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Shortswords

Shortswords keep close thrusts. They do not share the broadsword swing. Turn on Divine Artifice.

Left click is a thrust, not the vanilla poke. The skeleton is shared with spears. Shortswords reset faster.

Stop for about 0.7 seconds and the combo returns to the first beat. This loop is for close range.

You cannot start the next thrust while the current one is still out.

Some shortswords add a guard or a tip extra on this thrust. Per-item extras sit on the gold Godsmith Reforged line.

Vanilla itemGodsmith Reforged
Copper ShortswordReforged: every hit strikes a spark off the copper edge; the fourth spark bursts into flame at the point, igniting nearby foes
Tin ShortswordReforged: chain your thrusts to climb the tin scale, each note higher than the last; at full chime every thrust rings out a rippling pulse and bites a little deeper
Iron ShortswordReforged: the recovery stance holds a guard that blunts incoming blows by 30%; block a hit to ready a riposte, and your next thrust within a second strikes true
Lead ShortswordReforged: the corroded lead edge poisons whatever it touches; striking an already poisoned foe bites 25% deeper into the rot
Silver ShortswordReforged: mirror-polished silver that drinks moonlight, striking 25% harder and 10% faster at night; under a blood moon each hit steals back a sliver of life
Tungsten ShortswordReforged: a dense tungsten core rewards a brief hold before the thrust; a full charge lunges half again as far, punching through armor and everything in line
Gold ShortswordReforged: gilded edge that shakes loose coins, one hit in four rattles change from the wound; kills always spill a handful
Platinum ShortswordReforged: the thrust outruns its own light, leaving a platinum afterimage hanging along the line; foes that brush the lingering light take 40% damage
GladiusReforged: legion drill in three beats, two quick thrusts then a shield-step heavy; keep the rhythm and each thrust comes faster, up to three tempo stacks
RulerReforged: discipline demands exact measurement, land the very tip for a 1.6x graded strike; sloppy hits closer to the hand are marked down to 0.85x

Seal the tab and the vanilla poke returns at once. No extra shortswords are added.