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Light of the Star Tomb

Weapon Magic Red

“The psychic meant to crush stars into black holes, but only ever made remnants frozen in degenerate matter”

Light of the Star Tomb is the magic branch of the neutron weapon line. Left click hurls a pulsar at the cursor. Hold right click to magnetically brake the ones already out, then release to crack them open. The stars are the sustain; the starquake is the harvest.

“The psychic meant to crush stars into black holes, but only ever made remnants frozen in degenerate matter. Nomads call that stretch of sky the Star Tomb.”

FieldValue
Base damage355
Use time26
Knockback0
Crit+6%
Mana cost16
Damage typeMagic
RarityRed
Best modifierCelestial

Throws a pulsar toward the cursor. It brakes on its own, settles near the aim point, then spins up. Once it anchors, two magnetic beams sweep with the spin. Non-boss fodder gets a weak pull toward the star.

Three may stand at once. Seeding a fourth forces the oldest into a weaker starquake, so the cast still counts. Hits apply 20 s of Void Erosion and carry 80 armor penetration. A star lasts about 11 s. Left click spends mana.

Charge only builds if a star on the field can still be braked. Holding packs spin into the crust; a full charge takes about 1 s. Releasing triggers a starquake: the crust splits, a shock ring expands, and hostile projectiles inside it die. A fuller charge makes a larger, harder quake.

Quake hits apply 30 s of Void Erosion and 100 armor penetration. Stars that survive the quake overclock for a while. Right click itself costs no mana.

Craft 11 Neutron Star Ingot at Draedon’s Forge. Without Calamity, the station is the Ancient Manipulator.