Charge bows
Pre-Hardmode bows charge on hold. Pearlwood Bow and repeaters are not in this family. See volley bows. Turn on Divine Artifice.
Shared loop
Section titled “Shared loop”Hold left click to charge. Release to shoot. With no usable ammo, the bow will not draw.
Half, full, and overcharge are three tiers. Full charge is about 2.2 times a normal shot. Overcharge is about 3.4 times. Hold to about 5 times and the string destabilizes: that shot falls back to full-draw power with brief fatigue.
At full charge and above, the main arrow gains 1 extra pierce if it already pierces. Infinite-pierce arrows do not gain more.
One vanilla ammo is spent on release. Split arrows, side shots, and rain extras do not spend ammo.
Each bow changes bolt type or marks at full charge. Details sit on the gold Godsmith Reforged line.
Vanilla bows covered
Section titled “Vanilla bows covered”| Vanilla item | Godsmith Reforged |
|---|---|
| Wooden Bow | Reforged: hold to draw, release to loose. A half draw flies faster and hits harder, a full draw becomes a wood-spirit arrow, an overdrawn hit splits into a fan of arrows Rest at overdraw too long and the string destabilizes: the shot falls back to full-draw power with brief fatigue |
| Ash Wood Bow | Reforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows set foes alight, scattering cinders |
| Boreal Wood Bow | Reforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows carry rime, chilling and briefly numbing lesser foes |
| Palm Wood Bow | Reforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows fly dry and true, striking vitals more often |
| Rich Mahogany Bow | Reforged: three-stage draw, full-draw transmutes, overdraw splits Many-stemmed vines: overdrawn hits split into one extra arrow |
| Ebonwood Bow | Reforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows have a chance to ignite shadowflame |
| Shadewood Bow | Reforged: three-stage draw, full-draw transmutes, overdraw splits Overdrawn arrows have a chance to open a bleeding wound |
| Copper Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdraw looses one free side arrow |
| Tin Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdraw looses one free side arrow in a denser spark shower |
| Iron Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn press arrows: crushing knockback, briefly pinning lesser foes |
| Lead Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn press arrows carry lead: the slam pins and poisons |
| Silver Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn hallowed arrows ricochet once toward a nearby foe |
| Tungsten Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn arrows ricochet twice; the final strike bursts |
| Gold Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn royal arrows crit more often; critical hits burst into a few copper coins |
| Platinum Bow | Reforged: three-stage draw; full-drawn quenched arrowheads burst into sparks and splash nearby foes Overdrawn crown arrows always crit, bursting into more copper coins |
| Demon Bow | Reforged: three-stage draw. A full draw transmutes the arrow into a piercing unholy bolt An overdrawn hit releases two soul-seeking shadowflame wisps that slowly hunt nearby foes |
| Tendon Bow | Reforged: three-stage draw. Full-drawn clot arrows open bleeding wounds Overdrawn heartstring slam: a heavier shaft with brutal knockback that spatters blood and sips a little life back |
| The Bee’s Knees | Reforged: wooden arrows still become bee arrows. Three-stage draw Full-drawn hits release two extra bees; an overdrawn hit leaves a swirling bee vortex. At most twelve bees may serve you at once |
| Hellwing Bow | Reforged: wooden arrows still become wall-piercing hellwings, and the draw is faster A full draw looses three bats in a V; an overdrawn draw unleashes six in a spiral that scatters, then converges |
| Molten Fury | Reforged: wooden arrows still become flaming arrows. Three-stage draw Full-drawn molten cores spray magma beads on impact; an overdrawn volcanic shot calls five molten rain bolts down on the mark |
| Blood Rain Bow | Reforged: arrows still fall as blood rain. Three-stage draw A full draw calls four extra bolts onto the cursor; an overdrawn flood calls eight, and the main bolt pools blood where it lands, trampling and slowing foes |
Bounds
Section titled “Bounds”Seal the tab and vanilla tap-fire returns at once. No extra bows are added.