Hydroelectric
Hydroelectric turns a water-covered turbine into UE. It spends no materials. Output is low, and placement matters.
Generating electricity by placing in water
”One application of fluid mechanics”— In-game tooltip
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| Field | Value |
|---|---|
| Max UE storage | 1000 |
| Peak output | ~5.8 UE/s (base) / up to ~7.5 UE/s with environment bonuses |
| Tile size | 5×3 |
| Rarity | Pink |
Recipe
Section titled “Recipe”Anvil.
| Material | Count |
|---|---|
| Empty Bucket | 4 |
| Iron Bar / Lead Bar | 5 |
| Gold Bar / Platinum Bar | 5 |
| Circuit Board | 10 |
| Workstation | Anvil |
Placement
Section titled “Placement”The turbine is one tile inside the footprint. That tile needs water. The rest of the body does not.
The liquid must be ordinary water. Lava and honey do not spin the turbine. RPM drops to zero.
Ocean surface, an underground pool, or a dug basin all work. Depth does not matter as long as the turbine tile has water.
How it works
Section titled “How it works”Once it sees water, RPM climbs for about 3 s to peak. The cap follows the environment multiplier. Output per second = RPM × a fixed factor. Lose the water and RPM drops to zero.
| Condition | Multiplier |
|---|---|
| Base | ×1.0 |
| Raining | +0.2 |
| New moon or full moon | +0.1 |
| Both | ×1.3 (cap) |
At ×1.3 the peak is about 7.5 UE/s. Rain on a new or full moon is +30%.
There is no UI. One unit is weak. Several in parallel help.