Accessories
The accessories on this page gain one recast line. Vanilla effects stay. Turn on Divine Artifice.
Shared loop
Section titled “Shared loop”While equipped, a gold Godsmith Reforged line appears. Seal the tab and that line stops. The accessory returns to vanilla.
Upgrades on the same chain usually raise the numbers. They do not invent a second rule.
Gloves
Section titled “Gloves”Feral Claws: melee hits within 2.5 seconds stack +1% melee speed, up to 8. At 6 stacks strikes shed claw sparks. A hit taken breaks the tempo.
Titan Glove / Power Glove / Mechanical Glove: every 5th melee hit slams a shockwave for 35% / 45% / 55% of that strike with heavy knockback.
Fire Gauntlet: every 5th melee hit erupts a burning shockwave for 60% of that strike and applies hellfire.
Berserker’s Glove: every 5th melee hit detonates a shockwave for 70% of that strike and grants +10% melee speed for 3 seconds.
Emblems
Section titled “Emblems”Warrior Emblem: melee hits build +1.5% melee damage per stack, up to 6, for 4 seconds. Full stacks flare gold. A hit taken sheds 3 stacks.
Ranger Emblem: a ranged hit from over 25 tiles grants Focus for 4 seconds, +8% ranged damage.
Sorcerer Emblem: magic hits restore 6 mana, or 12 below 30% mana, at most once every 0.75 seconds.
Summoner Emblem: minion and whip hits rally +1.5% summon damage per stack, up to 4, for 6 seconds.
Avenger Emblem: taking a hit brands you for 5 seconds, +8% damage of all types.
Destroyer Emblem: striking a foe below 20% life fires a pulse for 50% of that strike, at most once every 0.67 seconds.
Eye of the Golem: a critical hit locks Gaze for 4 seconds, +6% critical chance, at most once every 1.5 seconds.
Quivers and scopes
Section titled “Quivers and scopes”Magic Quiver: every 7th ranged hit conjures a spectral bolt for 45% of that hit. It pierces.
Molten Quiver: ranged hits ignite hellfire at most once every 0.75 seconds. Each ignition grants +6 ranged armor penetration for 4 seconds.
Stalker’s Quiver: 4 seconds without taking damage slips you into the veil, +8% ranged damage. A hit taken breaks it.
Rifle Scope / Sniper Scope / Recon Scope: stand still 1.25 seconds to fill Steady. The next ranged hit looses a tracer for 45% / 60% / 75% of that hit, piercing 2 / 3 / 4 foes. Fast movement drains Steady.
Mana flowers and summon charms
Section titled “Mana flowers and summon charms”Nature’s Gift: magic hits heal 5 life and restore 5 mana, at most once every 1.5 seconds.
Mana Flower: dropping below 20% mana restores 50 mana, at most once every 10 seconds.
Arcane Flower: magic hits stack +1% magic damage, up to 6, for 5 seconds. Full stacks also cut mana cost another 5%.
Magnet Flower: a magic hit flings an arc to another foe within about 19 tiles for 35% of that hit, at most once every 0.75 seconds.
Mana Cloak: magic hits weave up to 3 mana shards. Taking a hit hurls them all. Each deals 60 damage.
Pygmy Necklace: minion hits dance +1.2% summon damage per stack, up to 5, for 6 seconds.
Necromantic Scroll: a minion kill raises a soulflame for 40% of the killing blow, at most once every 1.5 seconds.
Papyrus Scarab: minion hits gild a foe so it drops more coins. While a gilded foe lives, minion damage +5%.
Hercules Beetle: minion hits build 8 stacks, then the next minion hit ploughs a horn for 90% of that strike with heavy knockback.
Shields, cloaks, moon, expert relics
Section titled “Shields, cloaks, moon, expert relics”Shackle: taking a hit roots you for 4 seconds, knockback immune, +4 defense, at most once every 5 seconds.
Cobalt Shield / Obsidian Shield / Ankh Shield: taking a hit grants 3 seconds of +6 / +8 / +10 defense. Obsidian also ignites nearby foes. Ankh also cleanses up to 2 debuffs. At most once every 4 seconds.
Paladin’s Shield: taking a hit throws a hammer at the nearest foe for 150% of damage taken, piercing 3. Shared team hits count. At most once every 5 seconds.
Hero Shield: taking a hit binds you for 5 seconds, +8 defense, and melee hits steal 1 life. At most once every 4 seconds.
Frozen Shield: a lethal hit freezes you in crystal at 25% max life, frosts nearby foes, and grants brief immunity. At most once every 90 seconds.
Star Cloak: taking a hit calls 2 extra Godsmith stars for 40 damage each, besides the vanilla stars, at most once every 2 seconds.
Bee Cloak: taking a hit raises 3 guard bees and Honey for 5 seconds, at most once every 3 seconds.
Cross Necklace: taking a hit opens a 3 second mend window, 3 life per second, knockback immune.
Star Veil: taking a hit drops a 2.5 second veil that cuts further damage by 30%, at most once every 5 seconds.
Moon Charm: at night, melee bites steal 2 life, at most once every 0.5 seconds.
Moon Stone: at night, taking a hit grants +8 defense for 4 seconds, at most once every 4 seconds.
Neptune’s Shell: entering water raises a 5 second tide mail, +6 defense, at most once every 5 seconds.
Celestial Stone: day hits ignite hellfire, night hits apply frostfire, at most once every 2 seconds.
Celestial Shell: day ignite and night frost, at most once every 1.5 seconds. Entering water also raises 5 second tide mail, +8 defense.
Charm of Myths: after a healing potion, mend 2 life per second for 8 seconds.
Worm Scarf: each hit taken grows a scale that reduces damage by 4%, up to 3 scales, for 8 seconds.
Brain of Confusion: taking a hit pulses confusion for 3 seconds on nearby foes and +8% damage on you for 3 seconds, at most once every 4 seconds.
Shield of Cthulhu: a dash hit bursts a crimson pulse for 25 damage and heavy knockback, at most once every 1.5 seconds.
Shark Tooth Necklace: +4% damage. Hits stack Rend, +1 armor penetration per stack, up to 8, for 3 seconds. Stacks have a short gap so a fast weapon cannot fill the bar in one burst.
Vanilla accessories covered
Section titled “Vanilla accessories covered”Feral Claws, Titan Glove, Power Glove, Mechanical Glove, Fire Gauntlet, Berserker’s Glove, Warrior Emblem, Ranger Emblem, Sorcerer Emblem, Summoner Emblem, Avenger Emblem, Destroyer Emblem, Eye of the Golem, Magic Quiver, Molten Quiver, Stalker’s Quiver, Rifle Scope, Sniper Scope, Recon Scope, Nature’s Gift, Mana Flower, Arcane Flower, Magnet Flower, Mana Cloak, Pygmy Necklace, Necromantic Scroll, Papyrus Scarab, Hercules Beetle, Shackle, Cobalt Shield, Obsidian Shield, Ankh Shield, Paladin’s Shield, Hero Shield, Frozen Shield, Star Cloak, Bee Cloak, Cross Necklace, Star Veil, Moon Charm, Moon Stone, Neptune’s Shell, Celestial Stone, Celestial Shell, Charm of Myths, Worm Scarf, Brain of Confusion, Shield of Cthulhu, Shark Tooth Necklace.
Bounds
Section titled “Bounds”Seal the tab and the recast stops at once. No extra accessories are added.