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Launchers

With Divine Artifice on, vanilla launchers still fire in their own original way on left-click. Right-click detonates, overloads, or swaps a mode. Turn on Divine Artifice first.

Left-click still spends ammo and resolves the shot the way that launcher already did. Rocket, grenade, and mine ammo still use vanilla blasts, liquids, and cluster mines.

Right-click spends no ammo and plays no use animation. There is a 0.5-second wait after each right-click. Even if nothing detonates or overloads, you still wait 0.5 seconds before the next right-click.

Right-click falls into three groups. The Rocket Launcher, Grenade Launcher, Proximity Mine Launcher, Nail Gun, and Jack ‘O Lantern Launcher act on shots you already fired with that weapon. Rockets, grenades, mines, and rolling pumpkins enter the vanilla blast window. The Nail Gun rips embedded nails out. The Snowman Cannon, Stynger, and Star Cannon only swap a mode and do not detonate shots already in the field. The Electrosphere Launcher overloads spheres already out; that is not a detonation.

After you switch weapons, the Snowman Cannon, Stynger, and Star Cannon start again on their first mode. Shots already in flight keep the mode they had when they were fired.

At most 6 grenades may stay planted. A seventh plant detonates the oldest one to make room. A grenade stuck on an enemy detonates at once if that enemy dies.

Proximity mines chain-detonate in placement order, about 0.1 seconds apart. A mine that sits idle for about 60 seconds detonates on its own. The refund count resets to 8 every 60 seconds. After the count is used up, idle mines still detonate and no longer return the rocket they spent.

Shots push the player opposite the aim. Recoil is halved on a mount and raised to 1.5 times while jumping or falling.

Per-launcher mode names and extras sit on the gold Godsmith Reforged line.

Vanilla itemRight-click
Rocket LauncherDetonate rockets in flight
Grenade LauncherDetonate grenades already out
Proximity Mine LauncherChain-detonate in placement order
Nail GunRip embedded nails
Jack ‘O Lantern LauncherDetonate rolling pumpkins
Snowman CannonSwap carrier
StyngerCycle fuze
Star CannonSwap trajectory
Electrosphere LauncherOverload spheres in the field
Vanilla itemGodsmith Reforged
Rocket LauncherReforged: right click to detonate every rocket in flight; each airburst hurls 3 piercing darts toward your cursor
Grenade LauncherReforged: grenades stick to walls and foes (+25% damage when stuck on flesh), no more self-fuse; right click to detonate all, up to 6 planted
Proximity Mine LauncherReforged: mines show their trigger radius to you; right click chains them in placement order; mines idle for 60s refund a rocket and self-clear
Snowman CannonReforged: right click swaps carriers. Homing swarm brands victims with a snowflake (+8% from this weapon); Blizzard orbit lofts rockets skyward to dive from above your cursor
Electrosphere LauncherReforged: two or more of your spheres link up with tesla arcs (up to 3, half sphere damage); right click overloads them all: +40% radius, discharged in 2 seconds
Nail GunReforged: nails embed into flesh (up to 5 per victim), each making the victim take +3% damage from all sources; right click rips every nail out in a burst of shrapnel
Jack ‘O Lantern LauncherReforged: right click makes every rolling pumpkin grin and burst, each releasing 3 homing flame wisps; every blast leaves a candle field that scorches whoever stands in it
StyngerReforged: right click cycles the fuze. Impact detonates on hit; Range airbursts at your cursor’s distance with a focused shrapnel cone; Ricochet bounces off blocks once before arming
Star CannonReforged: right click swaps trajectory. Direct fire, or Starfall: stars loft skyward and rain down around your cursor, splashing stardust on hit

Turn Divine Artifice off. Right-click detonation, overload, and mode swaps disappear at once, and the launchers return to vanilla. No extra launchers are added.