PvP Hacks
A PvP hack writes a protocol onto another player. You start the upload on your side, and it takes effect on theirs. You cannot target yourself. To change your own implants or held charge, use a Self Rig protocol.
This shelf has 14 protocols. 4 ship with Hack Time. 10 need chips. The chips are sold on TBUG’s PvP shelf. You still enter from Hack Time. The scan label is Player Target.
Lock rules
Section titled “Lock rules”Both sides must have vanilla PvP hostility on. Players on the same non-zero team cannot lock each other. Range is about 150 tiles, shorter than ordinary hacks, so a lock across the screen has no counter window.
A player cannot be selected for about 5 seconds after they respawn. After any protocol lands on a player, you cannot start another upload on that same player for about 10 seconds. A defender can carry at most 3 effects at once, and at most 2 of those from the same attacker.
No protocol fully steals input, forces movement, or hard-stuns. Item use can slow by at most 35%, and a single effect lasts at most 6 seconds. A single RAM burn takes at most 4 RAM. A life protocol’s full damage on one landing is at most 120.
The defender can peel one hostile protocol with the factory protocol Force Uninstall. After a peel, they cannot peel again for about 30 seconds.
Factory 4
Section titled “Factory 4”| Protocol | Category | RAM | Upload | Duration | Effect |
|---|---|---|---|---|---|
| Position Cast | Covert | 2 | about 1.3 s | 15 s | Their position is visible to your whole team through walls for fifteen seconds |
| Gauge Pollution | Covert | 3 | 1.5 s | 8 s | Corrupt their interface; health and ammo readouts scramble for eight seconds |
| Link Traceback | Covert | 2 | about 0.7 s | Instant | Sever every upload aimed at you, scorch the senders and mark them |
| Force Uninstall | Covert | 4 | 0.5 s | Instant | Rip one hostile protocol off yourself; can’t rip again for half a minute |
Link Traceback is a defensive tool: if they are uploading onto you, you can cut that link. Force Uninstall clears an effect already sitting on you.
Chip 10
Section titled “Chip 10”| Protocol | Category | RAM | Upload | Duration | Chip | Effect |
|---|---|---|---|---|---|---|
| Channel Scramble | Covert | 3 | about 1.7 s | 20 s | Channel Scramble Chip | Garbles their chat for twenty seconds and wipes teammate nameplates off their screen |
| Map Blackout | Covert | 4 | 2 s | 15 s | Map Blackout Chip | Buries their map under static for fifteen seconds, pins and team markers included |
| Stealth Strip | Covert | 3 | 1.5 s | 10 s | Stealth Strip Chip | Strips all their invisibility and stealth for ten seconds; their outline glows for everyone |
| Memory Scorch | Control | 4 | about 1.8 s | 10 s | Memory Scorch Chip | Burns three of their RAM on landing; their recovery stays at zero for ten seconds |
| Buff Siphon | Covert | 5 | about 2.3 s | Instant | Buff Siphon Chip | Steals their longest-lasting buff for yourself, up to thirty seconds |
| Combat Siphon | Contagion | 4 | 2 s | 10 s | Combat Siphon Chip | For ten seconds the damage you deal them converts into your RAM |
| Cooldown Inject | Control | 4 | 2 s | 6 s | Cooldown Inject Chip | Slows their item use by 35% for six seconds; a ticking potion cooldown gains five more |
| Ballistic Turncoat | Control | 5 | 2.5 s | about 5 s | Ballistic Turncoat Chip | Their next three shots turn around mid-flight and hunt their owner; holding fire keeps them safe |
| Cyberware Offline | Control | 6 | about 2.7 s | 8 s | Cyberware Offline Chip | Knocks all their cyberware offline for eight seconds |
| Meltdown Brand | Lethal | 5 | 2.5 s | 4 s | Meltdown Brand Chip | Plants a visible four-second fuse that detonates for eighty damage; uninstalling it defuses the charge |
The Effect column is the in-game protocol text. Meltdown Brand’s fuse is visible on both screens. If the defender removes it with Force Uninstall before the fuse ends, the explosion does not apply.