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OmniElectric Foot

OmniElectric Foot

Accessory Light Purple

“A high-output locomotor cybernetic combining electromagnetic recoil with dense propulsion gel”

OmniElectric Foot occupies the foot slot for mobility upgrades. Besides a permanent double jump, it adds a charge jump skill on the cyberware radial.

“A high-output locomotor cybernetic combining electromagnetic recoil with dense propulsion gel. Grants a mid-air double jump, letting you launch off again after leaving the ground. Hover the Charge Jump slice in the cyberware radial to charge up, then release to launch. A fully charged jump can reach more than twice the height of a normal jump.”

  • Air double jump: One extra jump after leaving the ground; resets on landing
  • Disabled while mounted, on grappling hooks, on ropes, or while sleeping

Hover the Charge Jump slice on the radial to charge, then release to jump at that charge level.

  • Must stand on solid ground; unavailable in air, on mounts, or on grappling hooks
  • Full charge takes about 1 second. A full charge reaches about a normal jump; holding a direction key also adds horizontal thrust
  • Releasing at minimum charge still jumps, at about the height of a normal jump
  • About 0.2 seconds before you can charge again after launch
FieldValue
SlotFoot
Capacity cost3
RarityLight purple
Sell value7 gold

This implant is sold at Victor’s clinic. The listed price is three times the item’s sell value, then scaled by mood.

  • Cyberware: cyberware radial and skill controls
  • Cyberware: implant UI and Victor’s clinic