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Broadswords

With Divine Artifice on, vanilla broadswords use combo slashes.

Left click no longer uses the vanilla swing. Each press plays one beat of a combo. The blade follows a held slash.

Most swords use three beats. Beats alternate sides. By default, stop for about 0.9 seconds and the combo returns to the first beat.

You cannot start the next beat while the current slash is still out.

The Iron Broadsword is a three-beat butcher: lift, pause, then a forward-step finisher. Other broadswords share this combo skeleton. Per-sword extras sit on the gold Godsmith Reforged line.

Vanilla itemGodsmith Reforged
Wooden SwordReforged: green wood springs back; landing a hit primes the blade, so the next slash within a breath raises twice as fast and deals 10% more damage
Ash Wood SwordReforged: two quick cuts followed by a slow scorching blow that sets enemies on fire for 3 seconds
Boreal Wood SwordReforged: repeated hits coat the same target in boreal sap; the third layer bursts into frost mist and sets the target ablaze with frostburn
Palm Wood SwordReforged: sweeping shore arcs; the third slash hurls a fan of three sand waves that quickly crash to the ground, each hitting once
Rich Mahogany SwordReforged: a four-beat vine-whip combo; the fourth slash extends a phantom vine for far greater reach and poisons whatever it entangles
Ebonwood SwordReforged: every slash leaves a lingering puff of corrupt spores at the midpoint of its path, dealing one tick of light damage to anything caught inside
Shadewood SwordReforged: the third strike opens a bleeding wound; hits against bleeding targets deal 18% more damage and quicken your next slash
Pearlwood SwordReforged: a playful pearlwood combo that flings bursting pearls with every slash; the third strike calls a short pearl rain from above
Cactus SwordReforged: compact desert cuts; when the third slash connects, two cactus needles burst backward from the wound, each hitting once
Copper BroadswordReforged: a nimble two-beat combo; strikes conduct through drenched foes, dealing bonus damage with a static crackle
Tin BroadswordReforged: a four-beat combo that rings up the scale; the fourth resonant strike lands harder in a white flash
Iron BroadswordReforged: a three-beat butcher combo of raise, poise and cleave; the third strike lunges forward with a heavier arc
Lead BroadswordReforged: slow, brutal swings with heavy knockback; the finisher drops as an overhead slam that shakes dust from the ground
Silver BroadswordReforged: blessed silver that bites harder at night; the finisher smears a long trail of moonlit silver
Tungsten BroadswordReforged: notch the same target three times and every following cut ignores part of its armor
Gold BroadswordReforged: gilded afterimages and coin-spark hits; the finisher strikes richer while gold sits in your purse
Platinum BroadswordReforged: three full-weight cleaves; the finisher lunges with a double shockwave and crushing knockback
Bone SwordReforged: the third strike hurls a spinning bone that arcs through the air, splintering on whatever it strikes
KatanaReforged: the blade vanishes into its own swing arc and reappears frozen at the endpoint; the third strike is a sheathed iai draw that erupts in a single white flash
MuramasaReforged: a five-count iaijutsu string; three flash cuts, one long sheathed charge, then a full-arc draw that erupts out of stillness
Light’s BaneReforged: every slash tears a shadow scar into the air; the third strike sinks the blade into shadow, then erupts forward, and its scar lingers to corrode
Blood ButchererReforged: heavy chops stack Exsanguination on the victim; the carving finisher detonates every stack into a blood burst, and a full three-stack burst feeds you life
Blade of GrassReforged: a living jungle blade; every slash scatters biting spore mist along its arc, leaf-veins wake as you raise it, and the third strike lashes out with vines that bind the target
VolcanoReforged: a hellstone slab that never hides its heave; molten metal drips off the edge all swing long, and the third strike is an overhead slam that leaves a burning crater
Night’s EdgeReforged: a five-beat rite; the first four strikes each channel one of the blades that forged it, and the fifth fuses all four souls into a piercing wave of night
True Night’s EdgeReforged: the night tide; each heavy slash hurls a great wave of night that slows, stalls, then rushes back for a second cut, and the final wave swells larger, shedding two lesser night blades as it turns
ExcaliburReforged: a four-beat rite of daylight; every slash casts a holy arc, hits build Radiance, and the fourth judgment strike detonates it as a sacred nova
True ExcaliburReforged: a three-beat rite of daybreak; every slash hurls a piercing wave of daylight that grows mightier with each beat, and the third wave detonates a cross of holy light where it strikes
Terra BladeReforged: a four-beat duet where the light soul and the night soul take turns; every slash casts a terra wave in that soul’s color, and the fourth beat fuses both souls into a grand resonant blade that detonates a verdant star ring on hit
