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Tesla Electromagnetic Tower

The Tesla Electromagnetic Tower has two item forms: Guard and Attack. Swap with no extra cost (bench recipe, right-click after placing, or a wire signal).

Requires electrical energy to operate
Right-click after placing on the ground to switch between attack mode and guard mode
In attack mode, it emits electric arcs to nearby enemies
In guard mode, it inflicts an electrified debuff on all enemies within range; if a player is within range
and holding a chargeable item, the electromagnetic tower will emit electric arcs to remotely charge the player
”Engineers, stay away”

— In-game tooltip

Tesla Electromagnetic Tower

FieldValue
Max UE storage1200
Idle distance~250 tiles (pauses if the player is farther)
Tile size3×5
RarityLight Red
MaterialCount
Circuit Board15
Tungsten Bar / Silver Bar15
WorkstationAnvil

Guard and Attack swap 1:1 with no extra cost.

After start, the radius grows from 0 to about 50 tiles.

  • Enemies in range get Electrified for about 0.5 s
  • About every 0.67 s: the nearest player within about 50 tiles holding a chargeable item that is not full gets an arc. A hit adds +0.1 charge
  • Costs about 30 UE/s while UE > 2

About every 1 s, it picks the nearest enemy:

  • Search radius about 44 tiles
  • 60 UE per shot
  • Arc: 32 damage, knockback 2, pierce 3, about 0.5 s local invulnerability

Damage is low. It can keep hitting a line of small enemies.

  1. Bench 1:1 recipe swap
  2. Right-click the placed tower
  3. Wire signal on the tile

No UE cost. Stored UE stays. The tower pauses if the player is beyond about 250 tiles, and resumes on return.

Chargeable targets include the Laser Pistol and the Electric Mini Rocket. Attack mode spends a lot. A Thermal Battery next to it helps.