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OmniElectric Foot

OmniElectric Foot

Accessory Light Purple

「A high-output locomotor cybernetic combining electromagnetic recoil with dense propulsion gel」

OmniElectric Foot occupies the foot slot for mobility upgrades. Besides a permanent double jump, it adds a charge jump skill on the cyberware radial.

“A high-output locomotor cybernetic combining electromagnetic recoil with dense propulsion gel. Grants a mid-air double jump, letting you launch off again after leaving the ground. Hover the Charge Jump slice in the cyberware radial to charge up, then release to launch. A fully charged jump can reach more than twice the height of a normal jump.”

  • Air double jump: One extra jump after leaving the ground; resets on landing
  • Disabled while mounted, on grappling hooks, on ropes, or while sleeping

Hover the Charge Jump slice on the radial to charge, then release to jump at that charge level.

  • Must stand on solid ground; unavailable in air, on mounts, or on grappling hooks
  • Full charge takes about 1 second; max jump height is about 2.5× normal with horizontal thrust
  • Minimum charge still grants about 1.15× jump height; releasing too early does not jump
  • About 0.2 seconds before you can charge again after launch
FieldValue
SlotFoot
Capacity cost3
RarityLight purple
Sell value7 gold

No fixed acquisition route in the current version; subject to in-game updates.