Enchanted SwordReforged: every slash hurls a blade of holy light; the finisher’s wave widens and pierces through three foes
Ice BladeReforged: each slash condenses a spinning ice shard that arcs down in flight; the finisher looses a twin fan of shards
FrostbrandReforged: winter’s breath; every slash exhales a frost bolt that stalls and surges in flight, hits inflict Frostburn, and the finishing beat fans the bolt into three ice shards
Beam SwordReforged: every slash casts a beam wave; beam hits charge the blade, and at three charges the next beam erupts into a vast annihilating lance, wider, brighter, piercing deeper
Breaker BladeReforged: a two-beat wrecking rhythm; deals 2.5x damage to foes above 90% life, and landing that opening blow shatters their guard in an armor-breaking shockwave
Bee KeeperReforged: every strike releases hive bees from the waxen edge; the fourth swing gathers three bee shades around the blade and looses them all at once, and wounds drip sticky wax
BladetongueReforged: a living crimson blade; striking foes spits twin arcing streams of ichor that lower defense, and the finishing beat’s kiss leaves a lingering ichor geyser erupting on the spot
Tentacle SpikeReforged: strikes smear clinging slime onto victims, and sinking it into flesh drinks a sliver of life back
StarfuryReforged: every slash calls a star down from the zenith; the third strike locks three fated points and brings three stars crashing down together
Star WrathReforged: every slash calls three comet-tailed stars down from the night sky; landed hits build the Star Tide, and at full tide the finishing slash unleashes a cascade of falling stars crowned by one great star that bursts into a ring
MeowmereReforged: a candy-frosted cat blade playing a four-beat meow sonata; every slash flings a bouncing cat head trailing rainbow ribbon, hits collect musical notes, and at seven notes the finisher calls a cat meteor crashing down from the sky
ZenithReforged: the pivot of ten thousand blades; every slash hurls phantom swords of history that arc to your cursor and return, hits build Sword Will, and the third strike unleashes a converging blade formation that tears open a spacetime rift at full Will
Cobalt SwordReforged: keep the combo unbroken and the cobalt edge swings ever faster; the fourth strike trails a blue echo arc that cuts again
Palladium SwordReforged: hits store vitality in the warm palladium edge; the finisher draws it out as life motes that fly back and mend you, up to six per combo
Mythril SwordReforged: every slash brands its target with a mythril seal; the third seal rings out as a resonant shockwave
Orichalcum SwordReforged: each swing scatters drifting petals along the arc that flutter, then dive at nearby prey; the finisher looses a full bloom
Adamantite SwordReforged: slow, crushing adamantite cleaves; the finisher drops as an overhead slam that breaks armor and quakes the ground
Titanium SwordReforged: every slash leaves a titanium shade hanging in the air that replays the same cut half a beat later
Chlorophyte SaberReforged: a swift three-beat saber; every slash seeds a lingering spore shroud along the arc’s edge, and blade strikes on shrouded targets deal bonus damage and stack venom
Chlorophyte ClaymoreReforged: a two-beat greatblade; every swing hurls a verdant core that pulses thorns in flight, and the overhead finisher’s core roots the ground where it strikes, slowing and stabbing whatever lingers
CutlassReforged: a four-beat plunder dance with rising tempo; land hits to build Panache, and with enough swagger the fourth beat becomes a whirling double-arc slash that strikes twice all around
Falcon BladeReforged: the fastest three-cut combo of its tier; the third strike is a falcon dive that pounces toward your aim, trailing doubled afterimages
Exotic ScimitarReforged: each sweep dyes its arc a new color of the rainbow; the third stroke flares all seven at once and splatters the target with dye
Mandible BladeReforged: every swing bites with twin mandible arcs that snap shut like pincers; the third bite clamps down for extra damage
Ham BatReforged: the power of satiety; swings grow greasier and mightier with your Well Fed tier (+5%/+10%/+15% damage), and the finishing beat splatters meat scraps with a burst of savory aroma
Purple ClubberfishReforged: a wide wet slap with massive knockback that drenches whatever it hits; slapping a burning enemy puts the fire out for bonus damage
Slap HandReforged: a three-beat divine slapping; every hit stamps a giant palm print with absurd knockback along the swing, and the finisher claps both palms together, ringing out a small shockwave
Zombie ArmReforged: flails with the sloppy rhythm of the undead, no two swings alike; rotten splatter may briefly confuse whatever it hits
Bladed GloveReforged: a five-beat claw flurry at point-blank range; the fifth strike rakes with a triple claw mark for bonus damage
