Item Pipeline
Item Pipeline runs parallel to power. It moves items from chests and machine outputs without using UE. Endpoints are Output or Input, with optional Item Filter Board whitelists.
Used to transport items
Right-click to quickly dismantle and retrieve the target pipe (only when holding a pipeline)
Right-click a pipe endpoint to switch between Output and Input modes (only when NOT holding a pipeline)
Output mode pipes extract items from connected containers and transfer them to containers connected to Input mode pipes— In-game tooltip
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| Field | Value |
|---|---|
| Tile size | 1×1 |
| Craft yield | 333 segments / craft |
| Place cost | 20 UE |
| Power network | Independent (no UE drain in operation) |
| Travel speed | ~1 segment / 0.08 s at full speed |
| Extract interval | Output endpoints about every 0.13 s |
| Extract cap | 64 items per pull |
Recipe
Section titled “Recipe”| Material | Count | Yield |
|---|---|---|
| Iron Bar / Lead Bar | 5 | 333 segments |
| Chest | 2 | |
| Glass | 5 | |
| Workstation | Anvil |
| Material | Count | Yield |
|---|---|---|
| Suspicious Scrap | 5 | 333 segments |
| Mysterious Circuit | 5 | |
| Iron Bar / Lead Bar | 5 | |
| Chest | 2 | |
| Glass | 5 | |
| Workstation | Anvil |
Structure
Section titled “Structure”flowchart LR
Chest1[Source Chest] --> OutPipe[Output Endpoint]
OutPipe --> Pipe1[Normal Pipe]
Pipe1 --> Pipe2[Normal Pipe]
Pipe2 --> InPipe[Input Endpoint]
InPipe --> Chest2[Target Chest]
| Node | Role |
|---|---|
| Normal | Mid segment; no container interaction |
| Output | Pulls from adjacent container into the network |
| Input | Accepts items from network into adjacent container |
Only endpoints (at most one pipe neighbor) can be Output or Input. Mid tiles stay Normal.
Mode Switch
Section titled “Mode Switch”Right-click a placed segment without holding Item Pipeline cycles:
Normal → Output → Input → Normal → …
Non-endpoints refuse and ask you to use an endpoint.
Mode changes mark the network dirty and rebuild routing.
Routing
Section titled “Routing”The network precomputes routes from all Input endpoints backward through pipes. Each segment knows the next hop toward a reachable Input that can accept the item.
- Dirty on place, break, mode change, or connection change
- Rebuild allowed after ~0.2 s minimum (anti-jitter)
- Forced rebuild about every 10 s
In transit, items only look up the next hop. Large networks stay cheap.
Output Behavior
Section titled “Output Behavior”About every 0.13 s:
- Find reachable Input that can accept the item. Else no pull (backpressure)
- Apply Item Filter Board whitelist if set
- Pull up to 64 items
- Inject at progress 0; advance toward the next hop over time
Input Behavior
Section titled “Input Behavior”At progress ≥ 1, deposit to adjacent container:
- Full stack fits → merge
- Partial space → split stack
- No space → ~0.5 s cooldown, item returns to network
- Magic Storage supported when installed
Filtered endpoints reject non-whitelist items.
Stuck-Item Rescue
Section titled “Stuck-Item Rescue”| Stuck time | Behavior |
|---|---|
| ~1 s | Relaxed routing: ignore target receive checks, any reachable Input |
| ~3 s | Any empty neighbor pipe |
| ~6 s | Reverse flow up to 8 hops |
| 60 s | Force deposit into any adjacent container |
| Still failing | Drop to world |
Rewiring mid-run won’t permanently jam items.
Quick Reference
Section titled “Quick Reference”| Action | Result |
|---|---|
| Left-click with Item Pipeline | Place |
| Right-click pipe while holding Item Pipeline | Remove segment |
| Right-click endpoint empty hand / non-pipeline item | Cycle Normal / Output / Input |
| Right-click endpoint with Item Filter Board | Copy whitelist |
| Hover Output / Input | Show filtered item icons |
vs Power
Section titled “vs Power”Fully separate from Energy Pipeline:
- Different tiles and networks
- No UE cost in operation (only 20 UE place cost on the item)
- No interaction with power routing
Typical miner setup: one power pipe + one item pipe + chests.
Recommended Setups
Section titled “Recommended Setups”- Smelt line: ore chest → Output → Incinerator → Input → bar chest
- Sorter: one source, multiple Outputs with different filters
- Long distance: no throughput loss; mind corners and endpoint orientation