Chant
On-beat casts stack resonance. Those weapons are on this page. Turn on Divine Artifice.
Shared loop
Section titled “Shared loop”Left click casts. A beat window opens when the weapon is ready again. Window length follows use time and attack speed.
Cast again inside the window and it is on-beat. Resonance gains 1 stack and refunds about 30% of that mana. Weapons that already cost no mana refund 0.
Miss the window and stacks decay. Most pieces do not wipe the whole bar on one miss.
The default cap is 5 stacks. Each stack adds 4% damage. A full bar arms an empowered chant: the next cast costs double mana, fires a signature shot, then clears the stacks.
Beams such as Aqua Scepter do not use the standard window and keep their own stacks. Per-item extras sit on the gold Godsmith Reforged line.
Vanilla magic covered
Section titled “Vanilla magic covered”| Vanilla item | Godsmith Reforged |
|---|---|
| Amber Staff | Reforged: on-beat bolts shatter into amber shards that linger as motes of stinging dust; at full resonance the next cast fires three gem bolts of neighboring hues |
| Amethyst Staff | Reforged: on-beat bolts shatter into piercing amethyst shards on hit; at full resonance the next cast fires three gem bolts of neighboring hues |
| Topaz Staff | Reforged: on-beat bolts shatter into homing topaz shards on hit; at full resonance the next cast fires three gem bolts of neighboring hues |
| Sapphire Staff | Reforged: on-beat bolts shatter into swift sapphire lances on hit; at full resonance the next cast fires three gem bolts of neighboring hues |
| Emerald Staff | Reforged: on-beat bolts burst into one extra emerald shard on hit; at full resonance the next cast fires three gem bolts of neighboring hues |
| Ruby Staff | Reforged: on-beat bolts shatter into ruby shards that detonate in a small blast; at full resonance the next cast fires three gem bolts of neighboring hues |
| Diamond Staff | Reforged: on-beat bolts shatter into diamond shards that refract twin light rays; at full resonance the next cast fires three gem bolts of neighboring hues |
| Wand of Sparking | Reforged: casting on the beat builds resonance, on-beat sparks chain-ignite nearby foes; at full resonance the next cast erupts into a fan of twelve stray sparks |
| Wand of Frosting | Reforged: on-beat frost bolts refract into ice shards on hit, deeper resonance splits more; at full resonance the next cast breathes a wide cone of freezing mist that inflicts frostbite |
| Thunder Zapper | Reforged: on-beat bolts zigzag like true lightning and may fork at each bend, resonance quickens the trigger; at full resonance the next hit brands the target and calls down a thunder pillar |
| Weather Pain | Reforged: hits leave a storm eye, on-beat casts surge toward it and swell; high resonance twins the whirlwinds, at full resonance the next cast summons a grand storm chorus |
| Gray Zapinator | Reforged: chaos stays chaos, but on-beat zaps always surge high voltage; at full resonance the next zap overloads into a swollen piercing beam |
| Space Gun | Reforged: every on-beat shot charges the coil, the charge never decays on a miss; every fourth charge discharges as a wide piercing pulse that drags in lesser foes |
| Laser Rifle | Reforged: every third on-beat shot splits into twin parallel lasers; at full resonance the next shot ignites a sweeping overdrive burst, then the barrel wilts briefly |
| Aqua Scepter | Reforged: sustained spraying swells into a surge window of crushing water pressure; ride three full surges and the next cast breaks into a fan of tidal slams |
| Bee Gun | Reforged: on-beat volleys fly in a V formation, resonance breeds bigger bees; at full resonance the next cast releases a queen bee that trails a living swarm |
| Wasp Gun | Reforged: on-beat wasps sting a pheromone mark into their prey; every wasp in the air hunts the marked target first At full resonance the next cast releases a queen wasp that cruises ahead, seeding hunters along her path |
| Book of Skulls | Reforged: hits brand foes into the registry, on-beat skulls hunt branded prey; at full resonance the next cast looses three skulls, three brands detonate into a bone burst |
| Water Bolt | Reforged: on-beat bolts bounce further and ripple on every ricochet; at full resonance the next cast surges into a great tide that pierces through everything |
| Demon Scythe | Reforged: on-beat scythes wind up faster and may boomerang back at high resonance; at full resonance the next cast crosses two scythes over your cursor |
| Flower of Fire | Reforged: on-beat fireballs burst into fans of flame tongues on first landing; at full resonance the next fireball blooms into a burning field where it lands |
| Cursed Flames | Reforged: on-beat bolts plant curse seeds; the third seed ignites into a ring of cursed spikes and a lingering fire pool At full resonance the next cast unleashes a weaving curse serpent that sheds fire pools along its path |
| Golden Shower | Reforged: hits etch molten ichor; the fifth layer bursts into an eight-way spray and a dripping ichor cluster Spray without pause to build high pressure: faster bolts, denser streams, double etching |
| Crystal Vile Shard | Reforged: on-beat spears embed crystal seeds; when the spear shatters, every seeded foe erupts in a cross of shard rays At full resonance the next cast raises six crystal spears around you |
| Nettle Burst | Reforged: on-beat vines take root where they bite, leaving stinging nettle thickets (up to three) At full resonance the next cast unleashes a great vine dragon that sweeps through the field |
| Unholy Trident | Reforged: on-beat casts split into a trident of three prongs that sear with hellfire At full resonance the next cast raises four waves of infernal tridents from beneath your cursor |
| Vilethorn | Reforged: on-beat thorns fork into vile spikes wherever they bite; at full resonance the next cast also erupts a ring of thorns around you |
Bounds
Section titled “Bounds”Seal the tab and beat and resonance clear at once. No extra magic items are added.