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Flails

With Divine Artifice on, vanilla flails spin while you hold the attack and throw when you release. Turn on Divine Artifice first. This is not a broadsword swing.

Hold left-click to start the spin. Speed climbs along a curve; it is not a flat orbit. At default attack speed most flails take about 0.8 seconds to reach full spin. The Chain Knife and KO Cannon reach it noticeably faster. Attack speed shortens that time and also speeds the spin, the throw, and the retract. The chain sags at low speed and draws taut as the spin rises. A sound plays when the spin is full.

Ball-and-chain flails orbit the body. The KO Cannon and Golem Fist brace at the side and throw a straight punch on release. None of these flails use right-click.

Release left-click to throw. Throw speed rises with the current spin. The head slows in flight and drops a little. The head starts reeling in when the chain reaches its limit, after a short flight, or when it has slowed enough. A solid head hit during the throw bounces the head and starts the retract. Hitting a tile also bounces the head and starts the retract. On the way back the head sags first, then reels in. You cannot start another throw while the head is still out. Switching weapons, dying, or being unable to swing forces a retract.

While spinning, the head deals about 55% of the weapon’s damage. The throw scales with spin and deals up to 30% more damage at full charge. Retract hits deal about 80%. The chain itself can graze only after the head is thrown or returning, and only once the chain is about 6 tiles out. A graze deals about 45% of that hit. The chain does not graze during the spin.

Per-item extras sit on the gold Godsmith Reforged line.

Vanilla itemGodsmith Reforged
MaceReforged: a fully charged strike cracks the target’s armor, halving its defense for a few seconds Heavier knockback backs up every blow
Flaming MaceReforged: spinning the mace flings burning embers outward Faster spins throw the embers harder and farther, igniting whatever they strike
Ball O’ HurtReforged: spin to charge the swing; the flying ball sheds hovering barbs along its path A fully charged strike bursts a ring of barbs on the target
The MeatballReforged: a fully charged strike bursts into a gout of gore The burst wounds everything nearby and inflicts Bleeding
Blue MoonReforged: charged strikes loose piercing crescent blades through the target Half charge looses one blade, a full charge looses three
SunfuryReforged: the flying ball sears hovering scorch marks along its path The marks linger and burn whoever touches them with hellfire
Dao of PowReforged: throws alternate between Yin and Yang; a Yin strike brands and slows the target A Yang strike on a branded target detonates the brand into a burst of light and ink
Drippler CripplerReforged: at high spin and through every throw, the head weeps gravity-bound blood beads Beads burst into stinging blood spikes on contact or landing
Flower PowReforged: petals bloom around the head while spinning, up to five Landing a throw sends every petal homing at the target as razor blades
FlaironReforged: the chain squeezes out homing bubble blades while swinging and flying (up to 8 afield, 40% damage each) A full-spin strike bursts a ring of six bubble blades around the target
Chain KnifeReforged: landing a blade hit grants Momentum for 7 seconds Each stack spins up and throws faster, up to 3 stacks
Chain GuillotinesReforged: hurls both guillotines at once, fanning apart mid-flight When the two blades cross paths they shear, bursting cross-cut slashes between them
KO CannonReforged: a braced straight punch; land three solid hits on the same target within four seconds The third punch is a KO: double damage, double knockback, and a concussive ring
Golem FistReforged: solid hits stack heat (up to 3, +8% damage each, fades after 8 seconds); at full heat the fist runs molten and impacts hurl 3 magma chunks Every punch that lands on a foe or a wall slams out a stone shockwave

Turn Divine Artifice off. The hold-to-spin loop and these damage splits disappear at once, and the flails return to vanilla. No extra flails are added.