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Item Pipeline

Item Pipeline runs parallel to power. It moves items from chests and machine outputs without using UE. Endpoints are Output or Input, with optional Item Filter Board whitelists.

Used to transport items
Right-click to quickly dismantle and retrieve the target pipe (only when holding a pipeline)
Right-click a pipe endpoint to switch between Output and Input modes (only when NOT holding a pipeline)
Output mode pipes extract items from connected containers and transfer them to containers connected to Input mode pipes

— In-game tooltip

Item Pipeline

FieldValue
Tile size1×1
Craft yield333 segments / craft
Place cost20 UE
Power networkIndependent (no UE drain in operation)
Travel speed~1 segment / 0.08 s at full speed
Extract intervalOutput endpoints about every 0.13 s
Extract cap64 items per pull
MaterialCountYield
Iron Bar / Lead Bar5333 segments
Chest2
Glass5
WorkstationAnvil
flowchart LR
    Chest1[Source Chest] --> OutPipe[Output Endpoint]
    OutPipe --> Pipe1[Normal Pipe]
    Pipe1 --> Pipe2[Normal Pipe]
    Pipe2 --> InPipe[Input Endpoint]
    InPipe --> Chest2[Target Chest]
NodeRole
NormalMid segment; no container interaction
OutputPulls from adjacent container into the network
InputAccepts items from network into adjacent container

Only endpoints (at most one pipe neighbor) can be Output or Input. Mid tiles stay Normal.

Right-click a placed segment without holding Item Pipeline cycles:

Normal → Output → Input → Normal → …

Non-endpoints refuse and ask you to use an endpoint.

Mode changes mark the network dirty and rebuild routing.

The network precomputes routes from all Input endpoints backward through pipes. Each segment knows the next hop toward a reachable Input that can accept the item.

  • Dirty on place, break, mode change, or connection change
  • Rebuild allowed after ~0.2 s minimum (anti-jitter)
  • Forced rebuild about every 10 s

In transit, items only look up the next hop. Large networks stay cheap.

About every 0.13 s:

  1. Find reachable Input that can accept the item. Else no pull (backpressure)
  2. Apply Item Filter Board whitelist if set
  3. Pull up to 64 items
  4. Inject at progress 0; advance toward the next hop over time

At progress ≥ 1, deposit to adjacent container:

  • Full stack fits → merge
  • Partial space → split stack
  • No space → ~0.5 s cooldown, item returns to network
  • Magic Storage supported when installed

Filtered endpoints reject non-whitelist items.

Stuck timeBehavior
~1 sRelaxed routing: ignore target receive checks, any reachable Input
~3 sAny empty neighbor pipe
~6 sReverse flow up to 8 hops
60 sForce deposit into any adjacent container
Still failingDrop to world

Rewiring mid-run won’t permanently jam items.

ActionResult
Left-click with Item PipelinePlace
Right-click pipe while holding Item PipelineRemove segment
Right-click endpoint empty hand / non-pipeline itemCycle Normal / Output / Input
Right-click endpoint with Item Filter BoardCopy whitelist
Hover Output / InputShow filtered item icons

Fully separate from Energy Pipeline:

  • Different tiles and networks
  • No UE cost in operation (only 20 UE place cost on the item)
  • No interaction with power routing

Typical miner setup: one power pipe + one item pipe + chests.

  • Smelt line: ore chest → Output → Incinerator → Input → bar chest
  • Sorter: one source, multiple Outputs with different filters
  • Long distance: no throughput loss; mind corners and endpoint orientation