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Oni-maru

INSCRIPTIONS

Onikiri

Standing still launches the blade to strike nearby foes; conventional blade handling disabled while detached

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Oni-maru

Seat: Nakago · Gold inlay Shown in gold, not crimson.

Source

Obtained after completing the following while holding Onikiri.

Blade-karma

Stand still while holding Onikiri, take a hit, and maintain standing still for a cumulative 10s

The four blocks below are the rubbing text.

Rubbing

Standing still launches the blade to strike nearby foes; conventional blade handling disabled while detached

Power

"Self-Cut": standing still with the blade for 1s enters standby Every 1.5s during standby, consumes 10 vigor to fly toward an enemy within 40 tiles, delivering a strike dealing 140% of weapon base damage before returning

Burden

While the blade is flying, basic combos, Kamui Flash Step, and Sakura Flight cannot be used; will not launch if no valid targets are nearby

Origin

Onimaru Kunitsuna, one of the Five Great Swords. Legend tells Hojo Tokimasa was haunted nightly by a demon until the blade toppled onto a brazier on its own, severing the carved demon head and banishing the evil forever

Oni-maru is a gold-inlay nakago. Movement must sit at the same stillness check as Planted Step (about standing still), and the blade must still be in hand, for 1 second. The blade then goes on standby. After that it seeks the nearest foe within 40 tiles, leaves the hand, cuts once, and returns.

That cut is 140% of weapon damage. Each launch costs 10 vigor. If vigor is too low it waits and does not spend in secret. With no valid target nearby, it does not fly. The first launch after standby waits about 0.75 seconds. Later launches come every 1.5 seconds. The lunge lasts up to about 0.37 seconds. The return lasts about 0.23 seconds. Only one blade is out at a time.

While it is flying, the blade is not in hand. The combo freezes. Flash step, Zanshin, and the big arts cannot be used. Taking a step, or having the blade locked by another hard art, cancels standby at once. Time spent in the air does not count toward stillness, and a second blade will not launch. Tooltip damage and combo interval do not change. Hi regen and horimono stance still use their own numbers. Horimono arts that need the blade in hand also fail while it is out.

Blade-karma: hold Onikiri and stand still for 10 seconds, without stepping away even when a hit lands. Ownership comes after that. Picking up the rubbing also grants it.