Energy Pipeline
Energy Pipeline links generators, consumers, and batteries. Each tile is 1×1 and stackable. Shape follows the connections around it.
Used for transmitting electrical energy
Right-click to quickly dismantle and retrieve the pipeline at the cursor position
Connects to generators and other power sources to transfer energy to batteries or electrical devices— In-game tooltip
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| Field | Value |
|---|---|
| Segment buffer | 100 UE |
| Per-side transfer cap | 600 UE/s |
| Tile size | 1×1 |
| Craft yield | 333 segments |
| Place cost | 20 UE |
Recipe
Section titled “Recipe”Anvil. Yields 333 segments.
| Material | Count | Yield |
|---|---|---|
| Circuit Board | 5 | 333 segments |
| Tin Bar / Copper Bar | 5 | |
| Workstation | Anvil |
How it works
Section titled “How it works”Each segment checks up, down, left, right. The neighbor on that side decides the flow:
| Neighbor | Behavior |
|---|---|
| None | That side shows as an end |
| Generator | One-way pull from the generator (up to 600 UE/s per side) |
| Pipe | Balance by fill rate (larger gap moves faster, cap 600 UE/s) |
| Battery or machine | One-way or two-way, depending on the other tile |
The whole net keeps fill rates even. There is no distance falloff. A stable layout lets a generator fill a distant machine.
- One-way consumers (mining machines, collectors, laser transmitters, charging stations): pipe → device, up to 600 UE/s
- Two-way buffer (such as a Thermal Battery): if the battery fill rate is 5% above the adjacent pipe, it discharges; otherwise it charges
If the net has any generator or any charged battery, the powered flag travels along the pipes. Machines use that flag to decide whether to run.
Removal and shape
Section titled “Removal and shape”- Right-click an empty pipe while holding pipe: pick that tile up (remaining UE stays on the item)
- Hold ALT to multiply pickup range ×100, useful for a whole run
Connection count picks the sprite: end (0–1), straight, corner, T, or cross. No manual rotate.