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Item Pipeline

Item Pipeline is separate from power. It does not move UE. It moves items from chests and machine outputs to downstream containers. Nodes are Output, Input, and mid segments. Endpoints can take a whitelist.

Used to transport items
Right-click to quickly dismantle and retrieve the target pipe (only when holding a pipeline)
Right-click a pipe endpoint to switch between Output and Input modes (only when NOT holding a pipeline)
Output mode pipes extract items from connected containers and transfer them to containers connected to Input mode pipes

— In-game tooltip

Item Pipeline

FieldValue
Tile size1×1
Craft yield333 segments / craft
Place cost20 UE
Power networkIndependent (no UE drain in operation)
Travel speed~1 segment / 0.08 s at full speed
Extract intervalOutput endpoints about every 0.13 s
Extract cap64 items per pull

Anvil. Yields 333 segments.

MaterialCountYield
Circuit Board5333 segments
Iron Bar / Lead Bar5
Chest2
Glass5
WorkstationAnvil

A typical run:

Source chest → Output → Normal pipe → Input → Target chest

NodeRole
NormalMid segment. No container interaction
OutputPulls from an adjacent container into the network
InputAccepts items from the network into an adjacent container

Only endpoints (at most one pipe neighbor) can be Output or Input. Mid tiles stay Normal.

Right-click a placed endpoint without holding Item Pipeline to cycle Normal → Output → Input. A non-endpoint refuses.

The network records which way each segment should send the next item. Place, break, mode change, or a new connection flags a rebuild. Rebuilds wait at least about 0.2 s. Even with no change, a rebuild runs about every 10 s.

An Output pulls about every 0.13 s:

  1. Find an Input that can take the item. If none, do not pull
  2. If an Item Filter Board is bound, apply the whitelist
  3. Pull up to 64 items
  4. Put them on the network and send them along the recorded path

When an item reaches an Input:

  • Full stack fits: merge
  • Partial space: split
  • No space: reject, about 0.5 s cooldown, item returns to the network
  • Magic Storage is supported when installed

A filtered Input accepts listed types only.

Stuck timeBehavior
~1 sRelaxed pathfinding: ignore the target’s receive check and head for any reachable Input
~3 sMove into any empty neighbouring pipe
~6 sReverse up to 8 pipe segments
60 sForce deposit into any adjacent container
Still failingDrop to the world

Rewiring mid-run will not leave items stuck forever.

ActionResult
Left-click with Item PipelinePlace
Right-click pipe while holding Item PipelineRemove that segment
Right-click endpoint empty-handed or with a non-pipe itemCycle Normal / Output / Input
Right-click endpoint with an Item Filter BoardCopy the whitelist
Hover Output / InputShow filtered item icons

Fully separate from Energy Pipeline: different tiles, two networks. Operation spends no UE (only the 20 UE place cost on the item). A miner setup is often one power pipe, one item pipe, and chests.