Shield Generator
While powered, players in range gain an energy shield. The aura reaches about 50 tiles. The shield pool caps at 60 and fills in about 2.5 seconds. The shield absorbs at most 60% of each hit. After a player leaves the aura, the pool drains in about 1 second. Each guarded player costs about 30 UE per second. More guarded players drain power faster.
Requires electrical energy to operate While powered, players in range gain an energy shield The shield slowly charges, absorbs part of incoming damage, and fades after leaving the range The more players it guards, the faster it drains power Right-click, or send a wire signal, to toggle the field
— In-game tooltip
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Placement
Section titled “Placement”The base needs solid tiles. Run an energy pipe to it. Empty-hand right-click or a wire pulse toggles it. The rangefinder module grows the aura, not fire rate.
The item icon currently uses the same placeholder sprite as the Tesla Electromagnetic Tower.
Input / output
Section titled “Input / output”| Input | UE |
| Output | Energy shield on players in range |
| Aura radius | about 50 tiles (rangefinder grows it) |
| Shield pool | cap 60; each hit loses at most 60% of that hit |
| Charge / fade | about 2.5 seconds to fill; about 1 second to fade after leaving |
| Drain | about 30 UE/s per player |
| UE cap | 800 UE |
Recipe
Section titled “Recipe”Anvil.
| Material | Count |
|---|---|
| Circuit Board | 10 |
| Crystal Shard | 15 |
| Soul of Light | 8 |
| Workstation | Anvil |