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Charge bows

Pre-Hardmode bows charge on hold. Pearlwood Bow and repeaters are not in this family. See volley bows. Turn on Divine Artifice.

Hold left click to charge. Release to shoot. With no usable ammo, the bow will not draw.

Half, full, and overcharge are three tiers. Full charge is about 2.2 times a normal shot. Overcharge is about 3.4 times. Hold to about 5 times and the string destabilizes: that shot falls back to full-draw power with brief fatigue.

At full charge and above, the main arrow gains 1 extra pierce if it already pierces. Infinite-pierce arrows do not gain more.

One vanilla ammo is spent on release. Split arrows, side shots, and rain extras do not spend ammo.

Each bow changes bolt type or marks at full charge. Details sit on the gold Godsmith Reforged line.

Vanilla itemGodsmith Reforged
Wooden BowReforged: hold to draw, release to loose. A half draw flies faster and hits harder, a full draw becomes a wood-spirit arrow, an overdrawn hit splits into a fan of arrows Rest at overdraw too long and the string destabilizes: the shot falls back to full-draw power with brief fatigue
Ash Wood BowReforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows set foes alight, scattering cinders
Boreal Wood BowReforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows carry rime, chilling and briefly numbing lesser foes
Palm Wood BowReforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows fly dry and true, striking vitals more often
Rich Mahogany BowReforged: three-stage draw, full-draw transmutes, overdraw splits Many-stemmed vines: overdrawn hits split into one extra arrow
Ebonwood BowReforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows have a chance to ignite shadowflame
Shadewood BowReforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows have a chance to open a bleeding wound
Copper BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdraw looses one free side arrow
Tin BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdraw looses one free side arrow in a denser spark shower
Iron BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn press arrows: crushing knockback, briefly pinning lesser foes
Lead BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn press arrows carry lead: the slam pins and poisons
Silver BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn hallowed arrows ricochet once toward a nearby foe
Tungsten BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn arrows ricochet twice; the final strike bursts
Gold BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn royal arrows crit more often; critical hits burst into a few copper coins
Platinum BowReforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn crown arrows always crit, bursting into more copper coins
Demon BowReforged: three-stage draw. A full draw transmutes the arrow into a piercing unholy bolt An overdrawn hit releases two soul-seeking shadowflame wisps that slowly hunt nearby foes
Tendon BowReforged: three-stage draw. Full-drawn clot arrows open bleeding wounds Overdrawn heartstring slam: a heavier shaft with brutal knockback that spatters blood and sips a little life back
The Bee’s KneesReforged: wooden arrows still become bee arrows. Three-stage draw Full-drawn hits release two extra bees; an overdrawn hit leaves a swirling bee vortex. At most twelve bees may serve you at once
Hellwing BowReforged: wooden arrows still become wall-piercing hellwings, and the draw is faster A full draw looses three bats in a V; an overdrawn draw unleashes six in a spiral that scatters, then converges
Molten FuryReforged: wooden arrows still become flaming arrows. Three-stage draw Full-drawn molten cores spray magma beads on impact; an overdrawn volcanic shot calls five molten rain bolts down on the mark
Blood Rain BowReforged: arrows still fall as blood rain. Three-stage draw A full draw calls four extra bolts onto the cursor; an overdrawn flood calls eight, and the main bolt pools blood where it lands, trampling and slowing foes

Seal the tab and vanilla tap-fire returns at once. No extra bows are added.