Charging Station
On the grid, the Charging Station injects UE into one slotted item. It only charges item form: Laser Pistol, Electric Mini Rocket, unplaced industrial machines. Tiles already in the world draw from pipes. They cannot charge here.
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| Field | Value |
|---|---|
| Max UE storage | 1000 |
| Charge rate | ~6 UE/s into the item |
| Pipeline intake | ≤ 600 UE/s |
| Battery slot trade | 1 battery item → +50 internal UE |
| Item slots | 2 (charge slot + battery slot) |
| Requires Calamity | Yes |
Recipe
Section titled “Recipe”Without Calamity this machine does not exist and has no recipe.
| Material | Count |
|---|---|
| Circuit Board | 10 |
| Gold Bar / Platinum Bar | 4 |
| Tin Bar / Copper Bar | 4 |
| Workstation | Anvil |
How it works
Section titled “How it works”| Slot | Role |
|---|---|
| Charge slot | Chargeable weapon, item, or unplaced machine. The station injects UE |
| Battery slot | Battery items. When internal UE is 50+ below cap, spend 1 battery for +50 UE |
Off-grid, the battery slot is a temporary top-up.
It accepts:
- Charge weapons: items with a charge cap (Laser Pistol, Electric Mini Rocket)
- Industrial items: unplaced machines store UE. Fill a Mining Machine, then place it elsewhere
Other items do nothing.
Controls
Section titled “Controls”- Right-click empty hand: open UI
- Right-click with a chargeable item: insert; swap if the slot is full
- Shift + right-click: eject the charge-slot item
- Open the UI to place batteries
A picked-up station keeps its UE. With enough charge it can top up a weapon without a grid.
Insert charging is the station. Wireless charging of a held weapon is Tesla Electromagnetic Tower (Guard mode).