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Spears

Spears and jousting lances share one mid-range thrust. Turn on Divine Artifice.

Left click is a thrust. It does not keep the vanilla spear shot. The skeleton is shared with shortswords. Spears reset more slowly.

By default, stop for about 0.9 seconds and the combo returns to the first beat. Reach is longer than a shortsword. The cadence is heavier.

You cannot start the next thrust while the current one is still out.

The three jousting lances sit in this family. Their charge extras stay. Per-lance keys and numbers sit on the gold Godsmith Reforged line.

Vanilla itemGodsmith Reforged
SpearReforged: drill-manual thrusts in three beats, each one deeper and faster than the last; the third beat steps into the strike like a veteran
TridentReforged: every strike bursts three jets of seawater from the wound; while wet or in the rain the tide rises, jets fly faster and farther
SwordfishReforged: every thrust leaps you forward along the strike, twice as far underwater; while wet the swordfish is in its element and deals 15% more damage
Storm SpearReforged: the tip charges while held at full extension; land a hit during that moment and lightning arcs to the nearest other enemy, or two in the rain
The Rotted ForkReforged: two-beat strikes, a quick jab then a heavy squeeze; the heavy beat squeezes a glob of gore from the wound that splats into a corroding pool
Dark LanceReforged: hold to feed the lance with devouring shadowflame, release to strike farther and harder; a fully charged hit bursts three shadow embers from the wound
Obsidian SwordfishReforged: strikes set enemies on fire and burst obsidian shards from the wound; while you are burning or soaked in lava the core reheats, dealing 15% more damage
Cobalt NaginataReforged: alternating polework, a straight thrust then a wide cobalt sweep; the sweep carves an arc where the thrust line cannot reach
Palladium PikeReforged: each hit stores a charge of vigor in the warm palladium edge; at five charges the spear bursts them, restoring 5 life to its wielder
Mythril HalberdReforged: two-beat halberd work, a quick jab then a deep heavy thrust; the heavy beat looses a short-ranged mythril crescent that pierces twice
Orichalcum HalberdReforged: every thrust that lands blooms two homing petals from the wound, each spiraling after nearby prey
Adamantite GlaiveReforged: the last quarter of the blade is a sweet spot; landing the very tip shatters armor and staggers, the shaft is just a poke
Titanium TridentReforged: each thrust casts two parallel shade-tridents above and below the true blade, flying a short lane before dissolving
GungnirReforged: a stately three-beat thrust crowned by a golden finisher; right click hurls the oath-lance as a piercing bolt of light that never misses its sworn prey
Chlorophyte PartisanReforged: while the blade dwells at full reach, spores gather on its tip; as the spear withdraws it looses a drifting spore cloud that hunts and poisons
Mushroom SpearReforged: the heavy second beat plants a glowing spore mine in the wound; it bursts moments later, harming foes around and feeding 2 life back to the wielder
North PoleReforged: quick thrusts fling spiraling frost crystals, and the third strike plants a polar pillar at the wound that rains icicles; the dwell wreathes the tip in freezing mist
Jousting LanceReforged: hold to couch the lance, speed builds momentum, a full-tilt strike deals up to 2.4x damage; the longer you ride at full tilt, the more bonus damage the next strike carries
Hallowed Jousting LanceReforged: at full tilt, a prismatic star falls on the nearest foe every 0.7s for 40% damage; full-tilt strikes burst with holy prismatic light
Shadow Jousting LanceReforged: charging at speed leaves shadowflame embers along your path; foes touching an ember take 25% damage and catch shadowflame

Seal the tab and the vanilla spear returns at once. No extra spears are added.