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Tile Protocols

Tile protocols act on solid tiles and some hackable machines. The in-game scan label is Tile Target. This shelf has 8 protocols: 4 factory, 4 written from chips.

The factory four are Magnetic Pull, Tile Detonation, Phasing Protocol, and Machine Short Circuit. The chips are sold on TBUG’s Tile shelf. Phasing Protocol will not take a tile that is already intangible, and it will not take Lihzahrd Brick. Machine Overclock feeds an industrial machine that holds charge, then burns that charge empty when the timer ends.

ProtocolCategoryRAMUploadDurationSourceEffect
Magnetic PullTile Manip21 s5 sFactoryGenerates a magnetic field, pulling nearby dropped items towards you.
Tile DetonationTile Manip3about 1.3 sInstantFactoryCompromises structural integrity, triggering a localized explosion.
Phasing ProtocolTile Manip4about 1.7 s8 sFactoryAlters the physical properties of a tile, making it intangible for a duration.
Machine Short CircuitTile Manip3about 1.3 sInstantFactoryDrains the target machine’s energy, releasing electric arcs that damage nearby entities.
Vein ResonanceCovert4about 1.7 s12 sVein Resonance ChipReveals matching ore through walls; mining it drops double but calls wardens
Stress InversionTile Manip5about 2.2 s10 sStress Inversion ChipMakes this terrain unbreakable for ten seconds; enemies slamming into it take damage
Tile ConscriptionTile Manip5about 2.3 s10 sTile Conscription ChipTears nearby blocks into eight armor plates orbiting you, launched when time is up
Machine OverclockTile Manip4about 1.7 s10 sMachine Overclock ChipFeeds the machine a fixed charge allowance for ten seconds, then burns it to nothing.