segment remembers which direction an item should travel next toward an Input that can accept it.

  • Flagged for rebuild on place, break, mode change, or connection change
  • A rebuild is allowed at most once every ~0.2 s, which prevents jitter
  • A forced rebuild runs about every 10 s

While moving, an item just follows the recorded direction, so even large networks stay cheap to run.

About every 0.13 s:

  1. Find reachable Input that can accept the item. Else no pull (backpressure)
  2. Apply Item Filter Board whitelist if set
  3. Pull up to 64 items
  4. Inject at progress 0, then advance along the recorded direction over time

At progress ≥ 1, deposit to adjacent container:

  • Full stack fits → merge
  • Partial space → split stack
  • No space → ~0.5 s cooldown, item returns to network
  • Magic Storage supported when installed

Filtered endpoints reject non-whitelist items.

Stuck timeBehavior
~1 sRelaxed pathfinding: ignore the target’s receive check and head for any reachable Input
~3 sMove into any empty neighbouring pipe
~6 sReverse flow back up to 8 pipe segments
60 sForce deposit into any adjacent container
Still failingDrop to world

Rewiring mid-run won’t permanently jam items.

ActionResult
Left-click with Item PipelinePlace
Right-click pipe while holding Item PipelineRemove segment
Right-click endpoint empty hand / non-pipeline itemCycle Normal / Output / Input
Right-click endpoint with Item Filter BoardCopy whitelist
Hover Output / InputShow filtered item icons

Fully separate from Energy Pipeline:

  • Different tiles and networks
  • No UE cost in operation (only 20 UE place cost on the item)
  • No interaction with power routing

Typical miner setup: one power pipe + one item pipe + chests.

  • Smelt line: ore chest → Output → Incinerator → Input → bar chest
  • Sorter: one source, multiple Outputs with different filters
  • Long distance: no throughput loss; mind corners and endpoint orientation