Tesla Electromagnetic Tower
The Tesla Electromagnetic Tower has two item forms: Guard and Attack. Swap with no extra cost (bench recipe, right-click after placing, or a wire signal).
Requires electrical energy to operate
Right-click after placing on the ground to switch between attack mode and guard mode
In attack mode, it emits electric arcs to nearby enemies
In guard mode, it inflicts an electrified debuff on all enemies within range; if a player is within range
and holding a chargeable item, the electromagnetic tower will emit electric arcs to remotely charge the player
”Engineers, stay away”— In-game tooltip
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| Field | Value |
|---|---|
| Max UE storage | 1200 |
| Idle distance | ~250 tiles (pauses if the player is farther) |
| Tile size | 3×5 |
| Rarity | Light Red |
Recipe
Section titled “Recipe”| Material | Count |
|---|---|
| Circuit Board | 15 |
| Tungsten Bar / Silver Bar | 15 |
| Workstation | Anvil |
Guard and Attack swap 1:1 with no extra cost.
| Material | Count |
|---|---|
| Circuit Board | 15 |
| Aerialite Bar | 10 |
| Stormlion Mandible | 4 |
| Prerequisite | Sunken Sea prototype schematic (construction unlock Tier ≥ 1) |
| Workstation | Anvil |
The construction unlock is only on this column. Guard and Attack swap 1:1.
Guard mode
Section titled “Guard mode”After start, the radius grows from 0 to about 50 tiles.
- Enemies in range get Electrified for about 0.5 s
- About every 0.67 s: the nearest player within about 50 tiles holding a chargeable item that is not full gets an arc. A hit adds +0.1 charge
- Costs about 30 UE/s while UE > 2
Attack mode
Section titled “Attack mode”About every 1 s, it picks the nearest enemy:
- Search radius about 44 tiles
- 60 UE per shot
- Arc: 32 damage, knockback 2, pierce 3, about 0.5 s local invulnerability
Damage is low. It can keep hitting a line of small enemies.
Switch and idle
Section titled “Switch and idle”- Bench 1:1 recipe swap
- Right-click the placed tower
- Wire signal on the tile
No UE cost. Stored UE stays. The tower pauses if the player is beyond about 250 tiles, and resumes on return.
Chargeable targets include the Laser Pistol and the Electric Mini Rocket. Attack mode spends a lot. A Thermal Battery next to it helps.