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Projectile Protocols

Projectile protocols act on projectile entities in the world. The in-game scan label is Projectile Target. All 7 on this shelf are written from chips. None of them ship in the factory library.

The chips are sold on TBUG’s Projectile shelf. Ballistic Overclock only works on a projectile you fired. Ballistic Takeover, Ballistic Freeze, Data Purge, Projectile Tithe, and Delay Fuse are aimed at incoming hostile shots. Projectile Sample records that shot’s look and later echoes it on an interval.

ProtocolCategoryRAMUploadDurationSourceEffect
Ballistic FreezeControl2about 0.8 s5 sBallistic Freeze ChipPins a projectile in midair for five seconds, then lets it go.
Delay FuseLethal3about 1.2 s30 sDelay Fuse ChipThis projectile stops expiring and hovers in place for thirty seconds as a mine
Ballistic TakeoverControl31 sInstantBallistic Takeover ChipReassigns an incoming projectile and sends it back the way it came.
Ballistic OverclockLethal31 sInstantBallistic Overclock ChipAdds damage, pierce and flight time to one of your own projectiles.
Projectile TitheLethal4about 1.7 s10 sProjectile Tithe ChipThis shot swallows nearby enemy fire, then detonates by how much it ate
Data PurgeCovert3about 1.3 sInstantData Purge ChipErases an incoming projectile and every nearby one of the same type.
Projectile SampleContagion52 s20 sProjectile Sample ChipSamples this shot; for twenty seconds every twelfth shot of yours echoes it