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Merman's Perch

Merman's Perch

Placeable Functional Green

“Increases fishing power by 20 when fishing nearby”

Merman’s Perch grants +20 fishing power within about 38 tiles after placement. The Old Duke moves his camp to the fishing spot.

“Increases fishing power by 20 when fishing nearby. The Old Duke will move his campsite here.”

Only one can exist in a world. Using another while one is placed shows: “A Merman’s Perch has already been placed in the world!”

Available from the Old Duke scrap shop.

Camp mechanics and story context are on Abyss · Old Duke.

Confirm no other Merman’s Perch exists before placing one at your preferred fishing spot.