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Hydroelectric

Hydroelectric turns a water-covered turbine into UE. It spends no materials. Output is low, and placement matters.

Generating electricity by placing in water
”One application of fluid mechanics”

— In-game tooltip

Hydroelectric

FieldValue
Max UE storage1000
Peak output~5.8 UE/s (base) / up to ~7.5 UE/s with environment bonuses
Tile size5×3
RarityPink

Anvil.

MaterialCount
Empty Bucket4
Iron Bar / Lead Bar5
Gold Bar / Platinum Bar5
Circuit Board10
WorkstationAnvil

The turbine is one tile inside the footprint. That tile needs water. The rest of the body does not.

The liquid must be ordinary water. Lava and honey do not spin the turbine. RPM drops to zero.

Ocean surface, an underground pool, or a dug basin all work. Depth does not matter as long as the turbine tile has water.

Once it sees water, RPM climbs for about 3 s to peak. The cap follows the environment multiplier. Output per second = RPM × a fixed factor. Lose the water and RPM drops to zero.

ConditionMultiplier
Base×1.0
Raining+0.2
New moon or full moon+0.1
Both×1.3 (cap)

At ×1.3 the peak is about 7.5 UE/s. Rain on a new or full moon is +30%.

There is no UI. One unit is weak. Several in parallel help.