0.9206
The increment after 0.9205 through this build. The InnoVault dependency must be 1.9.101.
Use the same mod version on every client, and update that dependency.
Rarity and interface
Section titled “Rarity and interface”- This mod now has its own rarities. The five progress tiers are Lapis, Jade, Copper, Gilt, and Starsilver. Each of the four legendaries has its own tier: Legend · Onikiri, Legend · Kikasa, Legend · Halibut, and Legend · SHPC. Name effects draw in the tooltip and no longer borrow Calamity rarities. The client Display settings can turn the effects off and leave a flat-color name. The tier list is on the Item Catalog.
- Held skills that need an aim point now hold, drag to the cursor, and release. A landing preview is drawn. This covers Elysium, Pandemonium, Aria of the Cosmos, and similar weapons.
- The Quest Book expedition album art was cleaned up, and some quest-node layouts were moved.
- Night-sakura and Ghost Lake theme tracks now show title cards. The main menu and the first in-world hear pop the lock bars 「明日への架け橋」 and 「夢のきざはし」.
- The Onikiri-themed main menu panorama and expression portraits were cleaned up.
- The night-sakura torii draw-blade prompt now draws after the player layer, so the torii model no longer covers it.
Kikasa and Onikiri
Section titled “Kikasa and Onikiri”- Kikasa’s Blood Lake space uses a cooler color filter.
- After the Moon Lord is down, a whole group can be sunk into the blood lake and taken as umbrella servants. Before that kill, they are still refused and go to the whip instead. Drowning clears the group by core and skips the vanilla death pageant.
- Ghost Dream hounds now ignore armor on the bite. The tutorial and HUD lines say so.
- Kikasa attack sounds now use vanilla umbrella bone, water bolt, and splash. They no longer borrow Calamity wet-palm and spray.
- Fixed Onikiri execute leftover red overlay and invisibility after an OldNet login, which could leave the player gone and stuck.
- Fixed an extra Domain Teleport row on the Onikiri item-panel skill list.
Gear and looks
Section titled “Gear and looks”- Deepcrystal Armor numbers went up. Helm and set damage bonuses rose. Incoming-damage deepen is now 10%. Ranged ammo save is 30%. The three helms were redrawn as item art and worn layers.
- The Bloomsand Serpent head and forelimbs were remade. The head now stacks a jaw that can open. The forelimbs are clawed. The head, body, and tail sprites were redrawn. Bestiary portraits, umbrella-servant looks, and the Festersand Serpent bestiary skin follow that art.
- The Handmade Sewn Doll uses its own sprite and no longer borrows the Guide Voodoo Doll.
Brutal World
Section titled “Brutal World”- Thorn patches that burst during Brutal World pure-forest fights can be broken. Walking into them hurts, and the death line is written separately. See Brutal Ambience.
- A Brutal World Duke Fishron that leaves the ocean only keeps enrage. It is no longer immune for the rest of the fight. Boss Rush does not apply that enrage check. See Brutal Bosses.
- Brutal World biome fog no longer pulls a bright band off water-edge highlights.
- Fixed Mini Shark tooth-shot bite rings under Divine Artifice nesting without a cap and crashing the game.
- Fixed the Collector arm reprinting red text on empty item instances and destroying then respawning itself.
- Fixed leftover twitch on Brutal World Plantera in multiplayer. Clients no longer rewrite speed locally.
- Fixed SHPC Recursive Frame failing to spawn children after a shot left the world upward in space, and Root Calculation on Arcane Throne of Eternity feeding Recursive Frame in a nest.
- Fixed the Better Experience auto-fisher landing a second Halibut when the player already held one.
- Fixed exploration goals such as Reach the Underworld completing inside Ghost Rain and other subworlds. Subworlds do not advance those quests.
- Fixed DoT such as burning still cutting boss life during time-stop, and buff timers running out for nothing.
- Fixed revival drain continuing while the Ghost Register and other freeze UIs were open, which let a player sit in time-stop and reset forever.
- Fixed Avalanche M60 collapsing to the air default, losing projectile art, and vanishing on drop when Calamity was not loaded.
- Fixed a ground double-tap dash lock when Ninja Cthulspark Boots and Rite Ring were worn together.
- Fixed Gluttonous Throat etching turning into mosaic on some boss sprites, and leftover effects that did not clean up after drawing.
- Updated German, Spanish, French, Russian, and other localization text.
Notes after 0.9206 are on 0.9207.