Minions
Minion staves summon on left click and command on right-click. Turn on Divine Artifice.
Shared loop
Section titled “Shared loop”Left click is still the vanilla summon.
Right-click issues orders on your client.
Cursor on a hunt-able foe within about 3.5 tiles: the legion assaults that target.
Cursor within about 6 tiles of you, or on an existing rally banner: the banner drops and they return to guard.
Anywhere else: they rally and form up at the cursor.
Formations only apply while idle. Combat still yields to vanilla AI.
If at least 3 minion slots are in use, your minions deal 8% more damage inside about 16 tiles.
Per-staff formations sit on the gold Godsmith Reforged line.
Vanilla minion staves covered
Section titled “Vanilla minion staves covered”| Vanilla item | Godsmith Reforged |
|---|---|
| Finch Staff | Finch Phalanx: finches fly a V formation; after the first strike, follow-up pecks on that foe gain stacking power, and the rally order forms a wheeling flock |
| Blade Staff | Bagua Blade Wheel: daggers orbit as a slow-turning wheel; a dagger’s sixth consecutive strike on one foe cuts armor-deep and flashes a phantom cross-slash for 40% more, and the rally order raises a gate of blades |
| Abigail’s Flower | Companion Soul: Abigail’s strikes leave a soothing soul-light ring that empowers your minions inside it; under the assault order she focuses her wrath on the marked foe |
| Flinx Staff | Snowball Avalanche: flinxes bound in a relay column; the fourth tackle on one foe within the window lands half again harder and frostburns, and the rally order piles a snow drift |
| Vampire Frog Staff | Blood Frog Feast: frogs flank you in twin files; their bites may spill a marrow bead that flies back to heal you, and the blood moon whips them into a crimson frenzy |
| Hornet Staff | Hive Firenet: hornets hover in a honeycomb lattice; three stingers into one foe burst a venom pod that lingers as poison mist, and the assault order quickens every stinger |
| Imp Staff | Hellfire Battery: imps hold a rear artillery line; under the assault order, three fireballs into one foe raise a pyre column beneath it |
| Slime Staff | Gel Legion: slimes roll in escort formation; two different slimes striking one foe within a beat triggers a gel burst, and the rally order piles them into a sticky mound |
| Spider Staff | Web Hunt: three spider breeds hold a triangle watch; concerted bites truss the prey in a binding web that deepens every wound, and every bite now envenoms |
| Pirate Staff | Plunder Writ: every pirate strike stashes loot; under the rally order, six shares crack the chest open at the flag and five gilded mortar coins rain toward nearby foes, marking them with the Midas touch |
| Optic Staff | Twin Pact: the mini twins fly wing formation; under the assault order, a laser and a ram biting one foe in quick succession cross their sights into an X-flash that ignites cursed flames |
| Pygmy Staff | Headhunt Drums: under the rally order, a spear strike raises a totem at the flag; inside its war-drum ring your minions hit 10% harder and pygmy spears steep their venom deeper |
| Raven Staff | Omen Collapse: under the assault order, four pecks from two different ravens fold the marked prey’s shadow into a dire omen that detonates in shadowflame |
| Deadly Sphere Staff | Grinder Protocol: under the assault order, three sphere slams within a breath rivet a whirling saw ring into the marked foe, grinding it with sparking steel teeth |
| Tempest Staff | Confluence Surge: under the assault order, a tempest lash and a mini shark bite landing on one foe in quick succession merge into a sweeping tidal wall that batters everything in its path |
| Sanguine Staff | Sanguine Homing: under the assault order, each bat bite tears a crescent of clotted blood off the marked prey that wings back to you, cutting whatever stands in its path |
| Desert Tiger Staff | Ambush Rend: under the assault order, three tiger strikes within a breath unleash the kill rite; three storm-sand claw tears rip through the marked prey, and a mightier tiger stalks a shorter cooldown |
| Terraprisma | Prismatic Finale: under the assault order, six slashes from at least two blades open the execution rite; six phantom blades fan out above the marked prey and plunge through it one by one in rainbow order |
| Xeno Staff | Orbital Calibration: under the assault order, four lasers into the marked foe finish the calibration and call down an annihilation lance from high orbit |
| Stardust Cell Staff | Mitosis Tide: under the assault order, once three little cells cling to the marked foe, the next cell slam splits into five seeking spores that each deepen the cellular corrosion |
| Stardust Dragon Staff | Skyrift Piercer: under the assault order, two drills of the dragon’s head into the marked foe tear open a star rift at the wound that gushes falling stardust |
Bounds
Section titled “Bounds”Seal the tab and banners and the aura stop at once. Minions stay out and fight as vanilla. No extra staves are added.