Fetid BaghnakhsReforged: a four-beat point-blank claw flurry; every hit rakes a festering mark into the target, and the fourth mark bursts into pus, poisoning and envenoming everything it splatters
Psycho KnifeReforged: a two-beat flicker of blackened steel; the first strike from deep stealth is a backstab dealing heavily bonus damage, and kills fade you back to half-stealth instead of fully exposing you
StarlightReforged: each use is a three-thrust starlight cadence; the final thrust fires a piercing star bolt, and three faultless cadences in a row make the bolt burst into a starburst on hit
Flying DragonReforged: every slash looses a sonic dragon-roar wave; hits feed the Dragon Soul, and at 4 souls the finisher’s wave ascends into twin coiling dragons
Brand of the InfernoReforged: raise the shield with right click as ever; a perfect block still repays fivefold force on the next strike, and brands the blade with hellfire: the next three slashes hurl burning waves that ignite foes
The Horseman’s BladeReforged: striking a foe summons a flaming jack-o’-lantern to run it down; repeated strikes on one victim brand Headhunt marks, and at full marks the finishing slash calls a cavalry of four burning pumpkins to trample the line
Christmas Tree SwordReforged: each slash hurls a festive ornament in turn: a bursting bauble, a piercing gold star, then a gift box that cracks into shards and raises a little tree of blinking lights that sprinkles stinging stardust
Candy Cane SwordReforged: every fifth strike on the same target cracks the candy coating, dealing 50% bonus damage in a burst of red-and-white sugar shards
KeybrandReforged: strikes deal up to double damage as the target’s health falls; below 30% health the blade lights golden key-runes, and executing such prey bursts into unlocking light
Influx WaverReforged: Martian phase-steel; every slash casts a phase wave that blinks to the far side of its victim and strikes back twice, blink strikes brand the target with a phase mark, and the third overdrive slash calls an extra phase blade on every branded foe, up to three
SeedlerReforged: every slash hurls a spinning seed pod that bounces and bursts into a fan of seeking thorns; the finisher’s pod erupts into vines, raising a lingering bramble patch that keeps stabbing
Blue PhasebladeReforged: a plasma edge that charges as it cuts; every hit extends the blade, and at full charge the next finishing slash hurls a plasma arc
Green PhasebladeReforged: a plasma edge that charges as it cuts; every hit extends the blade, and at full charge the next finishing slash hurls a plasma arc
Orange PhasebladeReforged: a plasma edge that charges as it cuts; every hit extends the blade, and at full charge the next finishing slash hurls a plasma arc
Purple PhasebladeReforged: a plasma edge that charges as it cuts; every hit extends the blade, and at full charge the next finishing slash hurls a plasma arc
Red PhasebladeReforged: a plasma edge that charges as it cuts; every hit extends the blade, and at full charge the next finishing slash hurls a plasma arc
White PhasebladeReforged: a plasma edge that charges as it cuts; every hit extends the blade, and at full charge the next finishing slash hurls a plasma arc
Yellow PhasebladeReforged: a plasma edge that charges as it cuts; every hit extends the blade, and at full charge the next finishing slash hurls a plasma arc
Blue PhasesaberReforged: a perfected plasma saber; hits overcharge the blade for greater reach, every finishing slash casts a short energy arc, and a full charge unleashes an overloaded arc that bursts on impact
Green PhasesaberReforged: a perfected plasma saber; hits overcharge the blade for greater reach, every finishing slash casts a short energy arc, and a full charge unleashes an overloaded arc that bursts on impact
Orange PhasesaberReforged: a perfected plasma saber; hits overcharge the blade for greater reach, every finishing slash casts a short energy arc, and a full charge unleashes an overloaded arc that bursts on impact
Purple PhasesaberReforged: a perfected plasma saber; hits overcharge the blade for greater reach, every finishing slash casts a short energy arc, and a full charge unleashes an overloaded arc that bursts on impact
Red PhasesaberReforged: a perfected plasma saber; hits overcharge the blade for greater reach, every finishing slash casts a short energy arc, and a full charge unleashes an overloaded arc that bursts on impact
White PhasesaberReforged: a perfected plasma saber; hits overcharge the blade for greater reach, every finishing slash casts a short energy arc, and a full charge unleashes an overloaded arc that bursts on impact
Yellow PhasesaberReforged: a perfected plasma saber; hits overcharge the blade for greater reach, every finishing slash casts a short energy arc, and a full charge unleashes an overloaded arc that bursts on impact
Stylish ScissorsReforged: snips in rapid two-beat cuts; every sixth cut on the same target lands a finishing snip for double damage

Muramasa here is the vanilla Terraria sword.

Seal the tab and the vanilla swing returns at once. No extra swords are added.