Multi-mode Sensor
Right-click opens the panel. Modes watch a neighbor charge threshold, nearby enemies, or events: Blood Moon, Solar Eclipse, Slime Rain, invasion. When the condition holds, it emits a wire signal on its own wiring. Output is level-follow or a single pulse. Standby is about 6 UE/s. No power pauses the check.
The grid’s electronic eye; right-click to open the settings panel Can monitor adjacent charge thresholds, nearby hostiles, or Blood Moon, Eclipse, Slime Rain, and invasions Emits a wire signal on its own wiring when the condition holds; supports level-follow and single-pulse output Consumes 0.1 power per tick on standby; judgment pauses if unpowered
— In-game tooltip
![]()
Placement
Section titled “Placement”Sit it against the machine or pipe you want to watch, then wire it. Run an energy pipe to it. Cap is 200 UE.
The item icon currently uses the same placeholder sprite as the Energy Pipeline.
Input / output
Section titled “Input / output”| Input | UE; neighbor charge, nearby enemies, or world events |
| Output | Wire signal |
| Standby | about 6 UE/s |
| UE cap | 200 UE |
Recipe
Section titled “Recipe”Anvil.
| Material | Count |
|---|---|
| Circuit Board | 10 |
| Lens | 2 |
| Wire | 5 |
| Workstation | Anvil |