Projectile Protocols
Projectile protocols act on projectile entities in the world. The in-game scan label is Projectile Target. All 7 on this shelf are written from chips. None of them ship in the factory library.
The chips are sold on TBUG’s Projectile shelf. Ballistic Overclock only works on a projectile you fired. Ballistic Takeover, Ballistic Freeze, Data Purge, Projectile Tithe, and Delay Fuse are aimed at incoming hostile shots. Projectile Sample records that shot’s look and later echoes it on an interval.
| Protocol | Category | RAM | Upload | Duration | Source | Effect |
|---|---|---|---|---|---|---|
| Ballistic Freeze | Control | 2 | about 0.8 s | 5 s | Ballistic Freeze Chip | Pins a projectile in midair for five seconds, then lets it go. |
| Delay Fuse | Lethal | 3 | about 1.2 s | 30 s | Delay Fuse Chip | This projectile stops expiring and hovers in place for thirty seconds as a mine |
| Ballistic Takeover | Control | 3 | 1 s | Instant | Ballistic Takeover Chip | Reassigns an incoming projectile and sends it back the way it came. |
| Ballistic Overclock | Lethal | 3 | 1 s | Instant | Ballistic Overclock Chip | Adds damage, pierce and flight time to one of your own projectiles. |
| Projectile Tithe | Lethal | 4 | about 1.7 s | 10 s | Projectile Tithe Chip | This shot swallows nearby enemy fire, then detonates by how much it ate |
| Data Purge | Covert | 3 | about 1.3 s | Instant | Data Purge Chip | Erases an incoming projectile and every nearby one of the same type. |
| Projectile Sample | Contagion | 5 | 2 s | 20 s | Projectile Sample Chip | Samples this shot; for twenty seconds every twelfth shot of yours echoes it |