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Melee oddities

These twelve pieces each have their own loop. Turn on Divine Artifice.

Arkhalis. Hold for a flurry that pierces 20 armor. Hits on one target build Insight, +2 armor penetration per stack. At 8 stacks the flurry snaps into a piercing thrust.

Terragrim. Hold to become a blade storm while Growth builds. Release a wave scaled by Growth. At full Growth the wave takes the Terra Blade’s shape.

Vampire Knives. A throw is 4 to 8 knives and heals 7.5% of damage dealt. Stolen blood condenses into up to 3 pearls. Each pearl adds a knife to the next throw. At 3 pearls the next throw is a crimson volley with doubled lifesteal.

Sickle. Hay from grass still drops. Slashes build Harvest and swing a little faster. At 5 stacks the next slash is a widened sweep.

Ice Sickle. The thrown sickle freezes into a prism where it stops. Slash the prism to burst a fan of icicles forward.

Death Sickle. The wall-piercing scythe grows a tier for each new enemy it reaps. At three tiers it erupts in soulfire where it halts.

Daybreak. Spears stick and burn, up to 8 on one target. Pinning 4 on one target detonates them into a cross of daylight.

Solar Eruption. A looping chain-blade pierces walls and detonates sunlight on hit. Land 8 hits to charge a corona. The next lash ignites its whole path.

Scourge of the Corruptor. Impact bursts a brood of tiny eaters and pins a sore. Eaters dive the sore. Three passes rupture it with cursed flames.

Sleepy Octopod. Ground slams still deal triple area damage. You can still turn or cut the spin short. Slammed foes slow. A third slam on the same target puts it to sleep. That slam hits harder and slows longer.

Ghastly Glaive. Each landed thrust calls a ghast that pierces a nearby foe, then circles for one more bite.

Sky Dragon’s Fury. Left-click swings build Dragon Breath and light the pearl. At 5 stacks the next right-click orb ascends and calls lightning along its path. The right-click throw itself is still the vanilla orb.

Vanilla itemGodsmith Reforged
ArkhalisReforged: the flurry pierces 20 armor; sustained hits on one target build Insight, each stack adding 2 more armor penetration, and at 8 stacks the flurry snaps into a piercing execution thrust
TerragrimReforged: hold to become a storm of blades while Growth builds; release to loose a blade wave scaled by Growth - at full power it takes the shape of the Terra Blade
Vampire KnivesReforged: hurls 4-8 knives that heal 7.5% of damage dealt; stolen blood condenses into up to 3 orbiting blood pearls, each adding a knife to the next throw; at 3 pearls the next throw is a crimson volley with doubled lifesteal
SickleReforged: still harvests hay from grass. Slashes build Harvest, each stack swinging a little faster; at 5 stacks the next slash becomes a widened reaping sweep
Ice SickleReforged: the thrown sickle freezes into an ice prism where it stops; shatter the prism with a slash to burst a fan of icicles forward
Death SickleReforged: the wall-piercing scythe grows a tier for each new enemy it reaps; at three tiers it erupts in a ring of soulfire where it halts
DaybreakReforged: spears stick and burn, up to 8 per target; pinning 4 spears into one target detonates them into a cross of daylight
Solar EruptionReforged: lashes out a looping chain-blade that pierces walls and detonates sunlight on hit; land 8 hits to charge a corona - the next lash ignites its whole path in a chain of blasts
Scourge of the CorruptorReforged: the javelin bursts into a brood of tiny eaters on impact; it also pins a festering sore on whatever it strikes - eaters dive at the sore, and after three passes the sore ruptures with cursed flames
Sleepy OctopodReforged: the ground slam still deals triple damage in an area, and you can still turn or cut the spin short; slammed enemies grow drowsy and slow, and a third slam on the same target puts it to sleep - that slam hits harder and slows longer
Ghastly GlaiveReforged: every landed thrust calls a ghast to pierce a nearby enemy; the ghast then circles its victim for one more bite
Sky Dragon’s FuryReforged: left-click swings build Dragon Breath, lighting up the pearl on the staff; at 5 stacks the right-click dragon sphere ascends, calling down lightning along its path

Seal the tab and each piece returns to its vanilla attack. No extra melee items are added.