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Volley bows

Repeaters and a few multi-arrow bows use volleys. Turn on Divine Artifice. Pre-Hardmode charge bows sit on charge bows.

Left click still shoots the way that bow already does, and adds to the volley meter. At 100 the next left click becomes a formation volley and the meter empties. How much each shot adds sits on the gold Godsmith Reforged line.

Right-click dumps early only at 60 or more. Below 60, right-click does not dump. The dumped volley scales with how full the meter is, with at least two arrows, then the meter empties. That dump is smaller than a full volley.

The volley shot spends one ammo. Side arrows, pursuit bolts, execute shots, and repeater follow-up bolts spend none. Ammo-saving accessories still apply.

Switching weapons clears the meter at once. Arrows already in flight keep going.

Some bows stack hunt marks on volley hits. The default cap is 3, and the mark lasts about 4 seconds. Dummies and friendlies do not take marks. By default only the main and side volley arrows apply marks. Ice Bow, Stake Launcher, and any bow whose gold line names a different mark rule follow that line.

A full mark executes on the next marking hit and then clears. Per-bow caps and execute effects sit on the gold Godsmith Reforged line.

Cobalt through Chlorophyte repeaters and the Stake Launcher also fire two free follow-up bolts on every 6th ordinary shot.

Vanilla itemGodsmith Reforged
Pearlwood BowReforged: every 5 shots charge a rainbow arc volley, 5 arrows sweeping out one by one, one ammo per volley Landing 3 arc arrows on the same foe pops a pearl prism burst Right click releases the volley early at 60%+ charge
Ice BowReforged: volley charge hurls 6 icicles skyward to rain on the cursor, one ammo per volley Icicle hits stack frostbrand; at 3 stacks the next icicle shatters into a frost burst
MarrowReforged: volley charge looses a 5-bone-arrow cross with +1 pierce, one ammo per volley Executing a fully branded foe cages it with 4 converging bone arrows
Shadowflame BowReforged: volley charge looses 3 shadowflame arrows crossing at the cursor, one ammo per volley Branded foes struck by any arrow draw a homing shadowflame wisp; execution erupts in shadow
Cobalt RepeaterReforged: every 6th bolt triple-taps; volley charge looses 3 bolts one after another that accelerate in flight, one ammo per volley Volley hits brand prey and grant you a short gust of Swiftness
Palladium RepeaterReforged: every 6th bolt triple-taps; volley charge looses a 3-bolt line, one ammo per volley Branded foes slain restore 2 life; executions restore 5 more
Mythril RepeaterReforged: every 6th bolt triple-taps; volley charge looses a 4-bolt wedge, one ammo per volley The lead volley bolt always crits against branded foes; side bolts gain +8% crit
Orichalcum RepeaterReforged: every 6th bolt triple-taps; volley charge looses a 4-bolt wedge trailing petals, one ammo per volley Volley hits burst into a small petal blast
Adamantite RepeaterReforged: every 6th bolt triple-taps; volley charge looses a 5-bolt echelon at x1.5 knockback, one ammo per volley The lead volley bolt lands with a crimson shockwave that splashes nearby foes
Titanium RepeaterReforged: every 6th bolt triple-taps; volley charge looses a 5-bolt echelon, one ammo per volley Volley bolts etch armor: each hit on the same foe adds +2 armor penetration, up to 5 stacks
Hallowed RepeaterReforged: every 6th bolt triple-taps; volley charge looses a 4-bolt cross, one ammo per volley Executing a fully branded foe calls down a hallowed star trailing gold
Chlorophyte ShotbowReforged: every 6th shot triple-taps; volley charge looses a 6-arrow spore cone, one ammo per volley Branded foes take +10% from this bow; execution bursts a spore cloud
Pulse BowReforged: each wall bounce now grants +10% damage (up to 5); volley charge looses 3 parallel pulse tracks, one ammo per volley Branded foes bend passing pulses toward them; execution chains a surge to 2 nearby foes
Daedalus StormbowReforged: arrows now fall from the sky, and a silver seal marks each landing point before the bolt strikes Shots build storm charge; at full charge the next shot lays a 3x3 sky matrix, corners then edges then center The center bolt lands heaviest and bursts on impact. Right click to release a partial matrix early Sky bolts stack hunt brands; branding a foe thrice calls a verdict bolt down upon it
TsunamiReforged: each draw looses a rank of 5 arrows that surge forward in a rolling wave, one ammo per draw Shots build tide charge; at full charge the next draw becomes a great wave: 7 piercing arrows in two ranks led by a sweeping foam crest Wave arrows stack tide brands; branding a foe thrice sends a water spout erupting beneath it While a branded foe stands, every 4th arrow splits off a tide-chaser that bites toward it
PhantasmReforged: hold to channel; fire rate climbs with frenzy, and the bow splits into phantom after-bows At frenzy rank 2 every volley gains two flanking phantom arrows Striking the same foe 6 times in a row calls a phantom archer to hover at your back and loose soul bolts alongside you Main arrows stack soul brands; branding a foe thrice makes the archer nail it with 4 homing soul bolts
Stake LauncherReforged: every 6th stake triple-taps; volley charge looses a 3-stake wedge, one ammo per volley Stakes pin and brand prey; the executing stake crucifies at x2.3, undead take a further +25% Each crucifixion reloads 30 volley charge; silver light gathers at the muzzle when fully charged
Aerial BaneReforged: each draw looses 5 dragonfire bolts that climb, stall, then dive-bomb the cursor area Impacts burst into dragonfire rings; airborne foes take 35% more damage Shots build airstrike charge; at full charge the next draw calls a carpet run of 9 bolts along the flight line Bolt hits stack flame brands; branding a foe thrice drops one heavy bomb straight onto it
EventideReforged: all arrows become twilight lances; each sweep of the bow looses 5 lances along an arc, converging on the cursor The 3rd lance of every sweep is the Queen’s lance, striking nearly twice as hard Shots build twilight; at full charge the next shot blooms into a prismatic fan of 5 lances Lance hits stack brands; branding a foe thrice calls twin fae orbs to circle and peck it for 2 seconds

Seal the tab and vanilla fire returns at once. No extra bows are added.