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Shield Generator

While powered, players in range gain an energy shield. The aura reaches about 50 tiles. The shield pool caps at 60 and fills in about 2.5 seconds. The shield absorbs at most 60% of each hit. After a player leaves the aura, the pool drains in about 1 second. Each guarded player costs about 30 UE per second. More guarded players drain power faster.

Requires electrical energy to operate While powered, players in range gain an energy shield The shield slowly charges, absorbs part of incoming damage, and fades after leaving the range The more players it guards, the faster it drains power Right-click, or send a wire signal, to toggle the field

— In-game tooltip

Shield Generator

The base needs solid tiles. Run an energy pipe to it. Empty-hand right-click or a wire pulse toggles it. The rangefinder module grows the aura, not fire rate.

The item icon currently uses the same placeholder sprite as the Tesla Electromagnetic Tower.

InputUE
OutputEnergy shield on players in range
Aura radiusabout 50 tiles (rangefinder grows it)
Shield poolcap 60; each hit loses at most 60% of that hit
Charge / fadeabout 2.5 seconds to fill; about 1 second to fade after leaving
Drainabout 30 UE/s per player
UE cap800 UE

Anvil.

MaterialCount
Circuit Board10
Crystal Shard15
Soul of Light8
WorkstationAnvil