Lumberjack
The Lumberjack sends a flying chainsaw within about 75 tiles. The whole tree falls in one pass. Cycle mode grows a new tree on the same spot.
Consumes power to harvest timber
Automatically chops down surrounding trees
Right-click to switch between Cycle Mode and Clear Mode
Cycle Mode continuously harvests trees and replants saplings
Clear Mode only harvests trees without replanting— In-game tooltip
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| Field | Value |
|---|---|
| Max UE storage | 500 |
| Cost per tree | 10 UE |
| Saws at once | 1 |
| Global saw cap | 100 |
| Search range | About 75 tiles |
| Fell time | About 1 s |
| Tile size | 3×3 |
Recipe
Section titled “Recipe”Anvil.
| Material | Count |
|---|---|
| Circuit Board | 12 |
| Iron Bar / Lead Bar | 10 |
| Sawmill | 1 |
| Chain | 5 |
| Workstation | Anvil |
How it works
Section titled “How it works”The saw looks for a target about every 1 s, then moves → fells (about 1 s) → returns. The whole tree drops wood on the ground.
It can cut: ordinary trees (including Corruption, Crimson, and Hallow woods), palm trees, sakura, yellow willow, and ash trees.
Right-click to switch:
| Mode | Behavior |
|---|---|
| Clear (default) | Cuts only. No replant |
| Cycle | After the cut, an acorn appears on the stump and grows a new tree |
Cycle is for a wood loop. Clear is for opening space.
Cycle growth:
- Tree falls
- An acorn spawns about 20 tiles above the old stump
- After about 0.5 s on the ground, a new tree starts
- About 0.5 s prepare, about 2 s grow, same species
Valid ground: grass, Corrupt grass, Crimson grass, Hallowed grass, jungle grass, mushroom grass, sands, ash.
| Message | Trigger |
|---|---|
| Excessive Quantity! | Global saws > 100 |
| Lack of Electricity! | UE < 10 |
Put a Collector next to it for the wood. To plant a wider area, add a Tree Planter.